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1075971 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:43:43 PM
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Pages: 1 ... 16 17 [18] 19 20 ... 44
341  Feedback / DevLogs / Re: Screenshot Saturday on: March 26, 2012, 09:26:11 PM
The player won't see the maps linked up like this but you're right. That'll help make it feel more continuous for sure. Thanks for the feedback.
342  Developer / Creative / Re: So what are you working on? on: March 25, 2012, 07:19:51 PM
I'd pick Minecraft back up if the character models were that cool.
343  Developer / Audio / Re: THE SYNTHESIZER BIBLE on: March 25, 2012, 04:16:09 PM
Man, I got my bible study and sweet tom fills rolled into one. This is great.
344  Feedback / DevLogs / Re: Screenshot Saturday on: March 25, 2012, 09:59:57 AM
@SolarLune - Thanks and yeah it's for the grappling game thatshelby and I are working on. Man, I'm a sucker for the 2d sprites in low poly 3d environments. Keep it up  Hand Thumbs Up Right
345  Developer / Art / Re: show us some of your pixel work on: March 24, 2012, 08:26:18 PM
Thanks. I was searching for a way to show some depth without drawing bricks in the walls. I didn't want to use a zelda-ish perspective but it turns out it's a lot easier to program ledges and depth related things using it.
346  Developer / Art / Re: show us some of your pixel work on: March 24, 2012, 07:02:08 PM

Some sprites I made for a small prototype.
347  Feedback / DevLogs / Re: Screenshot Saturday on: March 24, 2012, 06:53:37 PM
I took a screenshot of the two last sections of the first island and linked em' together to show the continuity.

Click to view the actual size.
348  Player / General / Re: Things that Suck on: March 24, 2012, 05:20:20 PM
The little video store "VIDEOMAN" I used to rent games from as a kid closed down recently. The owner Tru is a great guy.
349  Player / General / Re: Human Hugs on: March 19, 2012, 08:24:08 PM
It's been about 3 weeks since I posted about my coworker getting into that motorcycle accident and thought I should give an update. Turns out he broke multiple ribs, got a huge gash in his arm, and broke some toes too. Amazingly he walked into the office today to say hi to everyone. So yeah, he'll still be out for awhile but he's recovering quickly and gets to keep his job!
350  Feedback / DevLogs / Re: Screenshot Saturday on: March 17, 2012, 07:28:05 PM
this game looks so stupid

you dum idiots better offer something better than stupid GRAPPLING. are there any explosions??? boobies??? any guns?????? you guys suck man.
Do you see the bird in the screenshot? There's birds...  Concerned
351  Feedback / DevLogs / Re: Screenshot Saturday on: March 17, 2012, 01:14:07 PM

Talking shop with one of the locals.
352  Developer / Art / Re: Suggestions on pixel tools on: March 16, 2012, 11:06:41 PM
Oh weird. It looks like their site is down or something.
353  Developer / Art / Re: Suggestions on pixel tools on: March 16, 2012, 04:34:03 PM
I feel like there was a thread already that had a huge list of tools. I'll search for it.

Edit: Here's a huge list of pixel/art tools for mac on pixel joint.
http://www.pixeljoint.com/pixels/links.asp?id=2243
354  Developer / Creative / Re: So what are you working on? on: March 15, 2012, 10:21:15 PM
@Joseph Gribbin - I'm liking the tight/clean design. Looking forward to it.
355  Feedback / Finished / Re: Temple of the Spear on: March 15, 2012, 10:13:24 PM
Congrats on finishing. I played all the way through and really enjoyed it. The music was spot on. I don't have to many followers but I'll be sure to give this a mention on twitter.
356  Player / General / Re: Things that Rock on: March 14, 2012, 10:59:05 PM
I found the bbc radio production of Isaac Asimov's foundation trilogy. I loved these books and now I'll be able to listen at work. Internet Archive - Foundation Trilogy

If you're into sci-fi you'll love this.
357  Feedback / DevLogs / Re: Soldier Of - 3D GBC-Styled Metroidvania on: March 11, 2012, 04:06:43 PM
I love the music so far. I'll buy the whole ost when you release it.
358  Developer / Art / Re: Art on: March 11, 2012, 11:01:27 AM
I was tweaking the filter in photoshop and thought it looked cool swinging it back and forward in the preview window. I just took screen shots of that preview window every few steps and animated it.
359  Developer / Art / Re: How to make a shadow\dark fog\smoke creature? on: March 10, 2012, 11:51:36 AM
Cool design but I think it might be the black outline that's hurting it. It looks more like water. Try removing the white spots, the outline on the back where the fog is trailing off, and the outline on the pieces that are separated from the critter. Some nice browns/blacks would work well too like in the examples Bones posted.
360  Developer / Art / Re: show us some of your pixel work on: March 10, 2012, 02:06:50 AM
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