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1075743 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:25:43 PM
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Pages: 1 ... 18 19 [20] 21 22 ... 34
381  Feedback / DevLogs / Re: Intelligent Frog Family (Daily Updates, keep checking!) on: August 06, 2011, 07:42:41 PM
Late Night, August 6th, 2011

I fixed...this...issue...with the enemy collision. FINALLY. Thank you, Jasmine. You are CREDIT to team
382  Player / General / Re: What is a good first game? on: August 06, 2011, 07:14:35 PM
 Use Game Maker, learn GML, and the best first game is either an RPG (engine) or a top-down game.
383  Developer / Technical / Re: Help my enemy collison! HELP on: August 06, 2011, 07:06:49 PM
 :O

...Jasmin, you are...credit to team! Thank you, so much!
384  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: August 06, 2011, 05:53:51 PM


That is stinkin scary.  Crazy
If I came across this in a game I'd be like, "WOOOOO_DAWWWGGGYYYY!"

It's very clever and original too.

japanese monster party
385  Developer / Creative / Re: What percent % of each day is spent working on "your project(s)" on: August 06, 2011, 04:16:06 PM
 60 percent of the day, the other is eating...

thank god for good metabolism, i haven't gained weight in years
386  Developer / Design / Re: Invent a new game concept on: August 06, 2011, 04:13:38 PM
 A game where you must fight using your penis. Grab girls through platformer action, defend them/douge enemies, take girls to your bedroom, carry up to 3, and then after 10 seconds your penis-power meter is either fulled 1/4,2/4, or full depending on how many girls you brung. Then you shoot sperm at aliens/zombies/mothers

 The amount of girls makes you go slower, depending on how many you carry.

Hustlin' yo

 Cool
387  Player / Games / Re: Sonic stuff (new sonic is the NSMB of sega) on: August 06, 2011, 04:09:46 PM
 This game does look amazing indeed. So is Knuckles playable? If so,

yo i'm knuckles
im in a cave yo
it has rocks yo
yo yo, i don't got time
just gotta bust some rhymes
yo

yo
i can fly yo
there is enemies in this cave yo
straight up killa
yo

i'm knuckles
388  Developer / Technical / Re: Help my enemy collison! HELP on: August 06, 2011, 03:48:37 PM
B-but...that isn't in GML, and y_velocity thing doesn't exist in that language

y_velocity does exist in gml, it's called vspeed

A-DERP

 Jasmine, trying out the code when I get the chance to go on the devcomputer.
389  Developer / Portfolios / Re: Miguelito's 2D art (pixel + painterly) on: August 06, 2011, 01:52:37 PM
 Really? I thought that the sprites were yours too Tongue
390  Developer / Portfolios / Re: Miguelito's 2D art (pixel + painterly) on: August 06, 2011, 11:35:09 AM
 Hey, you're teh spriter from Wasabi!
391  Feedback / DevLogs / Re: The Archer on: August 06, 2011, 10:51:25 AM
 Whew, and I was afraid that the HUD was going to cover the entire screen, haha. Looking good.
392  Developer / Technical / Re: Help my enemy collison! HELP on: August 06, 2011, 09:50:35 AM
 B-but...that isn't in GML, and y_velocity thing doesn't exist in that language
393  Developer / Technical / Re: Help my enemy collison! HELP on: August 06, 2011, 09:20:23 AM
 Works almost exactly the same.
394  Developer / Art / Re: iOS Pixel Drawing, Animation, Tilemap Tool on: August 06, 2011, 08:11:47 AM
 You make super-awesome Earthbound sprites! I'd love to use this app, but it's probably too big for iPod Touch 4g.
395  Developer / Audio / Re: Procedurally Generated Music - Actually, Really (Partially) Done on: August 06, 2011, 08:03:40 AM
 I like the first one...

Very unique, indeed!
396  Developer / Technical / Re: Help my enemy collison! HELP on: August 06, 2011, 07:53:46 AM
Code:
if (place_meeting(x,y+1,obj_enemy && vspeed>0))
{
     vspeed =-5
}
else if place_meeting(x-1,y,obj_enemy) or place_meeting(x+1,y,obj_enemy) and hit=0{
global._lives-=1
hit = 1
image_alpha = 0.5
alarm[0] = 55
}

Surprisingly it still doesn't...work right! God I hate this, I still "stomp-jump" when touching the enemy. Maybe adding knockback would help
397  Developer / Art / Re: What's with abstract art? on: August 06, 2011, 07:47:24 AM
hai gus i mad arrt

buy for 100 dllar!!1111!!!

398  Feedback / DevLogs / Re: Intelligent Frog Family (New update!) on: August 06, 2011, 07:31:51 AM
August 6th, 2011

Trying to fix enemy collision, it's crappy. I mean, it's decent on ground enemies, but when it comes to flying enemies, it's...extremely glitchy.

 Might add in a very alpha-test version of the tag team style gameplay today too. If I do that, you guys will get another video.

 Bats die when you jump on them, I mean, they're weak and tiny and are always the weakest enemy in a platformer, so they get one hit deaths on shots and jumps. The video is very outdated now, infact.


I know that engine...

 Eddy's Platformer Engine 4.01, I believe. It's getting more and more modified though to be my own. Every--most engines start off at the foundation of another basic engine. I've modified about every part of it...the collision, the jumping, the enemies, the player, everything.
399  Hidden / Unpaid Work / Re: Looking for dedicated progrmmer on: August 06, 2011, 07:08:04 AM
 Long hours, multiple games, no pay!
 
Sounds GREAT!

I am sarcasm
400  Developer / Art / Re: show us some of your pixel work on: August 06, 2011, 07:06:04 AM
 That last one--extremely awesome
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