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1076020 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 01:50:10 AM
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361  Player / Games / Re: Angry Birds on: August 09, 2011, 08:28:07 PM
 Hello, I'm the president of Angry Birds, and I'd like to say that our merch is NOT overdone. How dare you say that when we have not even released our newest items.

Get ready for, angry birds condoms, angry birds eye contacts, angry birds surgical tools, angry birds internal organs, angry birds game systems (only have angry birds playable), and finally, angry birds icecubes.

 Thank you for reading this.
362  Developer / Design / Re: Musical game (and by musical I mean the stage play kind) on: August 09, 2011, 08:06:01 PM
 YES.

YES.

Another Space Channel 5 fan? Seriously, I'll help you out on this--if it was possible with Game Maker.

 I was thinking a cooking game, but it's based around rhythm. Each stage is a different food. You get better jobs as the game goes on.
363  Developer / Technical / GML Sprite Changing poo on: August 09, 2011, 06:21:32 PM
Code:
//stand and falling sprites [right]
if run=false && duck=false && vspeed>=0 && dir="right"{
    if !place_free(x,y+1){
        sprite_index=spr_botR;}
    else{
        sprite_index=spr_botR;}}
//stand and falling sprites [left]
if run=false && duck=false && vspeed>=0 && dir="left"{
    if !place_free(x,y+1){
        sprite_index=spr_botL;}
    else{
        sprite_index=spr_botL;}}
        //run and falling sprites [right]
if run=true && dir="right" && vspeed>=0 && duck=false{
    if !place_free(x,y+1){
        sprite_index=spr_botR;}
    else{
        sprite_index=spr_botR;}}
//run and falling sprites [left]
if run=true && dir="left" && vspeed>=0 && duck=false{
    if !place_free(x,y+1){
        sprite_index=spr_botL;}
    else{
        sprite_index=spr_botL;}}
//shoot sprites
if keyboard_check_pressed(ord("X")) and dir="right" and duck=false{
        sprite_index=spr_botST;}
    else{
        sprite_index=spr_botSR;}

 Now here's the prob: the "botST" is ALWAYS appearing...what's happening?
364  Developer / Technical / Re: More GML Derp-ery from Amon26 on: August 09, 2011, 05:58:52 PM
 If they're a certain amount of space near the vanishing point,

image_alpha +=0.01 or somethin'
365  Player / Games / Anyone with any DS game friend codes? (not 3ds) on: August 09, 2011, 05:47:16 PM
 Anyone? If you post yours, I'll post mine! I can't post mine at the moment, at least not until I know people will reply!
366  Feedback / DevLogs / Re: Intelligent Frog Family (Daily Updates, keep checking!) on: August 09, 2011, 02:11:02 PM
August 8th, 2011

Made some concept art, n' stuff. Messaged Bones for awesomeness.
367  Player / General / Re: What percentage of games that are started actually get finished? on: August 09, 2011, 09:58:18 AM
What do you think qualifies as being started? An idea, a few notebook drawings, a hello world program? Or a prototype, or 10% completed, or 20%? If it's an idea, then less than a percent.

 I'd say having an engine and maybe some of the elements of the game completed is just getting started.
368  Player / General / Re: What percentage of games that are started actually get finished? on: August 09, 2011, 09:41:44 AM
1 percent

if you're lucky
369  Feedback / DevLogs / Re: Intelligent Frog Family (Daily Updates, keep checking!) on: August 08, 2011, 05:58:03 PM
August 8th, 2011 Part 2

sigh

Rewriting projectile shooting code...

 So annoying, the bullet shoots in the right place when turning right, but then all other directions make the bullet shoot out of the same place. GRAH.

370  Feedback / DevLogs / Re: Intelligent Frog Family (Daily Updates, keep checking!) on: August 08, 2011, 01:49:06 PM
 August 8th 2011
Have not implemented flashing yet, because the robot-to-frog and the other way around tag team programming is being done. Uh, I have it where if I press Q, it goes between robot and frog. Problem: I have to code the change to switch sprite tables; and let's not forget that the final game will have hopping off the robot's head when switching.

