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1075793 Posts in 44144 Topics- by 36116 Members - Latest Member: Bhuiya

December 29, 2014, 05:00:02 AM
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1861  Player / Games / Re: Games that could be masterpieces if they expand on their concept on: December 21, 2011, 02:44:24 PM
Oh mate, if you would only know whom you are telling all this. I have a big vision but you can just visit my thread and add your ideas, everyone is welcome.
1862  Player / Games / Re: How is VVVVVV experimental? on: December 21, 2011, 02:32:39 PM
You are one of those few people who fail to miss the point Wink

You really shouldn't use double negatives, it clouds the meaning of your sentence.
Only when you subtract.
1863  Player / Games / Re: Games that could be masterpieces if they expand on their concept on: December 21, 2011, 02:14:51 PM
ALso, I want an overhead Metroidvania. Never going to happen, will keep getting LoZ clones, but w/e.
You would be right if I would not have been born.

Keep this thread in mind and contribute if you can.
http://forums.tigsource.com/index.php?topic=23278.0

Ah wait. You mentioned "Overhead". It is a waste of potential in certain wanted game-mechanics, so it is not what I want for this project. But I remember there is an overhead m-fan-game in development. Let me a sec to search:
Here you go:
http://www.youtube.com/watch?v=bBSj46OVplI

I would like to know why you want a top-down metroid.
1864  Player / Games / Re: How is VVVVVV experimental? on: December 21, 2011, 02:07:44 PM
I try to say a game is interesting, not experimental or innovative.
You are one of those few people who fail to miss the point;)
1865  Developer / Design / Re: "Where's my water", "Cut the rope"... those games and their many puzzles. on: December 21, 2011, 01:31:29 PM
Gold-Tip:

There is actually a method how to get creative. If you want a great variety of puzzles then your best bet is to design the rule-set with as many complementary parts as possible. That way you will have great control over level-design. Each rule in your set might represent a certain number of according possible gameplay-concepts/situations. Try to filter as many as possible out by simply playing and thinking what you are actually doing. With a concept I mean a certain requirement how to solve a certain situation/s. I also refer to it as "tools". Because you use an intellectual property (idea/concept) to solve a situation.
Perhaps this vid helps to make it clear (you can skip the first minute if you have no patience):
http://www.youtube.com/watch?v=Exp3ewXGXic&feature=channel_video_title

So in the end you are left with a large amount of that concepts. Then it is just about how and how many of them you want to mix into each level.
1866  Developer / Collaborations / Re: SeekingTeam (Full details inside) on: December 21, 2011, 12:30:30 PM
I'm building a business, and you're building a game. It's a clone game, not a bad idea, but
You are mistaken, it is an original commercial game called Stardust Genom, I am enriching that genre. The only fan-game I want to do is    Super Metroid Tournament - Advanced Combat    (SMTac).

Good luck. And make sure to read my thread. It is gold, possibly the best concept-thread you will ever find.
1867  Player / Games / Re: Underrated Indie Games II [Under the Radar] on: December 21, 2011, 12:00:14 PM
I am pretty sure Minecraft should be on that list, because it cannot be overrated.
1868  Player / Games / Re: Games that could be masterpieces if they expand on their concept on: December 21, 2011, 11:56:15 AM
I tried out Christmas Island and I have to say that it ultimately reminds me of what I am currently doing! Normally a platformer has a continuous feel to it, but here it is discretized and turned into a puzzle. So it is a bit unusual but stuff like that can be blast to play. Btw. I very much enjoed the lovely music, too, it's great.
1869  Player / Games / Re: Games that could be masterpieces if they expand on their concept on: December 21, 2011, 11:19:43 AM
Expanding Super Metroid would not only be a masterpiece, it can be revolution in game-design.

So far it seems only I can do it.
1870  Player / General / Re: Piracy experiences? on: December 21, 2011, 10:52:30 AM
Btw. is there a way to get Trine2 for free? My little brother wants to play it.
1871  Developer / Design / Re: Worst/least explored game genres? Ways to expand them? on: December 21, 2011, 10:08:40 AM
Clamping to fixed genres might leave the chance you're missing the point. Just change your definition and enter rich space waiting to be filled.
1872  Player / General / Re: If you make games you can get with this girl on: December 21, 2011, 09:43:04 AM
Best games are made by one single programmer. Productive games are made by a team.
1873  Developer / Design / Re: Worst/least explored game genres? Ways to expand them? on: December 21, 2011, 09:26:32 AM
Metroid isnt a game. And metroidvanias HAVE been explored a lot.
No one explored Super Metroid.
1874  Developer / Design / Re: Worst/least explored game genres? Ways to expand them? on: December 21, 2011, 08:55:40 AM
rpg's are probably the least explored genre.
This is terribly wrong since Metroid is the least explored genre.
1875  Developer / Design / Re: Worst/least explored game genres? Ways to expand them? on: December 21, 2011, 08:55:03 AM
more like effort vs trial and error IMO
Yeah, that is better.
1876  Developer / Creative / Re: The Inability to Finish Games on: December 21, 2011, 07:51:21 AM
No need to cry Matt, you can trick him to do that: Just ask him for a photo;)
1877  Developer / Design / Re: Against "modern" Tutorial levels on: December 21, 2011, 07:44:31 AM
I will design the tutorial now without explanations. Every rule-piece will be discovered in a dedicated level through exploration. So when you have mastered all the tutorial levels you should know the rule-set, without reading anything.

I see the excitement in this way of approaching a game. But those who don't pass the tutorials should blame TigForums for that:P
1878  Developer / Business / Re: Let's work together! on: December 21, 2011, 07:06:40 AM
Hi Bunkerface,
it is a really healthy thing of you guys to do, just confirming my interest.
My current project is an action-puzzler with original mechanics. Here is a short vid-tutorial- and play-example:
http://www.youtube.com/watch?v=p1Og5UyKtm8&feature=channel_video_title
http://www.youtube.com/watch?v=aGmpN9qMFsg&feature=channel_video_title
I will soon provide a tutorial-demo to check whether the tutorial-levels are teaching you well, so I am also interested in feedback of it if you don't mind. I want the final game to be flawless.

I will contact you then if you don't mind when the time is right.

Thanks mate;)
1879  Developer / Creative / Re: The Inability to Finish Games on: December 20, 2011, 08:05:03 PM
Not sure every joe can take that challenge. TrapThem would require him to move through impossible missions.
1880  Player / Games / Re: Nintendo's Controversial Words Towards "Garage Developers" on: December 20, 2011, 07:34:22 PM
My office weighs 4 pounds and is mobile.
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