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1075743 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:25:41 PM
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321  Player / Games / Re: Most Anticipated Unreleased Indie Games (2011 version) on: August 16, 2011, 08:17:11 PM
http://forums.tigsource.com/index.php?topic=20485.0

Intelligent Frog Family (working title?)
322  Player / Games / Re: Nintendo 3DS on: August 16, 2011, 08:16:13 PM
my uncle who works at nintendo said the same thing!

If ZOE is a port/remake like I suspect it is the 3DS really needs some honest-to-goodness new games. I can think of two legitimately new games coming this year that are worth playing, and they're both Mario games. I'm beginning to think that the 3DS will fare worse than the PSP. I have similar feelings about the Vita, but that isn't out yet. I can see both failing and being the last of the dedicated handheld game consoles. I don't, however, feel that they're past their prime. Poor decisions will be the death of the dedicated handheld, not smartphones.

 Don't worry, I'm sure they're just releasing these so nostalgia-freaks will get the 3DS. I know there has to be new games soon. Plus, there's like, 5 Nintendo made sequels. You got Kirby, Luigi's Mansion 2, Mario Kart 7, and that 3D Land. (Ghost Trick 2, maybe, please?)

 Don't give up hope...!
323  Player / Games / Re: Nintendo 3DS on: August 16, 2011, 06:17:36 PM
 They're adding the message to friends update 11.16.2011 from what my Nintendo employee friend told me...
324  Player / Games / Re: Most Anticipated Unreleased Indie Games (2011 version) on: August 16, 2011, 06:16:44 PM
 Alright, sign my game up!
325  Player / Games / Re: Yan Zhenhua strikes again on: August 16, 2011, 06:15:32 PM
 Ew. That's flattering, and horrible at the same time. I'd never want anyone copying MY game.
326  Player / Games / Re: Most Anticipated Unreleased Indie Games (2011 version) on: August 16, 2011, 05:54:05 PM
 >not putting my game on there

 Cry
327  Player / Games / Ghost Trick; the best Nintendo DS game ever made on: August 16, 2011, 05:45:58 PM
 Listen. I just beat this game, watched the credits--everything. In the past 5 minutes.

 I never spoiled a thing about this game, even after hearing that it had a sad ending, I still wanted to try a new game. You know, I've never played a puzzle-mystery game before, and I figured I should now.

 It was the best decision in my gaming life.

 This game. Is amazing. Get it now. Find it on eBay, on the shelves of a local game store, from a dead hobo, I will FORCE you to get it. NOW. It's an amazing game that you'd have to play to experience. Spoiling will do nothing. Playing the game is the only way to understand the work, the beauty, and the input that was injected into this amazing creation of a game.

 It's about a man who mysteriously died, becoming a ghost. Naturally, a ghost loses all memories, therefore leaving him without knowing who he is, why he died, and who killed him. Then, he figures out he has abilities called "Ghost Tricks" which allow him to manipulate non-living objects. From there on, it has enjoyable characters, amazing story, and beautiful animation. The music is also great.

 So basically, buy this game now, it's the best gaming experience I've ever had, in my life. I thought Mother 3 had touching moments? No. This game, makes Mother 3 look like freaking Dora the Explorer. Play it now. I would suggest not even pirating it, if you can. I want you to go, support CAPCOM, and BUY THIS GAME. NOW.

 PS: Don't cry until the end.
328  Feedback / DevLogs / Re: Intelligent Frog Family (Big Concept Art Update, check pg.7!) on: August 16, 2011, 02:36:37 PM
 
                                  Senji

                             Senji are a group of mysterious creatures
                             that you meet in the beginning of the game when
                             you come across their village. They're a mostly
                             peaceful group of beings. They fix broken robots
                             they find and reprogram them to be friendly. The
                             robots are then used for helping build the little
                             village they have. This is also where you meet the
                             robot you team up with throughout the rest of the
                             game.

329  Feedback / DevLogs / Re: Schism on: August 16, 2011, 12:25:17 PM
 I say make it translatable, and then maybe even add ciphers for that language, which you have to ceaserian de-cipher in English.

 That's be SO rad. Then again, you're not Jadusable.
330  Developer / Technical / Re: Hopefully my last problem for a while on: August 16, 2011, 06:14:36 AM
 Thanks Seasons, I'll be careful to keep a compressed syntax before getting others to help next time.
331  Developer / Technical / Re: Hopefully my last problem for a while on: August 16, 2011, 06:08:35 AM
 I started off with a base engine, but I've very much edited it.
332  Feedback / DevLogs / Re: Trip the Light Fantastic (iOS rhythm game) on: August 16, 2011, 05:47:01 AM
 Woah, a Ouendan-inspired game. Noooow we are talking! Can you do Space Channel 5 next?
333  Developer / Technical / Re: Hopefully my last problem for a while on: August 15, 2011, 05:18:33 PM
 Okay then.

I rather not post a screenshot, that won't work. I've spent 30 minutes trying to fix this.

I hold X near a wall, and he floats up the wall, if I move away or release X, he falls. He sprite never changes. I actually have a mask AND precise collision, but I've tried getting rid of both.
334  Developer / Technical / Re: Hopefully my last problem for a while on: August 15, 2011, 05:12:31 PM
 Here, just have this gmk, it's not overly private anymore

http://www.mediafire.com/?sbpj04m8kj5lk87
335  Developer / Technical / Hopefully my last problem for a while on: August 15, 2011, 04:31:14 PM
 I have a new problem. I switch between two characters.

When pressing X with one, he goes up -4.8 in vspeed, and works perfectly (actually wouldn't mind adding something to make it so he goes higher the longer you hold)

And the other character goes only -2, and when he jumps near a wall he floats up the wall, as long as I hold the button. Strange, isn't it?
336  Player / General / Re: Your strongest senses... on: August 15, 2011, 10:56:52 AM
 Strongest? That'd easily be...touch. Then taste. Then smell. Then hearing. Then vison.

But, in terms of what I rely on...

 I go from hearing, vison, taste, smell, touch
337  Player / General / Re: What people think game developers look like on: August 15, 2011, 06:14:31 AM


 Look at his pinchable cheeks!
338  Player / General / Re: Desktop screenies! on: August 14, 2011, 02:54:41 PM
 Counter-Strike Source guy is pointing at zombies
339  Player / General / Re: The Gif Collective Topic on: August 14, 2011, 02:52:07 PM
 Sure, Adventure Time and Regular Show are awesome but...how could you forget?!?!

340  Developer / Technical / Game Maker: Room freezes when global._lives runs out on: August 14, 2011, 01:53:34 PM
 HELP COMPUTER
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