 ...Also, my Google+ has been hi-jacked by...something. Why are they posting TRANSMISSION stuff?
371  Player / General / Re: Hipsters and indies on: August 08, 2011, 01:23:45 PM
"I'm a hipster and I play Earthbound"

Other guy says, "You know, that game has a cult following now, you are not the only one who likes it"

"What do you mean I hate Earthbound what's a Earthbound"
372  Developer / Business / Re: Indievania - indie game marketplace on: August 08, 2011, 06:41:30 AM
 Hey, I'd totally sell my indie games on thar, bookmarked for being better than Steam.

Now just make a program for it, and you'd get 1000 internets

 Wait though, if someone buys a game, the download link would be easily sharable. That...doesn't sound safe.
373  Feedback / DevLogs / Re: Intelligent Frog Family (Daily Updates, keep checking!) on: August 07, 2011, 01:08:50 PM
Can you add a frame to your sprite animation? ie, a white frog, and blit that frame when you need this effect.

 Perhaps--if I changed the sprite index to a fully whited sprite table, it'd work, but...geez, that's a lot of code that'd probably slow down the game.
374  Feedback / DevLogs / Re: Intelligent Frog Family (Daily Updates, keep checking!) on: August 07, 2011, 10:36:50 AM
 I think c_white just is the same thing as image_alpha from what I've heard.



375  Feedback / DevLogs / Re: Intelligent Frog Family (Daily Updates, keep checking!) on: August 07, 2011, 10:16:31 AM
August 7th, 2011

Oh my, Game Maker, how dare you show a limitation. I NEVER trained you to do this! Anyone got an easy way to make my character flash white? I can't use sprite changing because this must apply to all of the...sprites....

bleh, making animations fancy
376  Developer / Creative / Re: What percent % of each day is spent working on "your project(s)" on: August 07, 2011, 07:51:16 AM
you're like 13, metabolism has nothing to do with it, age does. almost nobody can become obese at age 13 unless they really try

also i kind of doubt the people who say they work on their game 80% of the day; if anyone actually did that they'd be as dead as that xbox kid who died of a blood clot. you still probably do take breaks to eat, go to the bathroom, shower, etc., and those add up. the only way to be sure you aren't counting those is to use a timing program (like the one i mentioned earlier). chances are people waste a lot more time than they realize, and their self-reports and estimates are way off

 Metabolism that's amazing runs in my family, my grandma is I think 90 pounds, my mom's skinny, and everything. It's on my Mom's side.

 But yeah, you can't work 80% of the day, that's not possible. 4 hours to do anything else? Don't you take...ANY breaks?
377  Player / General / Re: Typical Indie Gamer... on: August 06, 2011, 07:52:25 PM
A New Age Indie Gamer appeared!

              

Attack
Defend
PSI
>Run
I'm scared to do anything, he might post angry things about me on his blog.

 Or even worse, he'll cancel his game and become famous for whining, after all, it's your fault he locked himself in a room for a year.
378  Developer / Art / Re: show us some of your pixel work on: August 06, 2011, 07:51:02 PM
Wowza that's some very pastel green you've got there.
I like the grass, however the outline on the rocks are kind of bugging me so I made an edit.

Also tinkered with the colors just for fun.


*whoops sorry I lost some of the detail in the ground when I darkened down but it was more the big boulder I was attempting to edit. ^^;

*edit2 I like Geti's edit with the boulder in the grass up top very organic.
and the idea for some longer down growth would be a good idea.

 Almost looks like exactly what I need for what I messaged you about.

I like your style, Bones.
379  Player / General / Re: Typical Indie Gamer... on: August 06, 2011, 07:48:58 PM
 A New Age Indie Gamer appeared!

              

Attack
Defend
PSI
>Run
380  Player / General / Re: Ask someone a question! on: August 06, 2011, 07:47:41 PM
 Look deep inside your heart, you know it is there. I...feel your pain. Everyday, I used to live everyday in agony, in sadness...I was depressed. Why? I didn't know where the "beef" was. Then...one day, when preforming triple bypass heart surgery on myself, I found it inside me. Then I passed out and almost died. But the point is, look deep inside your heart.

 Gentlemen?
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