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876919 Posts in 32839 Topics- by 24278 Members - Latest Member: NeverMind

May 18, 2013, 04:00:31 AM
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1  Developer / Technical / Re: Roll your own physics vs libraries on: June 22, 2012, 07:38:03 AM
However, It's dangerous to go alone... Take this!

Or better yet, this.
2  Community / Competitions / Re: ==Ludum Dare 23 : 10 year anniversary! April 20th on: April 22, 2012, 01:49:16 PM
I made a thing:
http://http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3102


It sucks though :<

At least I got to test my WIP engine stuff, worked pretty well.

Also: I learned that entity-component based games work better if you have the time to properly plan and refactor components.
3  Developer / Technical / Re: OpenGL 3+, is it worth it? on: April 13, 2012, 08:12:35 AM
As far as tutorials, here's 2 links that should help:
http://www.arcsynthesis.org/gltut/index.html
http://www.opengl-tutorial.org/

Now, I think you should just go with what you know and use opengl 1.5.
You can always just upgrade later on.
4  Developer / Technical / Re: The grumpy old programmer room on: April 07, 2012, 04:07:49 AM
stuff

Thats how blender 2.4 looks like.
And blender 2.4 is something like 3 years old.
Latest release is 2.6something which is and looks waaay better as rivon already said.
5  Developer / Technical / Re: OpenGL >> The Learning on: February 28, 2012, 04:21:44 AM
http://www.arcsynthesis.org/gltut/index.html
http://www.opengl-tutorial.org/

I'd recommend these two if you are interested in modern opengl (both are based on opengl 3.3).
The first one is about graphics programming in general, but uses opengl for the examples and also explains why you do certain things, not just how.
6  Player / General / Re: Something you JUST did thread on: October 19, 2011, 11:45:34 AM
Saw a snowflake. And to think it was just eighty degrees Fahrenheit yesterday. I'm out here freezing my butt off for no reason.

I know right? Similar weather phenomena are occurring here. :C

ಠ_ಠ

WTF IT'S SNOWING ARE YOU FUCKING KIDDING ME?!?
Only a few days ago the temperature was at ~36 degree (Celsius) and now snow?   WTF

I hate cold -__-

That was one month ago. Just saying.
7  Player / General / Re: Things that Suck on: October 04, 2011, 04:45:22 AM
Boring lectures with boring lecturer. This time it is about computer architecture.

I had that last semester, today I had to sit through a two hour explanation on how interrupts work... It would be nice if I learned something new for once.
8  Developer / Technical / Re: The grumpy old programmer room on: October 01, 2011, 10:18:41 AM
Alright, poly collisions should be working.
Let's see what happens.



Alright, at least it doesn't crash right away.



Yes! It works!



Wait, what's it doing?
I can see the Contact Normals being drawn, why does it not collide??



What's happening?!?



ಠ_ಠ

Damnit.
9  Developer / Technical / Re: The happy programmer room on: September 22, 2011, 12:29:45 PM
Damn, that last bug was one elusive fucker, glad that's sorted out!
I was not properly removing pooled contacts from the contactPool when reusing them.

That means I got my first working version of my box2d port!
Source code is here!
Circle-Circle Collisions!
Dynamic Tree Broadphase!
It actually works and collides and stuff!
Circle-Circle Collisions!
Did I mention it actually works?
Well, it also has Circle-Circle collisions!

Tears of Joy

Now I still need to implemented polygon and edge-shapes, continuous collision detection and eventually joints (though I don't care much about ccd or joints).
Well, I'm not touching this anymore till tomorrow because I'm sure there are other bugs waiting for me.

Now: sleep
Good night tigs
10  Developer / Technical / Re: The grumpy old programmer room on: September 22, 2011, 10:16:58 AM
I said that I'd shut up about my box2d port till it's done, but every time I posted in here I was able to solve my current problem within a few minutes.

So I was able to solve the last bug which caused some collisions simply not to happen.
And only seconds after I'm done with that I run into a new one in which I run into an inifinite loop.
I only know that it happens somewhere while solving the current contacts. Great...

Ugghhh, all I want is to get this working for once so I can finally show other people!  Screamy

Edit: Well, that was quick: the contact list in a body is looping and it hangs. Now I need to find what causes this.  I knew raging in here would help :D
11  Player / General / Re: Something you JUST did thread on: September 21, 2011, 12:43:22 PM
I put my (incomplete) port of box2d to golang on to github here. Well, I did that a few hours ago, but I did tell tigs about it just now.

I have circle based collisions mostly working but there is a bug, which sometimes prevents collisions from happening, holding me back. I've been searching for it for about a week.
If there is anyone interested in helping (and has some experience with box2d), the bug is either in the broadphase picking the wrong pairs or the contact manager messing up.
12  Player / General / Re: Things that Suck on: September 19, 2011, 01:08:39 AM
WTF IT'S SNOWING ARE YOU FUCKING KIDDING ME?!?
Only a few days ago the temperature was at ~36 degree (Celsius) and now snow?   WTF

I hate cold -__-
13  Player / General / Re: Something you JUST did thread on: September 16, 2011, 09:21:53 AM
I just got my driving license.

But because Italy's laws are stupid I can't actually drive my families car for another year.
14  Developer / Technical / Re: The happy programmer room on: September 12, 2011, 07:36:22 AM
Box2d port finally working! I can't believe it!

Here's what happened:
After I had fixed a small bug in the dynamic tree (I say small, but it affected just about everything indirectly) I decided to go ahead and draw the aabbs of the individual nodes in the tree.

And there I noticed that the parent nodes were not actually spanning their child nodes.

Turns out I messed up the coordinates somehow (opengl coordinate system confused me) and the aabbs were not combined properly.

The only thing I had to do was swap two Min and Max calls and bam, magic collision.

Edit: Alright, still some bugs with multiple fixtures on a single body. I think I'm going to shut up about this and only assume that I got it working when I finally manage to make a game with it.  Facepalm
15  Player / General / Re: Something you JUST did thread on: September 09, 2011, 04:56:14 AM
Just walked about 20km in 2 hours.
I missed my Bus and instead of waiting an hour for the next one I decided to walk home.
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