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1075793 Posts in 44144 Topics- by 36116 Members - Latest Member: Bhuiya

December 29, 2014, 04:59:13 AM
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321  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:49:36 PM
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322  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:47:39 PM
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323  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:43:58 PM
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324  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:39:37 PM
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325  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:38:01 PM
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326  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:36:20 PM
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327  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:35:36 PM
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328  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:34:48 PM
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329  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:33:54 PM
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330  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:33:05 PM
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331  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:32:00 PM
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332  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:30:51 PM
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333  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:30:06 PM
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334  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:29:04 PM
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335  Feedback / DevLogs / Re: Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:27:42 PM
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336  Feedback / DevLogs / Super Metroid Tournament - Advanced Combat on: October 08, 2013, 04:26:52 PM
The final goal of everything is an original rethought of Metroid called "Stardust Genome", which takes the roots of metroid but expands on them into something new.

After the TrapThem games SMTac is another milestone towards that goal. SMTac is meant to be a competitive PvP arena shooter/fighter. The connection between TrapThem, SMTac and Stardust Genome will be revealed later on.

The development of SMTac will go through several playable stages, that is when interested can take an active part in the development process. The video content will be updated on this youtube site:

http://www.youtube.com/user/SMTac

The work on SMTac is about to start in Winter 2013.
337  Developer / Art / Re: Art on: October 08, 2013, 02:16:56 PM
The magic effect looks like high tech, that is the first thing that comes to my mind.
338  Player / Games / Re: Retro 3D Games on: October 07, 2013, 04:51:19 PM
How some procedural generation works in Elite.
http://www.youtube.com/watch?v=iTBvpd3_Vqk
339  Player / Games / Re: Steam OS on: October 06, 2013, 03:57:05 PM
If it works fine for Dark Souls that's my biggest worry taken care of.
I think that's one of the easier things to achieve. It can even be better since you have more buttons; this miserably placed kick could get its own button.
340  Feedback / DevLogs / Re: Kingdoms Rise [Greenlit] on: October 06, 2013, 02:01:50 PM
To point out a flaw you would have with measures based on elapsed time:

In general the interplay of attack and recovering-time would not be modeled correctly. As example imagine you block a certain attack and counter it with something appropriate which is intended to be tightly possible. Now imagine the last frame before your attack hits takes a little more processing time so that your opponent can block again. That moment changed the intended mechanics of the game, like if in chess the horse is jumping 4 instead of 3 fields all of a sudden. Of course one can come up with ways to take that elapsed time and try to restore the correct happening but there are still rounding errors, which means your mechanics cannot always be perfectly clean.

Of course there are ways to help it but the tendency is against you. This would be all solved if the happening is modeled in discrete frame-time intervals and not in real elapsed time. That is why fixed timestep.
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