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1075745 Posts in 44138 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 10:31:28 PM
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461  Developer / Creative / Re: So what are you working on? on: November 13, 2010, 03:34:28 PM
@chevy: those tiles! Epileptic

@increpare: generate worlds, then the player uses god-sized hands to grab the planet and smash it (hurl it) into other planets, you get a score + you get to watch the planets explode (hear human screams in the vacuum of space  Lips Sealed ), planet smasher
462  Feedback / DevLogs / Re: Space Parasite (Doom Machine) on: November 10, 2010, 06:38:46 PM
loving the backgrounds <3
463  Developer / Creative / Re: So what are you working on? on: November 10, 2010, 05:32:04 PM


clothe ripping!

Quote

 Kiss
464  Developer / Creative / Re: So what are you working on? on: October 26, 2010, 01:37:24 PM
And I think a lot of the personality of this thing is gonna come from loading it with commands, just simple things like "stop", "walk", "slow down", "turn around", "go left", and "die".  Just err on the side of the player.

agree

Alright, will change it to command:// or maybe >. Also going to add commands like "Switch" or "Turn" (actually, turn makes more sense), and things like that.

agree

Fix those cloud reflections!  Mock Anger

aye, captain, will do Sad
465  Developer / Creative / Re: So what are you working on? on: October 26, 2010, 12:06:52 PM
I'm working on a small flash game where you have to type commands in to make the player do stuff.
Operator (small demo of what I have done so far)



i really like the idea, for some reason.  i know it's a wip but it doesn't feel fluid enough at all.



fbm got a new logo, <3 piet
466  Developer / Creative / Re: So what are you working on? on: October 22, 2010, 09:55:56 AM


 Shocked
467  Feedback / DevLogs / Re: Space Parasite (Doom Machine) on: October 21, 2010, 12:28:25 PM
 Well, hello there!
468  Developer / Creative / Re: So what are you working on? on: October 19, 2010, 02:25:56 PM
collaboration with Pietepiet, stampede and i



sorry for the size
469  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: September 20, 2010, 08:09:13 AM


craaaap, this is great Kiss
470  Developer / Creative / Re: So what are you working on? on: September 11, 2010, 07:35:25 PM


click him

game with thernz
Ninja
471  Player / Games / Re: Serial Killer: The Roguelike on: August 25, 2010, 07:38:37 PM


Quote
I'm going to add cannibalism over the next week or so.

Quote
Taunting the police will be implemented. You will be able to send them letters as well as items. Basic media will be there some time down the track. Animals will also be present.

currently, it's like the black plague; death, destruction, and humanity are invading our lives - more so.  it's "nice" to be able to explore these elements.

nitpick/opinion: aesthetically, i don't believe aphex twins fits the introduction of the video.
472  Feedback / DevLogs / Re: Nisus on: August 24, 2010, 01:23:29 PM
a great mechanic but i felt that the difficulty was a little steep, surprisingly.  it looks great to boot.

nothing wrong with this, onwards Gentleman
473  Player / Games / Re: Serial Killer: The Roguelike on: August 24, 2010, 01:18:25 PM
this is going to waste my life to an extreme, like thief: the dark project Wizard
474  Developer / Art / Re: show us some of your pixel work on: August 13, 2010, 02:21:21 PM
Dicking around with a small project, testing styles


 Kiss reminds me of lucasarts adventure games
475  Developer / Art / Re: show us some of your pixel work on: August 08, 2010, 09:15:56 AM
I haven't posted anything in this thread for a while!  Here's some Monsta animations.
Taking a hit from above.
Generic hit.
Generic hit.
Dizzy.
Getting up off his back.

There's a few more, but they're pretty situational on code and such.

Here's a screen showing how the first stage tileset has come together.


i really like the fluidity, great stuff Beer!
476  Developer / Creative / Re: So what are you working on? on: August 07, 2010, 01:38:11 PM
I am currently porting Treasure Treasure to the Xbox:



This will hopefully then lead to a sequel but that is getting ahead of myself a bit.

oooooh yeessss, i freaking love treasure treasure Kiss Kiss Tears of Joy
477  Developer / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: June 23, 2010, 10:24:19 PM
CITY OF DOOM! (still work in progress image)

wow, that's incredibly beautiful Crazy
i just really love it - it has some effect on me

 Hand Metal Left Wizard Hand Point Right boop
478  Developer / Creative / Re: So what are you working on? on: June 16, 2010, 02:44:35 PM
i didn't know it was being made in flash Grin
479  Developer / Creative / Re: So what are you working on? on: June 12, 2010, 01:43:31 PM


finishing up a game with jw

480  Developer / Creative / Re: Today I created... on: May 09, 2010, 06:23:56 PM
i don't know what it is

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