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522
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Developer / Creative / Re: So what are you working on?
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on: April 05, 2011, 09:33:17 AM
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 I've always wondered how to make something like that. Would you mind telling me? Pretty please? The scarf's position is determined by a vector which varies from angles [0,~110]- the more you move to the right, the more the angle increases; when you stop moving, the angle decreases (the effect apparently doesn't happen when you move to the left). Ah, thanks for explaining that to me. I need to try that out one of these days.
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523
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Community / Versus / Re: Masjin [1.61]
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on: April 05, 2011, 09:31:44 AM
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I actually like the concept of crafting vehicles. I think there should be a small amount of readily available vehicles, and a large combination of craftable ones. And there could be different ores, which could be used to make better armor for the vehicles. (A diamond plane, for instance, would be better than a steel plane)
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525
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Developer / Creative / Re: What makes a survival/horror game good?
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on: April 04, 2011, 10:34:10 PM
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A complete sense of helplessness really makes a great survival horror game, imo. Giving the player nothing to defend themselves with and/or making weapons useless against enemies is a great way of giving some genuine scares to the people who play your game.
Fear is triggered by a perceived threat. If you're armed to the teeth with heavy weapons, there is no threat. The enemy you're up against needs to be more powerful than you are in order to instill any sort of fear.
Also, making the world a sort of alien place using things like lighting and sound is a great way to unnerve your player. Fear of the unknown is one of the things that makes our nightmares so damn scary.
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527
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Community / Versus / Re: Masjin [1.61]
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on: April 04, 2011, 09:16:09 PM
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I really, really think that some more modes and maps should be next on your priority list. A kill-count oriented mode, a resource-gathering mode, and a capture-the-flag mode in addition to the "King of the Hill" mode already present would be great.
Some more maps would also be nice, and not only some procedurally generated ones, but some hand-designed ones too, with different base structures and everything. Speaking of which, the ability to be able to purchase base upgrades would be a very-much welcome thing. Putting up turret defenses or more efficient ore-gathering machines would add an extra strategy element in edition to the current mindless shooting in the current version.
I know I'm getting ahead of myself with all of this, but these are just a few things to consider.
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528
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Community / Versus / Re: VOTING
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on: April 04, 2011, 04:46:45 PM
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Well, you have been churning out those updates like never before, Hemp. I think your near-win has really spurred you to continue adding on and improving your game.
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529
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Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: April 04, 2011, 04:40:42 PM
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I was thinking of creating a platformer beat-em-up revolving around the works of deadmau5 and Daft Punk, where you descend into a coma, and each dream world is a different interpretation of the future.
At first, I was thinking of calling it "Dreams of a Brighter Future", but that name sounded a little too long and unnecessary. Any suggestions?
Yes, that seems too nice and delicate for the type of atmosphere created by the music. Some word that come to my mind hearing your idea: Neon souls, Neon trance.. Oooh, that got me thinking. How about "Dream in Neon"?
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532
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Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: April 03, 2011, 12:15:36 PM
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I was thinking of creating a platformer beat-em-up revolving around the works of deadmau5 and Daft Punk, where you descend into a coma, and each dream world is a different interpretation of the future.
At first, I was thinking of calling it "Dreams of a Brighter Future", but that name sounded a little too long and unnecessary. Any suggestions?
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535
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Player / General / Re: top 10 movies
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on: April 02, 2011, 11:14:13 PM
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Pan's Labyrinth 2001: A Space Odyssey Triplets of Belleville Spirited Away Persepolis Inglorious Basterds The King's Speech L.A. Confidential Schindler's List To Kill a Mockingbird
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539
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Developer / Art / Re: show us some of your pixel work
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on: March 26, 2011, 08:25:19 PM
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Orgasmic work you've got going there, Hunter.
Is this for a game or something?
EDIT: Nevermind, answered that question myself. Can't wait to see the game, though!
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540
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Feedback / Finished / Re: Fez
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on: March 26, 2011, 02:06:33 PM
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Oh my god. Just watched the PAX footage. The atmosphere is simply beautiful. Exploring that gorgeous world alone is good enough for me. This project has certainly come a long way since the beginning.
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