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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:41:09 AM
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Pages: 1 ... 176 177 [178] 179 180 ... 194
3541  Developer / Creative / Re: Today I created... on: March 19, 2011, 08:35:22 PM
I also made this little ditty.

http://dl.dropbox.com/u/9942053/serenity.mp3
3542  Player / General / Re: Racist white girl's rant on Asians! on: March 19, 2011, 08:26:39 PM
Anyone have a copy of the video? I never saw it. I heard youtube took it down?
3543  Player / General / Re: 2D Game Marketing Survey on: March 19, 2011, 08:21:53 PM
Coupons? I didn't get no coupon!
3544  Developer / Audio / Re: Show us some of your music! on: March 19, 2011, 08:15:15 PM
My first good sounding song. (By good I don't mean it's awesome, I mean it doesn't sound like 100% midi)

http://dl.dropbox.com/u/9942053/serenity.mp3
3545  Developer / Creative / Re: How do you get out of a slump? on: March 19, 2011, 07:14:49 PM
Slumps and halts can come as a result form all kinds of things.  Life stress, self-doubt, the urge to work on a new project
This gets me every freaking time. Not only that, but I started my first game as an engine, which I've been told many times is a mistake. Now I'm trying to figure out if I should keep going with my engine which I feel is fairly near completion, or move to a much smaller game project just to get some money rolling.  Shrug

Plagues me a fair amount too.

http://forums.tigsource.com/index.php?topic=18460.0
3546  Developer / Audio / Re: Do you play an instrument? on: March 19, 2011, 05:09:47 PM
I play drums, pretty decently if I do say so myself.
3547  Developer / Collaborations / Re: TIG wiki on: March 19, 2011, 05:02:33 PM
I'm going to start a section about game design things if there isn't already. I need to think it out more. The sort of stuff like what makes a good enemy, story writing tips, presentation of the game, etc.
3548  Player / General / Re: Human Hugs on: March 19, 2011, 04:52:44 PM
School. My spring break was forever early (last week, before anyone else), and now I've been shoved a workload equal to that of the 2 weeks before spring break (during midterms). Also: why are we still doing group projects in college? I'm not 12. (And in this particular history class, our 3 grades are midterm, group project, final)

Still laughing at the amount of math courses CS requires. I really hate math and constantly struggle with it, but it ain't life if there are no struggles.


hug.bmp

School is awful. :<
3549  Developer / Creative / Re: Today I created... on: March 19, 2011, 04:38:58 PM
I made a low poly bee:  http://www.youtube.com/watch?v=59oNJ79iFtE

It's for an iPhone project I'm working on in Unity.  Here's a shot of the rigging: http://dl.dropbox.com/u/529356/bee%20skeleton.png

This is my first rigged character ever, yay Smiley


edit: moved post from the so what are you working on thread because it fits better here i guess


Looks nice, good job.
3550  Developer / Design / Re: Life Sim Games on: March 19, 2011, 04:37:55 PM
-

Thanks for your post. I don't know how hard it will be to put story in a not-so-story driven game, but I'll try to deliver it.


The progress on my game is about 10%; I have all the design done, now to just programmerize, artificitate, and composurify this puppy up.
3551  Developer / Creative / Re: Today I created... on: March 19, 2011, 02:41:18 PM
Today I created a movement, depth handling (for a 3/4s view game), and collisions engine. I also put a little timer/clock in it.
3552  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 19, 2011, 01:22:52 PM
My new artist, Tim Ståstad, has got a concept piece done. I'm amazed!

3553  Player / Games / Re: Nintendo's Controversial Words Towards "Garage Developers" on: March 18, 2011, 07:36:58 PM
I confess I'm not overly familiar with the Gamecube, but the SNES and N64 have very little in the way of throwaway shovelware, aside from a few that slipped through the cracks like the infamous Superman 64.


The GCN never had a problem with shovelware, IIRC.
3554  Developer / Collaborations / Re: TIG wiki on: March 18, 2011, 07:17:40 PM
I think I'll make my own developer page.
3555  Player / General / Re: 42 PROCEDURAL GENERATION TIPZ FROM SOME INDIE NO ONE KNOWS ABOUT on: March 18, 2011, 06:19:29 PM
Is this seriously taking place?

Don't try to play the "confused outsider expressing disgust" role, I've tried it and the only thing it does is everyone bitches at you and Blademasterbobo makes snide references to "topic-shitters" several pages later.

Fuck everything.


lolgoodpoint

fagits
3556  Player / General / Re: 42 PROCEDURAL GENERATION TIPZ FROM SOME INDIE NO ONE KNOWS ABOUT on: March 18, 2011, 06:14:54 PM
Is this seriously taking place?
3557  Player / General / Re: How old are you? on: March 18, 2011, 04:23:28 PM
I wonder who the 12 year old is.
3558  Player / General / Re: Things that Suck on: March 18, 2011, 03:33:56 PM
A Game Maker 7 Portable would be nice! If I have to use a crack to use the software I bought on the go, then by Jove, I will! Not that it's mentioned, I wonder if I could copy a part of my registry involving GM7 Pro and storing it on my flash drive.

This, I would love that.
3559  Player / Games / Re: Nintendo's Controversial Words Towards "Garage Developers" on: March 18, 2011, 12:47:26 PM
The Nintendo Seal of Quality has completely lost its meaning in recent years or otherwise the Wii's game library would look VERY different.

Pretty much why I brought this up. I could make a game in half an hour better than most of the Wii's titles. With my feet.
3560  Player / Games / Re: Nintendo's Controversial Words Towards "Garage Developers" on: March 18, 2011, 11:57:12 AM
That is true. Dammit, every time I find something that would make a good topic, it is justified by re-reading. Maybe I should just be more careful.
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