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1075730 Posts in 44137 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 08:47:41 PM
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521  Player / General / Re: Posture at computer on: April 05, 2011, 03:29:28 PM
This is literally me IRL.

522  Developer / Creative / Re: So what are you working on? on: April 05, 2011, 09:33:17 AM
http://www.hempuli.com/derp.html

Arrows to move, S to jump. You can do nothing as of yet, but I like the scarf.
Kiss I've always wondered how to make something like that.  Would you mind telling me?  Pretty please?

The scarf's position is determined by a vector which varies from angles [0,~110]- the more you move to the right, the more the angle increases; when you stop moving, the angle decreases (the effect apparently doesn't happen when you move to the left).
Ah, thanks for explaining that to me.  I need to try that out one of these days.
523  Community / Versus / Re: Masjin [1.61] on: April 05, 2011, 09:31:44 AM
I actually like the concept of crafting vehicles.  I think there should be a small amount of readily available vehicles, and a large combination of craftable ones.  And there could be different ores, which could be used to make better armor for the vehicles.  (A diamond plane, for instance, would be better than a steel plane)
524  Developer / Creative / Re: So what are you working on? on: April 04, 2011, 10:45:58 PM
http://www.hempuli.com/derp.html

Arrows to move, S to jump. You can do nothing as of yet, but I like the scarf.
Kiss I've always wondered how to make something like that.  Would you mind telling me?  Pretty please?
525  Developer / Creative / Re: What makes a survival/horror game good? on: April 04, 2011, 10:34:10 PM
A complete sense of helplessness really makes a great survival horror game, imo.  Giving the player nothing to defend themselves with and/or making weapons useless against enemies is a great way of giving some genuine scares to the people who play your game.

Fear is triggered by a perceived threat.  If you're armed to the teeth with heavy weapons, there is no threat.  The enemy you're up against needs to be more powerful than you are in order to instill any sort of fear.

Also, making the world a sort of alien place using things like lighting and sound is a great way to unnerve your player.  Fear of the unknown is one of the things that makes our nightmares so damn scary.
526  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: April 04, 2011, 09:17:46 PM
A one word name was ultimately what I was looking for, and that name seems to fit it perfectly!  Thanks for the help, Hangedman!
527  Community / Versus / Re: Masjin [1.61] on: April 04, 2011, 09:16:09 PM
I really, really think that some more modes and maps should be next on your priority list. 
A kill-count oriented mode, a resource-gathering mode, and a capture-the-flag mode in addition to the "King of the Hill" mode already present would be great.

Some more maps would also be nice, and not only some procedurally generated ones, but some hand-designed ones too, with different base structures and everything.  Speaking of which, the ability to be able to purchase base upgrades would be a very-much welcome thing.  Putting up turret defenses or more efficient ore-gathering machines would add an extra strategy element in edition to the current mindless shooting in the current version.

I know I'm getting ahead of myself with all of this, but these are just a few things to consider.
528  Community / Versus / Re: VOTING on: April 04, 2011, 04:46:45 PM
Well, you have been churning out those updates like never before, Hemp.  I think your near-win has really spurred you to continue adding on and improving your game.
529  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: April 04, 2011, 04:40:42 PM
I was thinking of creating a platformer beat-em-up revolving around the works of deadmau5 and Daft Punk, where you descend into a coma, and each dream world is a different interpretation of the future.

At first, I was thinking of calling it "Dreams of a Brighter Future", but that name sounded a little too long and unnecessary.  Any suggestions?

Yes, that seems too nice and delicate for the type of atmosphere created by the music. Some word that come to my mind hearing your idea: Neon souls, Neon trance..
Oooh, that got me thinking.  How about "Dream in Neon"?
530  Player / General / Re: Optimistic Indie Developer on: April 04, 2011, 09:14:45 AM
I was thinking, it'd be great if a bunch of big-time indies on this site got together and did a version of those commercials.
531  Developer / Audio / Re: Favorite SFX on: April 03, 2011, 04:44:42 PM
Gonna have to say, Amnesia had some gorgeous sound design.

http://www.youtube.com/watch?v=Q06d40zChDM
532  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: April 03, 2011, 12:15:36 PM
I was thinking of creating a platformer beat-em-up revolving around the works of deadmau5 and Daft Punk, where you descend into a coma, and each dream world is a different interpretation of the future.

At first, I was thinking of calling it "Dreams of a Brighter Future", but that name sounded a little too long and unnecessary.  Any suggestions?
533  Player / General / Re: IGN Indie Game Reality Show on: April 03, 2011, 11:48:08 AM
This show is to indie developers what Jersey Shore is to good television.
534  Player / General / Re: What are you listening to at the moment? on: April 02, 2011, 11:52:50 PM
Gratisfaction - The Strokes.

STROOOOOOOKES
535  Player / General / Re: top 10 movies on: April 02, 2011, 11:14:13 PM
Pan's Labyrinth
2001: A Space Odyssey
Triplets of Belleville
Spirited Away
Persepolis
Inglorious Basterds
The King's Speech
L.A. Confidential
Schindler's List
To Kill a Mockingbird
536  Player / General / Re: Optimistic Indie Developer on: April 02, 2011, 10:23:26 PM
537  Feedback / DevLogs / Re: Lighthouse on: April 02, 2011, 07:51:51 PM
Does this mean...?

Demo soon?
538  Feedback / DevLogs / Re: Making a game about rewiring levels and punching people - here's my first video on: March 28, 2011, 10:15:54 PM
This is perhaps the most interesting stealth-genre game I've seen in the past couple years!  Best of luck with completing it, can't wait for a demo!
539  Developer / Art / Re: show us some of your pixel work on: March 26, 2011, 08:25:19 PM
Orgasmic work you've got going there, Hunter.

Is this for a game or something?

EDIT: Nevermind, answered that question myself.  Can't wait to see the game, though!
540  Feedback / Finished / Re: Fez on: March 26, 2011, 02:06:33 PM
Oh my god.  Just watched the PAX footage.  The atmosphere is simply beautiful.  Exploring that gorgeous world alone is good enough for me.  This project has certainly come a long way since the beginning.
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