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386
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Developer / Design / Re: Invent a new game concept
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on: August 06, 2011, 04:13:38 PM
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A game where you must fight using your penis. Grab girls through platformer action, defend them/douge enemies, take girls to your bedroom, carry up to 3, and then after 10 seconds your penis-power meter is either fulled 1/4,2/4, or full depending on how many girls you brung. Then you shoot sperm at aliens/zombies/mothers The amount of girls makes you go slower, depending on how many you carry. Hustlin' yo 
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387
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Player / Games / Re: Sonic stuff (new sonic is the NSMB of sega)
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on: August 06, 2011, 04:09:46 PM
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This game does look amazing indeed. So is Knuckles playable? If so,
yo i'm knuckles im in a cave yo it has rocks yo yo yo, i don't got time just gotta bust some rhymes yo
yo i can fly yo there is enemies in this cave yo straight up killa yo
i'm knuckles
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388
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Developer / Technical / Re: Help my enemy collison! HELP
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on: August 06, 2011, 03:48:37 PM
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B-but...that isn't in GML, and y_velocity thing doesn't exist in that language
y_velocity does exist in gml, it's called vspeed A-DERP Jasmine, trying out the code when I get the chance to go on the devcomputer.
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391
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Feedback / DevLogs / Re: The Archer
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on: August 06, 2011, 10:51:25 AM
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Whew, and I was afraid that the HUD was going to cover the entire screen, haha. Looking good.
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396
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Developer / Technical / Re: Help my enemy collison! HELP
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on: August 06, 2011, 07:53:46 AM
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if (place_meeting(x,y+1,obj_enemy && vspeed>0)) { vspeed =-5 } else if place_meeting(x-1,y,obj_enemy) or place_meeting(x+1,y,obj_enemy) and hit=0{ global._lives-=1 hit = 1 image_alpha = 0.5 alarm[0] = 55 }
Surprisingly it still doesn't...work right! God I hate this, I still "stomp-jump" when touching the enemy. Maybe adding knockback would help
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398
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Feedback / DevLogs / Re: Intelligent Frog Family (New update!)
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on: August 06, 2011, 07:31:51 AM
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August 6th, 2011Trying to fix enemy collision, it's crappy. I mean, it's decent on ground enemies, but when it comes to flying enemies, it's...extremely glitchy.
Might add in a very alpha-test version of the tag team style gameplay today too. If I do that, you guys will get another video.
Bats die when you jump on them, I mean, they're weak and tiny and are always the weakest enemy in a platformer, so they get one hit deaths on shots and jumps. The video is very outdated now, infact.I know that engine...
Eddy's Platformer Engine 4.01, I believe. It's getting more and more modified though to be my own. Every--most engines start off at the foundation of another basic engine. I've modified about every part of it...the collision, the jumping, the enemies, the player, everything.
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