Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075745 Posts in 44138 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 10:32:19 PM
  Show Posts
Pages: 1 ... 14 15 [16] 17 18 ... 37
301  Player / General / Re: Human Hugs on: September 13, 2011, 05:43:48 PM
Just found out that someone I really liked has a boyfriend.
;___;

 Sad
302  Feedback / DevLogs / Re: Super Padonka Donk on: September 13, 2011, 05:36:28 PM
* beef used Max Revive.




(Thanks goes to JW for the motivation)
303  Developer / Art / Re: show us some of your pixel work on: September 12, 2011, 10:35:13 PM

It is!

Quote

 Kiss Kiss
304  Developer / Art / Re: show us some of your pixel work on: September 12, 2011, 02:47:18 PM
edit: i also love that thing

I love your things Shocked
305  Player / General / Re: Things that Suck on: September 12, 2011, 10:58:00 AM
He eventually pulled into a neighborhood and I followed him the whole way there. He never got out of the car.  Maybe it was a woman.

I understood it that he thought it maybe was woman because he/she didn't come out of car when he followed he/she ? Since women usually have more trouble with weird stalkers than men and are therefore more cautious.

Though to be honest if someone followed me after such event I too would be little scared to come out of the car  Concerned

Yeah, at that point I felt that was probably what was going on and I was being overtly scary to a female. Panda  And of course car insurance is biased towards young men because we drive like idiots.
306  Player / General / Re: Things that Suck on: September 11, 2011, 10:27:21 PM
This happened about an hour ago around midnight to 1am my time.

I'm so fucking fuck livid.  This motherfuckface ran a red light in front of me.  My speed limit is 55mph, he's coming off of the highway on an exit ramp that runs perpendicular to my road.  I had a stale green.  Not a fucking fresh green.  My light had been green for awhile and this fuckface in a red Charger came flying right into me (he was probably going about 50mph).  I slammed on the brake, he did too, and I got my nose - god.  The nose of my car (which Crossfire's have long noses) was so-so fucking close to his.  I came out correcting myself (in front of a concrete wall) so I did a half spin and he came to a stop at the far corner opposite me.  My windows were already down and I was already fucking screaming like a banshee I was so pissed and pumped full of epinephrine I couldn't stop shaking.  I got out of the car and he peeled off.  Which, nothing actually occurred, besides him being a fuckface wet twat, but I still got in my car and chased him down.  I followed him for miles.  He eventually pulled into a neighborhood and I followed him the whole way there.  He never got out of the car.  Maybe it was a woman.

But JESUS CHRIST you fuck.
307  Feedback / DevLogs / Re: 10 BILLION MILES on: September 11, 2011, 03:18:14 PM
The looting system is nice.

Why doesn't this have playable bunny characters or at least a bunny suit at least?
308  Feedback / DevLogs / Re: Operation Wonderful (code name) on: September 10, 2011, 04:55:23 PM
Why is this still listed as 0%?

Looking good as usual, btw.  And fuck spiders.
309  Developer / Art / Re: show us some of your pixel work on: September 09, 2011, 09:19:51 PM
Dear Jared,

   It's okay.  Reminds me of The Wind in the Willows.

      Sincerely,
           Connor
310  Feedback / DevLogs / Re: Always Well-Dressed on: September 09, 2011, 08:38:44 PM


No more forums!
Back to espionage!
311  Player / General / Re: Human Hugs on: September 09, 2011, 07:22:39 PM
seems

312  Feedback / DevLogs / Re: Always Well-Dressed on: September 09, 2011, 06:48:47 PM
 Droop
313  Developer / Art / Re: Art on: September 08, 2011, 10:53:20 PM
I've been sketching various things on my huge whiteboard again lately. It's a nice way to wind down before bed every night, especially after a day of nearly 8am-11pm straight classwork and labs

I love it. Kiss
314  Developer / Art / Re: Art on: September 08, 2011, 06:42:57 PM
A bit of creature design practice.

 Kiss

That is great!  Reminds me of Half-Life concept art.
315  Developer / Art / Re: 3D thread on: September 08, 2011, 06:40:13 PM
It's not the emblem itself, it's the fact its style is pretty harshly contrasting with the rest of it.
316  Feedback / DevLogs / Re: Mining Game on: September 08, 2011, 06:37:27 PM
TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! TK! -wait. Where the fuck am I?
317  Player / General / Re: Things that Suck on: September 08, 2011, 05:28:39 PM
Weapon degradation in System Shock 2.
318  Developer / Art / Re: 3D thread on: September 08, 2011, 05:25:15 PM
aside from the silly out-of-place looking emblem on the chest, I like that a lot.

I was going to say that.
Even with the cartoony, fat dagger, the emblem looks ridoncorous.
319  Player / Games / Re: What are you playing? on: September 08, 2011, 05:21:28 PM
Castlevania Lords of Shadow
Gameplay wise it's great.

What.  Gameplay in LoS...great? Wink
Castlevania has yet to be successfully transmuted to a 3D platformer.  They actually went backwards since Castlevania 64 was less linear than Lords of Shadow, which is, more linear than Rush Limbaugh. 

I couldn't take the linearity so I gave up in chapter three.

that's a great game, and about 5 times scarier than bioshock despite its dated low-poly graphics.

Agree.  The isolation is so well done.
320  Player / Games / Re: What are you playing? on: September 08, 2011, 04:23:29 PM
Playing through System Shock 2.   Noir


Pages: 1 ... 14 15 [16] 17 18 ... 37
Theme orange-lt created by panic