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1075743 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:25:41 PM
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401  Developer / Technical / Re: Help my enemy collison! HELP on: August 06, 2011, 06:59:33 AM
 No, that very much doesn't work. I cleaned up the code a bit and now it's just...everytime I collide with the enemy, I kill it and jump, if I'm hitting it's side, I get hurt too. I think the problem is I'm colliding with the y position for me to stomp, and the x position for me to get hurt. But the stomping when jumping ON them works fine now.
402  Feedback / DevLogs / Re: Rogueline [ Try out the new version!!] on: August 06, 2011, 06:46:35 AM
 Pretty good, but sometime enemies spawn in a way where you can't dodge and your attack bar isn't full.
403  Feedback / DevLogs / Re: Trixie Treasure on: August 05, 2011, 06:06:30 PM
 Stop being amazing, right now.
404  Player / General / Re: IE6 users are dumb on: August 05, 2011, 05:57:58 PM
NOOOOOOOOOOO

THEY DIED IN A FLOOD

 Sounds like you're making fun of my religion. There is way more evidence that dinosaurs died in the flood, infact, and so did the IE1 users.

Shame.
405  Feedback / DevLogs / Re: Intelligent Frog Family (New update!) on: August 05, 2011, 05:54:40 PM
 Well, before we implement the hats, I should get the first...chapter done.

But yes, tophats are amazing and you are amazing for loving them
406  Developer / Technical / Help my enemy collison! HELP on: August 05, 2011, 05:38:09 PM
Code:
if place_meeting(x-1,y,obj_enemy) or place_meeting(x+1,y,obj_enemy) and hit=0{
global._lives-=1
hit = 1
image_alpha = 0.5
alarm[0] = 55
}

if place_meeting(x,y-1,obj_enemy)
{
vspeed =-5
}

 Look at this mess. If I touch the enemy, I get sent into the air, Mario-style--but I didn't even jump on it. What's this? I jump on the enemy? I jump off of it too, and get hurt. :O Heeeeeeeelp~
    

407  Feedback / DevLogs / Re: Super Lemonade Factory on: August 05, 2011, 05:17:33 PM
 Sounds almost like it rhymes with my game's title.

Also, great sprites.
408  Feedback / DevLogs / Re: Intelligent Frog Family (New update!) on: August 05, 2011, 03:25:11 PM
 Hey, I made a nice update! The title will say this for a day. Alright, so here's the deal.

I added a new player sprite (very much thanks to Bones), just take a look!


Also, added bats, although they don't hang from walls or anything YET. Adding that very sooon~


 See the video for proof of awesomeness. It's raw so I didn't add music or edit it or anything.

http://www.youtube.com/watch?v=O18GDSeQ8B4
409  Player / General / Re: IE6 users are dumb on: August 05, 2011, 07:34:42 AM
What about IE5 users?

And what about Camino users?

What about IE1 users?
410  Player / General / Re: IE6 users are dumb on: August 05, 2011, 06:31:08 AM
 I use Firefox 5.

I have the best browser in my opinion.
411  Feedback / DevLogs / Re: Intelligent Frog Family on: August 04, 2011, 02:04:43 PM
 Updated the story.

Once I get this enemy that I'm coding to be finished, I'll release the video, and there will be updates to the development every day (at least, I'll try to do that as well as I can).
412  Player / General / Re: IE6 users are dumb on: August 04, 2011, 12:15:42 PM
 My neighbor that I fix computer problems for uses IE6 and NetZero dialup.

Do you know how hard it is to help her when updating her Adobe Acrobat takes 12 hours? Not even kidding.
413  Feedback / DevLogs / Re: The Archer on: August 04, 2011, 06:27:33 AM
 What amazing art! This game is going to be a-ma-zing.
414  Player / Games / Re: Demakes: Name a game that still needs to be 'demade' on: August 03, 2011, 06:59:58 AM
 Space Channel 5, or Parappa the Rapper. Demaking rhythm games are hards.
415  Player / General / Re: Ask someone a question! on: August 03, 2011, 06:56:20 AM
 Tiger

Can we stop doing smileys?
416  Feedback / DevLogs / Re: Intelligent Frog Family on: August 03, 2011, 05:26:03 AM
 Well, of course TF2 didn't invent the hats, but that's the first thing I think of, haha.
417  Feedback / DevLogs / Re: Intelligent Frog Family on: August 02, 2011, 07:14:14 PM
Some should get stunned, sure why not?

BTW, nice engine you've got there why is the frog sprite I gave you not in it?  Huh?

Oh look, more hats or family members and enemy things.
I'm sorry to hear about the loss of your friend, I've lost a few family members so I can relate.


Also, here are some graphics and stuff.
I thought it'd be funny if the robot had a beard like Carl nut don't mind my humor.
I like randomly giving you graphics, your simple concept art was easy to translate into pixels.

 Yep, I tried to make it simple. Great, great, graphics. If you weren't working on your own game, I'd ask you to become my artist Tongue Also, your sprite isn't implented because the robot/frog tagteam type playing isn't ready yet.

 Also, the hats. You've unlocked a little secret feature I was planning to add in. I'm just hinting at it, but it's not as simple as you thiiink. Smiley I see that you play TF2, since those hats are from the game.

Wink
418  Developer / Art / Re: show us some of your pixel work on: August 02, 2011, 01:28:31 PM
 With outline, or without? Also, would this style do well for my game?

419  Player / Games / Re: "Unlimited Detail" on: August 02, 2011, 01:15:47 PM
 So. Old.

But yeah, it actually sounds interesting, but no way it could run on intergrated.

NO WAY. You have to PROCESS that.
420  Player / General / Re: "Gamer" dies from playing "video games" on: August 02, 2011, 11:24:50 AM
 I have a good metabolism which keeps me skinny. Seriously, I eat so much and I'm only 80 pounds.

 D:
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