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1075971 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:43:23 PM
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561  Developer / Art / Re: show us some of your pixel work on: October 23, 2011, 05:14:18 PM


I plan on animating him.  Smiley

Please do. For some reason it reminds me of the James and the Giant Peach movie  Kiss
562  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 22, 2011, 10:20:20 PM

Game in the works!
563  Developer / Art / Re: show us some of your pixel work on: October 22, 2011, 03:00:50 PM
@Mono that's awesome looking. It reminds me of these old forest cabin paintings around my aunt's house as a kid.

From my new project Blitz Meet. The ball is spinning so that's why the pixels are a bit distorted.

564  Feedback / DevLogs / Re: Harmoniums on: October 21, 2011, 07:49:58 PM
Oh man tamagotchis were so good! Looking forward to this. It would be really cool if you could lay out the midi in the sequencer then watch your little guys perform it huddled up like a choir.
565  Community / Townhall / Re: Pineapple Smash Crew- New Trailer Released on: October 21, 2011, 07:39:30 PM
The new weapon art and mini-map look sweeet. Great trailer  Smiley Hand Thumbs Up Right
566  Feedback / DevLogs / Re: Operation Wonderful (code name) on: October 21, 2011, 04:37:47 PM
You are a mystery sir, and your game even more so  Gentleman
567  Player / General / Re: Sci-fi recommendations on: October 21, 2011, 09:30:27 AM
I know you asked for things to watch but you should check out the foundation book series by Isaac Asimov or C.S. Lewis' Ransom Trilogy. Awesome readz.
568  Developer / Design / Re: Games as art (expending the expressive range of game design) on: October 18, 2011, 06:16:42 AM
but even if you do all of that there's a system underneath it that can be abused to "win" (whatever that means in the context of your game) and once the player finds out how the system works, any semblance of immersion disappears.

I was thinking about this the other day actually. I was wondering why I don't have the same feeling of awe and wonder about some of the snes games I played as a kid. I was neither capable of or concerned about finding the stitches that held the thing together, so I was completely immersed.
569  Developer / Technical / Re: Object Bounce with the Grandma Engine on: October 17, 2011, 12:56:43 PM
@ lasttea999 & Geeze - that worked perfectly thank you! I'm more of an art-er. Math is not my strong suit...

Edit:

@Veracity - Thanks for giving me the actual math behind it. I need to dedicate some time to studying.
570  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 16, 2011, 07:14:38 PM
Haha I guess the land masses do look like cells or something. Thanks  Smiley
571  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 16, 2011, 06:29:09 PM
@Gauss Jordan - Doode yeah Grin

An early mockup for a project from a few weeks ago
572  Developer / Technical / Strange Keyboard Input Problem on: October 16, 2011, 06:23:51 PM


I'm trying to change the ball object's direction to the same angle as the player's origin to the point of collision between the bat and the ball. I'm using the grandma engine's hspd and vspd variables and I'm not sure how to determine the correct angle while adding a bit of speed to it.

Here's what I have so far:

Ball's collision event with the player's bat
Code:
var pdist;
pdist=sign(point_distance(x,y,obj_player.x,obj_player.y))+max(hspd,vspd);

hspd=lengthdir_x(pdist,point_direction(obj_player.x,obj_player.y,x,y));
vspd=lengthdir_y(pdist,point_direction(obj_player.x,obj_player.y,x,y));

//adds speed to the ball each hit
hspd+=sign(hspd)*1.5
vspd+=sign(vspd)*1.5;

//So the ball is always hit to the left
if sign(hspd)!=-1
hspd*=-1;

I'm getting some strange results from this code. Any help would be greatly appreciated!
573  Developer / Art / Re: show us some of your pixel work on: October 16, 2011, 02:56:44 PM
@mooosh - Nice man! I imagine this as a cutscene in a seedy point & click adventure.
574  Developer / Art / Re: show us some of your pixel work on: October 15, 2011, 11:04:07 AM


Some ideas I was throwing around for a collab I'm doing with Zack Bell.
575  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 11, 2011, 10:39:34 AM
@sublinimal-I like the parallax but the foreground grass makes me feel like I'm in a jeep or something following this guy. I'd suggest having the player and what ground he is standing on be the front most layer(besides the gui elements).
576  Developer / Audio / Re: Show us some of your music! on: October 06, 2011, 08:25:15 PM


I made a way slower song than I ever have successfully and it ended up pretty damn long, too.
Then I compressed it to mp3 and now it has funny artifacts so I should re-upload it at some point.

Man, this is so chill... That static in the background sounds like waves.
577  Player / General / Re: Things that Rock on: October 03, 2011, 01:01:51 PM
Seeing a whole page of devlog threads updated today  Smiley
578  Feedback / DevLogs / Re: DESHORI on: October 01, 2011, 04:25:07 PM
I love all the clean lines and white particles.
579  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: September 30, 2011, 11:10:54 AM
Say "beer can" in an english accent and it sounds like "bacon" in a jamaican accent.
580  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: September 30, 2011, 10:37:35 AM
wow. so nice, and warm
Seconded.
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