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1075730 Posts in 44137 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 08:47:43 PM
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341  Feedback / DevLogs / Re: Secrets of Grindea (new video + homepage launch) on: November 12, 2011, 01:40:22 AM
This is looking spectacular.  I cannot wait to play this with some of my friends.
342  Feedback / DevLogs / Re: RENEGADE on: November 08, 2011, 05:05:33 PM
This.  Is.  Gorgeous.
343  Feedback / DevLogs / Re: Reference Frame on: November 07, 2011, 08:33:05 PM
So, if I start a jump in one area, and change my reference frame to another area, I'll still be going up with the same acceleration I had when I started jumping?
344  Feedback / DevLogs / Re: RENEDADE on: October 30, 2011, 10:47:23 PM
If this is at all related to that city sketch you made, I am going to go fucking nuts with hype.
345  Feedback / DevLogs / Re: Mech Lore - An action-rpg ... with robots! on: October 27, 2011, 06:14:06 PM
I followed this a little bit on Gamedev Reddit, actually.  I love how it's looking so far!  Looking forward to what's in store.
346  Feedback / Playtesting / Re: Against the Wall - First Person Platformer - Alpha 0.3 on: October 23, 2011, 11:01:18 PM
That monster.  Oh my god.
347  Feedback / Playtesting / Re: Treasure Adventure Game - Exploration Platformer on: October 18, 2011, 05:39:21 PM
Wooo.. I'm honored that you're going to feature TAG in your magazine. That's really exciting.

I assure you the game is still coming. In fact, I finished all the content this weekend (including the final cut-scene and credits sequence). There is still some dialog I need to finish as well as some small bug fixes.  Then, after a little play-testing, the game should be ready for people to play.

BTW, since the content is complete, I added up some interesting numbers:

115 NPCs
100 Items to collect
40 Baddies
10 Bosses
16 Islands

Are you going to be selling this?  After you poured so much of your heart and soul into this game, I'd only assume.
348  Player / General / Re: IGF Thread 2012 on: October 16, 2011, 11:20:44 AM
The game's looking spectacular, Tom.  Love the voice acting work.
349  Player / General / Re: IGF Thread 2012 on: October 15, 2011, 06:10:59 AM
I'm personally hoping Jasper Byrne's Lone Survivor ends up taking something away from this festival.  I have to say, it's the most chilling 2-D game I've ever had the pleasure of playing.

350  Feedback / Finished / Re: Lone Survivor (Psychological Survival Adventure) on: October 09, 2011, 09:57:30 PM
You guys are in for an incredible, incredible treat.  I can tell you that much.
351  Feedback / DevLogs / Re: PROTOCOL: Containment on: October 09, 2011, 09:35:07 PM
Loving the goo.  This is looking a hell of a lot better than a lot of the other top-down survival games I've seen.
352  Feedback / Playtesting / Re: Masjin [1.9b] on: October 09, 2011, 02:13:51 PM
Any luck on getting towards fixing this issue, or contacting someone how can?  I just tried to  play with some people and got the same error.
353  Feedback / Playtesting / Re: Hyperion: Super Pre-Alpha Demo on: October 08, 2011, 05:21:29 PM
This is a solo project?  Wow.  You should def. find some more people to work on it.
354  Feedback / Finished / Re: Fez on: October 08, 2011, 04:35:54 PM
355  Feedback / Playtesting / Re: Hyperion: Super Pre-Alpha Edition Demo of Awesome on: October 08, 2011, 04:28:17 PM
The graphics are beautiful, and the lighting engine's solid, and I adore the atmosphere, but I'd really like it if you'd release a version where you actually get to experience the gameplay.  Just floating around felt a little underwhelming.  But beautiful work nonetheless!
356  Feedback / Finished / Re: Fez on: October 07, 2011, 09:59:56 PM
Another delay?  The hype is going to be damn near insurmountable come release day.
357  Player / Games / Re: Local Multiplayer Indie Games on: October 01, 2011, 12:59:46 PM
0Space
- Amazing Multi-player Death-match in zero gravity.
(replays aren't working, but game is tons of fun in its own right.)
Seconding this.  There's a good reason why it won the Versus compo.
358  Feedback / DevLogs / Re: Wanda on: September 29, 2011, 03:47:52 PM
You're using Derek's shmup tutorial, I take it?  At any rate, the sketches look amazing!  Is this game going to be linear or open world?
359  Feedback / DevLogs / Re: Spider and friends on: September 23, 2011, 05:52:25 PM
Just curious, what physics engine did you use for the rope?  Because it's gorgeous.
360  Feedback / DevLogs / Re: Trixie Treasure on: September 06, 2011, 08:48:54 PM
The movement is beautifully fluid.  God damn, this is the sort of precision I want in platformers these days.  It just all animates so seamlessly.  Please, please tell me that you're planning to release a playable alpha in the near future.
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