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461
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Developer / Creative / Re: So what are you working on?
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on: November 13, 2010, 03:34:28 PM
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@chevy: those tiles!  @increpare: generate worlds, then the player uses god-sized hands to grab the planet and smash it (hurl it) into other planets, you get a score + you get to watch the planets explode (hear human screams in the vacuum of space  ), planet smasher
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464
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Developer / Creative / Re: So what are you working on?
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on: October 26, 2010, 01:37:24 PM
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And I think a lot of the personality of this thing is gonna come from loading it with commands, just simple things like "stop", "walk", "slow down", "turn around", "go left", and "die". Just err on the side of the player. agree Alright, will change it to command:// or maybe >. Also going to add commands like "Switch" or "Turn" (actually, turn makes more sense), and things like that.
agree Fix those cloud reflections!  aye, captain, will do 
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465
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Developer / Creative / Re: So what are you working on?
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on: October 26, 2010, 12:06:52 PM
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I'm working on a small flash game where you have to type commands in to make the player do stuff. Operator (small demo of what I have done so far)  i really like the idea, for some reason. i know it's a wip but it doesn't feel fluid enough at all.  fbm got a new logo, <3 piet
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471
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Player / Games / Re: Serial Killer: The Roguelike
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on: August 25, 2010, 07:38:37 PM
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 I'm going to add cannibalism over the next week or so. Taunting the police will be implemented. You will be able to send them letters as well as items. Basic media will be there some time down the track. Animals will also be present. currently, it's like the black plague; death, destruction, and humanity are invading our lives - more so. it's "nice" to be able to explore these elements. nitpick/opinion: aesthetically, i don't believe aphex twins fits the introduction of the video.
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472
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Feedback / DevLogs / Re: Nisus
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on: August 24, 2010, 01:23:29 PM
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a great mechanic but i felt that the difficulty was a little steep, surprisingly. it looks great to boot. nothing wrong with this, onwards 
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475
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Developer / Art / Re: show us some of your pixel work
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on: August 08, 2010, 09:15:56 AM
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I haven't posted anything in this thread for a while! Here's some Monsta animations.  Taking a hit from above.  Generic hit.  Generic hit.  Dizzy.  Getting up off his back. There's a few more, but they're pretty situational on code and such. Here's a screen showing how the first stage tileset has come together.  i really like the fluidity, great stuff 
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476
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Developer / Creative / Re: So what are you working on?
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on: August 07, 2010, 01:38:11 PM
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I am currently porting Treasure Treasure to the Xbox:  This will hopefully then lead to a sequel but that is getting ahead of myself a bit. oooooh yeessss, i freaking love treasure treasure 
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