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1075793 Posts in 44144 Topics- by 36116 Members - Latest Member: Bhuiya

December 29, 2014, 04:59:09 AM
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301  Player / Games / Re: Steam OS on: October 13, 2013, 06:16:32 AM
Why should it lag with a wired controller, Valve has competent technical people (I hope).
302  Community / Townhall / Re: TrapThem - Now on Desura on: October 12, 2013, 08:52:05 AM
A funny guy checking out TrapThem. He doesn't get anywhere but it might be a funny watch.
http://www.youtube.com/watch?v=l695bWsUFcQ
303  Player / Games / Re: Steam OS on: October 12, 2013, 07:43:15 AM
Super Meat Boy is a pretty tough test for an input device and I'm sold if Tommy Refenes likes it
A game like this is an easy test since it only relies on little binary input. A tough test would be a competitive fps or, even tougher, a rts in action.
304  Player / Games / Re: Steam OS on: October 11, 2013, 05:02:26 PM
Those games are easy to demonstrate, mainly static scenarios. I fear the comfort of a thumbstick will be hard to match.
305  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 11, 2013, 04:27:43 PM
There are no metaphors, only existing mechanics. The connection between the mentioned projects exist in mechanical concepts.
306  Community / Townhall / Re: [iOS]GamePress - Make amazing games on the iPad! on: October 11, 2013, 12:18:45 PM
There are people using our platform that are making some great games
Can you show some.
307  Community / Townhall / Re: [iOS]GamePress - Make amazing games on the iPad! on: October 11, 2013, 11:46:20 AM
We're not encouraging users to make terrible games, we're encouraging them to be creative and have fun learning about the world of game development.
Encouraging to learn game development means critical thinking and utilizing the power of expression. Programming is the power of expression, not the lack of it. There are too many construction tools shying away from properly including/encouraging programming while the opposite can be true.
308  Community / Townhall / Re: [iOS]GamePress - Make amazing games on the iPad! on: October 11, 2013, 06:18:20 AM
Nice for children's private use. Otherwise the mobile market is flooded with incompetent games, don't encourage that trend.
309  Player / Games / Re: Retro 3D Games on: October 10, 2013, 04:13:41 PM
I also want to mention Shadow Squadron, for the 32X, from 1995. It has a flat shaded polygons aesthetic as well. Even if from the mid 90s and for a 32 bit console i think its relevant.
http://www.youtube.com/watch?v=kRQt4TONJMg
Its a fairly good game.
That got my attention for some reason. Thanks and thank you everyone.
310  Community / Townhall / Re: TrapThem - RC on: October 10, 2013, 02:38:34 PM
Before I move to something new I wanted to provide an alternative to the original TrapThem. Personally I prefer the original TrapThem but I like puzzle-shooting too and it is an elegant derivation. As always my goal is to provide excellent gameplay and puzzle-solving time. The reason the game is created that quickly is because the majority of visual/audio content and the TrapThem-engine are reused.
311  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 10, 2013, 06:12:12 AM
I had the politeness to tell you this up front in the feedback thread.
There is no politeness in quitting the game before the rules are understood and then trashing it. So I don't know why you still bring it up here if you appreciate what I do. It only reflects ignorant immaturity.

This thread is about SMTac however, not TrapThem. I never ask or force you to do anything.
312  Community / Townhall / TrapThem - RC (now Available on Desura) on: October 09, 2013, 04:15:56 PM
The game is available on Desura for Windows systems:
http://www.desura.com/games/trapthem-remote-control

Windows Demo:
https://www.dropbox.com/s/ve70ko2lizwiy4b/TrapThem-RC-Demo%20Setup.exe

Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=222597670

Hi guys, it is the time for another TrapThem game. TrapThem-RC is a puzzle shooter alternative to TrapThem. It is a little more "lightweight" than TrapThem, the set of mechanics is simpler. But the aim was still to offer interesting challenges and variety. You can expect a complete game again.

Features:
- smooth gameplay in 60fps and clockwork perfect game mechanics
- technical and demanding gameplay, designed for the ambitious gamer
- innovative block physics
- wide variety of challenges
- multiple solutions rewarding player's creativity
- puzzles which will bend even the strongest minds
- 90+ caves to explore

Trailer:
http://www.youtube.com/watch?v=pPR65ROwKvI&feature=c4-overview&list=UUzrgKA2NpfnvMeUzLVnN3vA

A puzzle enthusiast playing an advanced level of the game:
https://www.youtube.com/watch?v=ZNj8-6tGctk

A Glimpse of Gameplay:
http://www.youtube.com/watch?v=TLYiXCC2PlA&feature=c4-overview&list=UUzrgKA2NpfnvMeUzLVnN3vA

If you are interested in the sweet soundtracks by Zoe Coleman feel free to check them out here: http://zoecoleman.bandcamp.com/album/trapthem-ost

Thank you for your attention. I wish you some well spent time.

313  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 09, 2013, 01:28:15 PM
Conceptually he didn't make it past the second tutorial level. Figuring out the basic block mechanics was too much for him. In other words he doesn't know anything about the game.
314  Player / Games / Re: puzzle/problem solving game reccomendations on: October 09, 2013, 09:32:17 AM
I'm aware that virtually every video game is a compilation of obstacles, what I'm asking for is a list of the games that do it the best.
TrapThem. I recommend you take a profound look at it. The links are down below.

The game is grid-based but the concepts can be translated into continuous happening well.
315  Developer / Art / Re: Art on: October 08, 2013, 06:21:28 PM
The magic effect looks like high tech, that is the first thing that comes to my mind.
I think part of that would be because I've drawn a fake anamorphic lens flare which are only really used by things like star-trek and battlefield 4.
Another thing would be that blue flares are always associated with science fiction  / space.

I think I might need to make the magic look more like fire, my issue with that is I'm trying to give the game a super consistent color theme all throughout the interface and stuff.

I'm trying to steer clear of red or gold as it's pretty much what every fantasy/medieval game ever has used, it makes things look samey/generic
I think it is not only that. The shape of the flash looks also too technical/edgy in my perception for magic. May be you can work on that too.

I might add, the sword looks broken/weak/powerless. I would add a weapon which communicates more power/confidence. Since art seems a strong part of yours I would go sure to flesh out enough details in the final cover communicating all the attractive things your game ideally represents.
For example I chose the following pic recently to represent my upcoming Super Metroid Tournament.
It is just one static pic but you can feel it is expressing intensity and dynamics of a battle (not that it matters much in my actual situation), like a charged eagle confidently speeding down towards its prey:

http://www.youtube.com/watch?v=RynVypmFckU

For some brainstorming, you could also think about displaying the opponent aswell since your art skills allows for that freedom of expression. May be showing an ideal fictive snapshot from the heat of a battle. It can also be a stare down of the opponents, depending on what you want to express. I think it can all look "awesome" with enough level of expession.
316  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:57:45 PM
Reservation finished. It is because I want enough room to update the progress in one place. Whenever something is worth an update I can let you know by a new post in addition.
317  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:54:42 PM
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318  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:53:47 PM
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319  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:52:55 PM
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320  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:51:43 PM
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