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1075847 Posts in 44147 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 09:45:47 AM
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341  Feedback / Playtesting / Re: Captain Forever on: September 10, 2009, 10:49:53 PM

A new challenge appears!
Can you beat the game with this ship? You may replace and upgrade the lasers and boosters, but you must retain this layout. No new girders, no fidding with how modules are arranged.

I still haven't quite managed it.

                     
                     
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      +       +     
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/---\ ---   
    |  =
| @ |=  |   
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|---| ---   
      ^       ^     
                     
                     
                     

GO
We have to have the exact same layout? So if we get some of those sweet white bricks from a ship we can't use them because they're too long?
342  Player / General / Re: OS Wars on: September 10, 2009, 10:27:59 AM
Any plans for console wars?
343  Player / Games / Re: Mobigame's Edge pulled because of the word Edge on: September 10, 2009, 08:41:46 AM
I wonder how long it will take Langdell to spawn this one on his website?

http://www.edge-of-twilight.com/eot_us.html

They have updated the trademark text to include Edge Games Inc <sigh>

 
So basically Tim made that game too?


This case really has blown out of proportion...it's amazingly complicated now...I even read that some 15-yearolds on DA are in it now...
344  Feedback / Playtesting / Re: Captain Forever on: September 09, 2009, 12:09:50 AM
This is awesome!  Hand Shake Left  Crazy Hand Shake Right
Also anyone have that code for the autopilot?
Sadly the export thingy only registers things that are attached to the ship Sad (at least I haven't been able to save it)
345  Feedback / Playtesting / Re: Captain Forever on: September 08, 2009, 07:14:56 AM
Holy shit dude that is awesome. You can actually convince more garbage-collection-warning drones to come visit at the start...

Oh, and have you seen Steve's prison ship? He enclosed two lone command modules in his vessel, which not only looked cool but also totally haxed my population management code!

do a check if a command modules has weapons,  if not consider it inoffensive and spawn another enemy ship Smiley
But wouldn't that create a huge load if many ships are disarmed but never used/killed?

Maybe giving them a time, how much time they can live without anything attached to them? Or just starting to chip off their health slowly if they have nothing attached.
346  Feedback / Playtesting / Re: Captain Forever on: September 08, 2009, 06:51:42 AM
Oh, and have you seen Steve's prison ship? He enclosed two lone command modules in his vessel, which not only looked cool but also totally haxed my population management code!
Yes, and it's awesome.

What did you do to prevent this? (if you have done anything)

Why would you want to prevent it? It filled my heart with glee!  Tears of Joy



Well it's awesome and all but if the world stops spawning ships...there'll be nobody to capture.

Question: Didn't that thing steer a lot left?
347  Feedback / Playtesting / Re: Captain Forever on: September 08, 2009, 06:24:00 AM
I've been playing with the urls a little bit:



Ah lol.
348  Feedback / Playtesting / Re: Captain Forever on: September 08, 2009, 04:08:14 AM
I tried this out:

It's kinda funny and it's very nice to have a personal info drone Tongue (also makes the ship nice and wobbly.)

sad that I can't save it...
349  Feedback / Playtesting / Re: Captain Forever on: September 07, 2009, 11:11:48 PM
Oh, and have you seen Steve's prison ship? He enclosed two lone command modules in his vessel, which not only looked cool but also totally haxed my population management code!
Yes, and it's awesome.

What did you do to prevent this? (if you have done anything)
350  Feedback / Playtesting / Re: Captain Forever on: September 07, 2009, 01:32:33 PM
I invented autopilot! Grin Hand Thumbs Up Right Hand Thumbs Up Right


Shocked   Droop  :D
351  Feedback / Playtesting / Re: Captain Forever on: September 07, 2009, 04:15:59 AM
* The game keeps wanting to access my camera and microphone. Why?
Farbs said:
" There is a reason, but it’s debatable whether or not you’d consider it a _good_ reason
If you allow webcam access (and have a webcam, and have it selected as the flash camera device in the flash settings panel, and it’s pointing at your face) then you’ll see your own face reflected in the screen glare, rather than the default pilot face. It’s quite affecting to see your own grinning visage reflect the bright glare of an innocent trader’s demise."
352  Developer / Art / Re: TIGSource: Renditions! (current subject: Iji!) on: September 07, 2009, 01:43:21 AM
...whatever you say.

I love it.

[/offtopic]
353  Feedback / DevLogs / Re: Blastmaster Borris, the Bear that Blasts Big Blue Beams on: September 07, 2009, 12:52:56 AM
I'm more for the second one to be honest.

But they're both very nice.
354  Feedback / Playtesting / Re: Captain Forever on: September 07, 2009, 12:35:59 AM
No joke, people. It's what I wanted from Spore: construction that is meaningful to real time skill-based gameplay and can't be cheated or gamed.  Beer! Gentleman My Word!
Wasn't joking.

I think comparing this to early versions of Spore isn't a bad thing at all, it's probably even kinda true (it's more the swimming levels of Spore, but still...)

This game is going to be interesting to follow and play, hopefully it'll not turn into Spore (abandon/most pirated game in the universe).


I just tried it on my laptop, I must say, even at medium quality it runs smoothly and this is a 4 years old laptop.

                            
                            
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    |      =|   |=      |   
    ------- |---| -------   
                            
                            

Pilot this vessel

                             
                             
      |   |   |   |   |     
      +   
+   +   +   +     
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|   |   |   |   
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|   |   |   |   
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| | | | | | | |     
   
------- /---\ -------   
    |      =
| @ |=      |   
    -------
|---| -------   
     
^   v  | |  v   ^     
    ------- |   | -------   
    |      =|   |=      |   
    ------- |---| -------   
      ^   
^  | |  ^   ^     
   
------- |   | -------   
    |      =|   |=      |   
    ------- |---| -------   
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+   ^   ^     
             
|             
                             
                             

Pilot this vessel
355  Developer / Art / Re: TIGSource: Renditions! (current subject: Iji!) on: September 06, 2009, 09:51:21 AM
She be Iji. It's not uncommon to hear people calling this one of (if not the) best freeware game on the net.

Trailer
Cave Story
356  Feedback / Playtesting / Re: Captain Forever on: September 06, 2009, 05:29:16 AM
             
             
    /---\   
    | @ |   
    |---|   
             
             

Pilot this vessel

Uuh this is neat.
357  Feedback / Playtesting / Re: Captain Forever on: September 06, 2009, 03:19:24 AM
I feel so weak, I bought it within 12 hours of seeing it for the first time.

Really enjoying it, it's even fun dying sometimes, I'd post a screenshot of the giant white ship that got my all purple ship in the end but I am not sure I can...

Am I allowed to share?

I like the site, the setup is nice and the design is very space invaders esk, which is awesome.

I am very glad I bought it, it is unique and it always feels nice to support an indie project.

Smiley you guys should totally buy this right now. it's a sure thing.
agreed.
x3
358  Feedback / DevLogs / Re: Blastmaster Borris, the Bear that Blasts Big Blue Beams on: September 05, 2009, 11:53:57 AM
I love you.

Sorry, that came out wrong...

I like the way you think and I applaud you making more games about things shooting lazors.


Feedback:
Seems a little short.


PS. if you're buying a new phone the HTC phones are actually awesome.
359  Feedback / Playtesting / Re: Spelunky v1.0! on: September 05, 2009, 03:13:41 AM
Makes me feel warm inside this game.
360  Feedback / DevLogs / Re: The Horrible Vikings on: September 05, 2009, 03:12:07 AM
Oh, and do port this to the Android platform  Who, Me? (we need more games!)
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