Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075993 Posts in 44156 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 11:02:26 PM
  Show Posts
Pages: 1 ... 41 42 [43] 44 45 ... 59
841  Player / General / Re: Moving to San Francisco on: April 16, 2011, 08:31:58 AM
Heh, I'm originally from Western NY. Once you experience California, you won't ever want to go back!
842  Feedback / DevLogs / Re: Rogueline [ Feedback Needed ] on: April 15, 2011, 01:01:26 PM
The class/pet combo functionality sounds similar to the race/class combo in Desktop Dungeons, so you could look there for reference/inspiration.
843  Player / General / Re: Moving to San Francisco on: April 15, 2011, 11:28:33 AM
As Triplefox mentioned, the South Bay game jams have been pretty popular if you can make it down. ~45 minutes away form SF by car.
844  Feedback / DevLogs / Re: Rogueline [ Feedback Needed ] on: April 15, 2011, 09:36:41 AM
It's hard to give good feedback about the gameplay without the magic system in place. Since you are playing as a cleric, I'm assuming magic is his bread-and-butter, so he feels pretty hobbled without it.

As it is right now, how far you can progress seems completely dependent on the type and frequency of items that drop.

I feel that slimes should be one hit kills, even for a priest. fighting 2 slimes at the same time can take away most of your life, or kill you outright if you miss a couple times, which isn't something you want in the first couple screens of the game.

The art is awesome though! The items mentioned above are all fixable of course, and I'm eager to see what kind of strategy the magic system adds to the game.
845  Developer / Art / Re: the angry artist room on: April 11, 2011, 01:13:44 PM
I usually start from an old (usually low-poly) character and just adjust that to fit the new proportions and whatnot. It seems to be a lot faster than starting from scratch each time.
846  Developer / Art / Re: 3D thread on: April 09, 2011, 11:59:15 AM
Thanks!
847  Developer / Art / Re: the angry artist room on: April 09, 2011, 07:02:54 AM
Using a physics/pelt-based unwrapper makes the mapping process much quicker. I use an external program called UVLayout because it's simple and bare-bones. Roadkill is another popular one.

With a pelt system, you mostly just need to specify where the edges/seams will be, and a simulation is run on the UV's within those seams to flatten them out.

Here's an example:http://www.youtube.com/watch?v=3VTGKEbMAQc
848  Developer / Art / Re: 3D thread on: April 09, 2011, 06:55:18 AM
No problem, here's something I put together before I had finished the texture:

849  Feedback / DevLogs / Re: The Zodiac Gate on: April 09, 2011, 06:52:34 AM
Currently the colors are pretty saturated because each character's color means something in terms of gameplay. But once they are all in game and I can see how they look together at res, I plan on doing a readability pass on everything. Thanks for the comments!
850  Developer / Art / Re: 3D thread on: April 08, 2011, 09:20:10 PM
Another:

851  Feedback / DevLogs / Re: The Zodiac Gate on: April 08, 2011, 09:18:06 PM
Another one down.

852  Developer / Art / Re: 3D thread on: April 08, 2011, 08:15:12 AM
Rigging trial-by-fire:


853  Feedback / DevLogs / Re: The Zodiac Gate on: April 07, 2011, 08:15:48 PM
I'm terrible at rigging, but I'm slowly making my way through it. Hopefully I'll have the four main characters done by the end of next week.

854  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 07, 2011, 08:38:26 AM
Those 3d models create a burning jealously deep within my loins, ArtFade! Do you have a website?
855  Feedback / DevLogs / Re: The Zodiac Gate on: April 01, 2011, 08:22:12 PM
Glad you guys like Smiley

Facial animation tests:

856  Player / Games / Re: Game maker 8.1 on: March 31, 2011, 09:04:01 PM
As Bobo mentioned, the Monocle Engine seems to be making lots of progress currently.
857  Player / Games / Re: 101 Free Games 2011 (1UP.com) on: March 30, 2011, 07:53:19 PM
So much indie goodness in that list!
858  Community / Jams & Events / Re: South Bay Game Jam 10 [March 26, 3:00PM - Midnight] on: March 28, 2011, 07:58:48 AM
I was bummed I didn't get to go to this one, but the wife wanted to spend some time together since her work schedule has been hectic lately. I would have loved to have seen something being built in Pixie!  
859  Developer / Technical / Re: Collision in unity ... on: March 25, 2011, 10:44:42 AM

Kinematic rigidbody does not compute collision

If I am understanding you correctly, I don't think this is correct. I use kinematic and non-kinematic rigidbodies all the time and don't have an issue with collisions. I don't consider myself a 'power user' though, so you may be dealing with something more complex than what I'm referring to.
860  Player / General / Re: Phil Fish Dreams on: March 22, 2011, 06:57:49 PM
How hard are restraining orders to get these days?
Pages: 1 ... 41 42 [43] 44 45 ... 59
Theme orange-lt created by panic