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481
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Feedback / DevLogs / Re: Café
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on: April 28, 2011, 05:55:54 AM
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By this point, I think we all know the answer to that.
(It's dead. Project's dead.)
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482
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Player / Games / Re: Streets Of Rage Remake
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on: April 25, 2011, 08:30:43 PM
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It's a fun and interesting Mario fangame, but, the best 2D Mario ever?  It sucks that companies target fangames, though. I would definitely say it's up there. I mean, for free, I'd even go as far as to say it packed in more content than NSMBWii. I think it was a really shitty move on Nintendo's part to do that to Redigit. Glad I got it before it was taken down. I mean, god, it doesn't really seem to me like it'd affect their sales THAT much.
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483
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Feedback / DevLogs / Re: Archer
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on: April 23, 2011, 06:08:02 PM
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Your art is so gorgeous it makes me want to explode. Please tell me this will be in playable form sometime in the near future.
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492
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Feedback / Playtesting / Re: Masjin [1.72]
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on: April 17, 2011, 06:27:24 PM
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EDIT 3: The enemy team can mass turrets inside of your base, right next to your flag and get some really damn easy captures.
How about not allowing enemies to lay turrets in the other team's base? That might solve that problem.
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493
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Player / General / Outside Lands 2011
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on: April 17, 2011, 06:11:34 PM
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For those of you who don't live in the Bay Area (which is probably like, 5 of you), Outside Lands is an awesome clusterfuck of musicians condensed into three awesome days of nonstop eargasming. Some of this year's artists: deadmau5 Muse Arcade Fire Ok Go MGMT Phish The tickets are $200 (the cheaper ones are sold out), but considering you get 3 days of nonstop concerts, that's quite the deal. I think it'd be cool if some TIGSourcers who were going decided to meet up there! If you're planning on going, please, post here!
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500
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Feedback / DevLogs / Re: Some kind of Different Visual Novel (No name yet)
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on: April 10, 2011, 10:26:29 PM
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a) Don't use a premade visual novel software to create it. Creating a GN engine from the ground up has some massive benefits.
Can you expand on this? Something like RenPy seems really nice. You know, I'd seen this, but I'd always thought it worked in a sort of dumbed-down manner like RPG Maker. Looking into though, it does seem to offer quite a bit of versatility. I guess I've just always had a sort of "do it yourself" mentality.
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