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1075793 Posts in 44144 Topics- by 36116 Members - Latest Member: Bhuiya

December 29, 2014, 05:00:02 AM
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Pages: 1 ... 91 92 [93] 94 95 ... 107
1841  Developer / Collaborations / Re: Platform Action Rpg on: December 23, 2011, 02:48:55 AM
Wait till you see it in action with "T-1000"!

Ok, I allow you to continue your thread.
1842  Developer / Collaborations / Re: Platform Action Rpg on: December 22, 2011, 07:48:02 PM
Don't worry, You don't need to do anything for my game. My vision is establshed, but if you have some ideas you are welcome to post in my thread, can never hurt. I just wanted to give you a hint how to possibly expand your ideas.

I am currently working with xna, btw.
In case, what one would get from the project is a lot of joy, and once it is out a lot of fame and money because this game cannot be overrated;)
1843  Developer / Design / Re: Ideas that just didn't work and how you proposed to fix them on: December 22, 2011, 07:33:11 PM
The idea is much more important than execution and functionality.
http://www.youtube.com/watch?v=rKy0-pbGG3w&feature=player_embedded

edit: Try to tell this Kojima.
1844  Developer / Design / Re: Other RPG classes and cliché character types on: December 22, 2011, 06:34:32 PM
You need to play Gothic2, it's innovative.
1845  Feedback / Playtesting / Re: Fireplace (v0.5.5) PC/Mac on: December 22, 2011, 05:47:20 PM
One should make a diamond-app and offer it for 100 dollar.
1846  Developer / Collaborations / Re: Platform Action Rpg on: December 22, 2011, 05:36:22 PM
Have you actually thought about that a metroid-rethought can be all that, and even more?
1847  Player / Games / Re: How is VVVVVV experimental? on: December 22, 2011, 05:28:11 PM
Let's move on and come to the conclusion. I would give the game 7 apples out of 10 pears.
1848  Developer / Design / Re: Other RPG classes and cliché character types on: December 22, 2011, 05:14:26 PM
You should get some sleep then, will call you down.
1849  Developer / Design / Re: Other RPG classes and cliché character types on: December 22, 2011, 05:02:17 PM
Gothic2 is the game that does everything else well, unlike skyrim.
1850  Developer / Design / Re: Other RPG classes and cliché character types on: December 22, 2011, 02:41:49 PM
Best rpg is the one with the best combat-system in it.
Gothic2 doesn't count, it is an exeption.
1851  Player / Games / Re: How is VVVVVV experimental? on: December 22, 2011, 01:00:11 PM
Commercials know the truth pretty well.
1852  Player / Games / Re: How is VVVVVV experimental? on: December 22, 2011, 08:43:43 AM
You know guys, typing letters will never get old.
1853  Player / Games / Re: How is VVVVVV experimental? on: December 22, 2011, 08:32:11 AM
2010 was innovative, 2011 is not.
Here is the ultimate proof of an innovative concept being abandoned(don't come with fruit-ninja, fools):
http://www.youtube.com/watch?v=rKy0-pbGG3w&feature=player_embedded
1854  Player / General / Re: Recommend classes for a CS student on: December 21, 2011, 08:19:57 PM
Uhhh, you made a bad decision. The problem is that 2.1 is outdated opengl. Time is moving away from it. Today things are made differently (less fixed pipeline, more shaders). If you see "glBegin" then run!

You should get the opengl super bible 5th edition. It entirely focuses on the core profile (3.3). For shader programming I would recommend the orange book. The red book is mixing old with new opengl, so it can teach you some bad habits.

These 2 books are literally the only ones that teach you modern opengl.
1855  Developer / Business / Re: Let's work together! on: December 21, 2011, 06:46:14 PM
Cool, thanks. It would surely be fun watching how you guys approach the game:)

Btw. Have you heard of any consequence which might occur once Nintendo discovers it? I am considering to delete some of the stuff when the game goes to release.

The actual game will have original music, of course.
 
1856  Developer / Creative / Re: My thoughts: Still a childs toy. on: December 21, 2011, 06:23:39 PM
Yes we can roughly divide games in matured and not matured games. A friend of mine is the best proof for that. All of marios, typical jump and runs, console-games like Gears and Uncharteds are low points for him.  He wants to dive into simulations like C&C or something with a serious story and presentation and a deep world waiting to be explored.

There are only few games capturing his interest. Some of them are:
Baldur's Gate
Stalker: Shadow of Chernobyl (enjoys the atmosphere)
Rom - Total War
Deus Ex (not the new one because it has wanna-be-cool stuff in it, less authentic options)

Those games obviously address the player in a matured way. Just put Uncharted next to it and you might get why it is a child's toy.

Btw. my game is good for children.
1857  Developer / Creative / Re: The Inability to Finish Games on: December 21, 2011, 05:52:45 PM
You shouldn't fix yourself to a tight timeline. If you have to do that you are a poor being and totally miss the beauty of working out your vision/game.
1858  Player / Games / Re: What are you playing? on: December 21, 2011, 03:17:48 PM
I played rage recently. They are a bit too late with that type of game. Looks like the time for id is over unless they finally stop to stick to their primitive game-design.
1859  Developer / Design / Re: RPGs not based on fighting on: December 21, 2011, 03:05:18 PM
I think that this Genre has much more Potential.
Especially in real-time fighting.
1860  Developer / Design / Re: RPGs not based on fighting on: December 21, 2011, 03:02:20 PM
How would you Design à RPG not based on fighting?
God are you boring.
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