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1029024 Posts in 41340 Topics- by 32941 Members - Latest Member: mfabbri77

August 01, 2014, 10:31:23 PM
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1  Feedback / DevLogs / Re: Supercop versus Doctor X on: March 13, 2010, 05:48:29 AM
Hey, I never come by here anymore, but I popped in for something and what did I see... My ninja running around and kicking butt! The game is frikkn' impossible, but I can't tell you how cool it is to see the ninja tossing stars, spilling his guts, and disappearing is puffs of smoke. Thanks for that.

BTW, I ran it in Wine on a Ubuntu machine; seemed to work fine. The only problem was the screen didn't center.

Chow!
2  Community / Assemblee: Part 2 / Re: Endurion's erm.. Game "Tigger" on: December 06, 2009, 05:28:10 PM
I'm excited to see where this goes.
3  Community / Bootleg Demakes / Re: Beijing Summer Game 2008 on: August 12, 2008, 06:18:13 PM
Cycling and fencing are always good. Maybe they can be combined?
4  Community / Bootleg Demakes / Re: PACperson: The Textual Adventure on: August 11, 2008, 05:16:12 PM
Sad Sorry, guys.

Real Life has been a little hectic around here this month, so this is gonna be a no go. Not so much too little time as too little gumption.

That being said, I got a lot further with the technical stuff than I thought I would. It gives me heart to try a new project... So we'll see.

Okay, hope everyone else is having better luck than me. (It certainly looks that they are when I browse the threads! Awesome stuff going on.)

Ta-ta!
5  Community / Bootleg Demakes / Re: PACperson: The Textual Adventure on: August 07, 2008, 06:15:55 PM
Since the forums are up, I thought I'd leave a note here.

Slow progress so far, and nothing to see screen shot wise. However, I now have working stairs, multiple levels of maze which can be progressed through forwards and backwards at will, and it all works with the auto map. What you have explored is carried with you, so if you nip down to the 3rd level without scouring the 2nd, when you come up again it'll still be dark and unknown.

Well, back to work!
6  Community / Bootleg Demakes / Re: PACperson: The Textual Adventure on: August 03, 2008, 05:37:35 AM
I appreciate everyone stopping by to comment.

I'm certainly not going to stop now, but it is cool to learn about all the different textual Pac-Man games out there. I like the link you provided aparrish.

chutup, your suggestion is more along the lines I hope to take this, but we'll have to see how far I get. This certainly won't be just a turn based version of the arcade game with no graphics. (Then everyone would know what to expect!)
7  Community / Bootleg Demakes / Re: Buddy Base II on: August 03, 2008, 05:32:22 AM
Wouldn't the spy just change colour to match the enemy team?

Maybe I'm bonkers?
8  Community / Bootleg Demakes / Re: PACperson: The Textual Adventure on: August 02, 2008, 07:11:30 PM
Been working away at it.





Even got an auto-map working. And I expanded the level size so that I can recreate the original pac-man level. Still gotta add screen warping though (gonna think over if I want to).

This is gonna be made by the details, so lots still to do.
9  Community / Bootleg Demakes / Re: PACperson: The Textual Adventure on: August 02, 2008, 10:08:50 AM
Well, that kinda sucks.

But I won't let it stop me. What I've got in mind is a little different anyway.

Thanks for the info, though!
10  Community / Bootleg Demakes / PACperson: The Textual Adventure on: August 02, 2008, 09:18:05 AM
Hey guys,

I've missed the last couple of events, but thought I might participate for this one.

Soon you all will be treated to:

PAC-PERSON: The Textual Adventure
...it runs on words... (tm)

Or, maybe the name will change. Who knows?!

Anyway, it will be a text adventure type version of PAC-MAN. I'm writing it in WATCOM basic (for those who might remember it). I actually don't have a compiler for WATCOM, so if anyone has any leads on that front please let me know.

So far I've got the game reading in maps from a file and displaying them on screen. Pretty exciting, eh? Ya... I thought so too.

Ok, I'll try to keep you all posted!
11  Community / VGNG / Re: VGNG: Voting! on: March 26, 2008, 12:30:10 PM
Thanks to the admins for all the work... But, I think in the future including a mention as to what platforms each download works on as part of the main list would be a good idea. Not to knock your efforts though! Very appreciated.
12  Community / VGNG / Re: MOWN (aka: Morbidly Obese Workout maN) on: March 24, 2008, 05:02:36 PM
Done. Not complete, but done. There are a lot of little things I wanted to add, but no use crying about it. I just hope I'm in under the deadline, what with timezones and all that.

I just haven't had time to beat Flash into shape and make it do what I want with the sounds. (I'm in the last 3 weeks of my MFA, so free time is short.) This means that there are only a few simple effects, and no music.

But, the game is playable! There is even code in place in case you win. But you won't. :D

I'll put the download link here, and in the 1st post. (Win and OSX versions are in the .ZIP)



Hope you all enjoy it, and please leave a message if you play!
13  Community / VGNG / Re: MOWN (aka: Morbidly Obese Workout maN) on: March 23, 2008, 02:21:53 PM
Well, I've got pretty much everything in place now. Title screens, death scenes, etc.

The only thing remaining is the sound. I just can't get Flash to behave the way I need it to. It seems that changing the volume of one sound at runtime, changes the volume of all the sounds currently playing. Even those simply placed on the time line of a different movie clip?

Argh. We'll see what I get worked out, but in the end I might just rip out all the sound and release it.

Look for a final update in the next 12 hours or so.

Thanks for watching!
14  Community / VGNG / Re: MOWN (aka: Morbidly Obese Workout maN) on: March 21, 2008, 12:16:28 PM
Here is a playable demo, with pretty much all of the game play elements in place.

To recap the game play: You are the Morbidly Obese Workout Man. You have hired an 'extreme' personal trainer, and gone to the park to meet him. He is camped out on a building with a sniper rifle, and will radio you demands (jog here, jog there). You must meet these demands in the time given (the fill bar at the bottom of the screen), or be shot. The time given keeps getting shorter. You are in horrible shape and must stop to catch your breath. Your blood pressure can get too high and you'll faint (screen turning red). Your blood sugar level can get too high (white screen) or too low (black screen) and you'll faint. Eat food and exercise to keep it balanced. There is also an attractive female jogger in the park, who chases you around. When she is close to you your blood pressure will skyrocket, so be careful. The trick to staying alive as long as possible is to realize that the level wraps around (that is, falling off the bottom left takes you to the top right).

Currently it is impossible to win (that is, beat the final one second demand) but I doubt it would even be possible.


This is a ZIP file with a Win and MAC version.

There are several bugs. (One is a flash bug, where adjusting the volume of a specific sound effects the volume of all sounds currently playing. Makes it hard to hear the radio and low time warning tone sometimes. Any Flash experts know a work around?) Also, when you loose the trainer just tells you. There is no animation or scene change.

So... Still more sounds to do. Add a splash screen/instructions. Add death animation and end screen.

Hope you enjoy! I'll put up a final version Sunday or Monday.
15  Community / VGNG / Re: MOWN (aka: Morbidly Obese Workout maN) on: March 16, 2008, 03:39:57 PM
Ok, looks like WillHostForFood was doing something funky. I've re-uploaded it in a .ZIP. Seems to work now.

http://willhostforfood.com/access.php?fileid=17421
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