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343
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Feedback / DevLogs / Re: Reference Frame
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on: November 07, 2011, 08:33:05 PM
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So, if I start a jump in one area, and change my reference frame to another area, I'll still be going up with the same acceleration I had when I started jumping?
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344
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Feedback / DevLogs / Re: RENEDADE
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on: October 30, 2011, 10:47:23 PM
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If this is at all related to that city sketch you made, I am going to go fucking nuts with hype.
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347
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Feedback / Playtesting / Re: Treasure Adventure Game - Exploration Platformer
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on: October 18, 2011, 05:39:21 PM
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Wooo.. I'm honored that you're going to feature TAG in your magazine. That's really exciting.
I assure you the game is still coming. In fact, I finished all the content this weekend (including the final cut-scene and credits sequence). There is still some dialog I need to finish as well as some small bug fixes. Then, after a little play-testing, the game should be ready for people to play.
BTW, since the content is complete, I added up some interesting numbers:
115 NPCs 100 Items to collect 40 Baddies 10 Bosses 16 Islands
Are you going to be selling this? After you poured so much of your heart and soul into this game, I'd only assume.
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349
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Player / General / Re: IGF Thread 2012
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on: October 15, 2011, 06:10:59 AM
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I'm personally hoping Jasper Byrne's Lone Survivor ends up taking something away from this festival. I have to say, it's the most chilling 2-D game I've ever had the pleasure of playing. 
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352
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Feedback / Playtesting / Re: Masjin [1.9b]
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on: October 09, 2011, 02:13:51 PM
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Any luck on getting towards fixing this issue, or contacting someone how can? I just tried to play with some people and got the same error.
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355
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Feedback / Playtesting / Re: Hyperion: Super Pre-Alpha Edition Demo of Awesome
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on: October 08, 2011, 04:28:17 PM
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The graphics are beautiful, and the lighting engine's solid, and I adore the atmosphere, but I'd really like it if you'd release a version where you actually get to experience the gameplay. Just floating around felt a little underwhelming. But beautiful work nonetheless!
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356
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Feedback / Finished / Re: Fez
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on: October 07, 2011, 09:59:56 PM
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Another delay? The hype is going to be damn near insurmountable come release day.
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357
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Player / Games / Re: Local Multiplayer Indie Games
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on: October 01, 2011, 12:59:46 PM
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0Space- Amazing Multi-player Death-match in zero gravity. (replays aren't working, but game is tons of fun in its own right.) Seconding this. There's a good reason why it won the Versus compo.
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358
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Feedback / DevLogs / Re: Wanda
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on: September 29, 2011, 03:47:52 PM
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You're using Derek's shmup tutorial, I take it? At any rate, the sketches look amazing! Is this game going to be linear or open world?
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360
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Feedback / DevLogs / Re: Trixie Treasure
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on: September 06, 2011, 08:48:54 PM
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The movement is beautifully fluid. God damn, this is the sort of precision I want in platformers these days. It just all animates so seamlessly. Please, please tell me that you're planning to release a playable alpha in the near future.
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