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302
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Player / Games / Re: earth-shattering battle between icycalm and jason rohrer
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on: February 22, 2011, 03:15:16 PM
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"x defends y, therefore x is also y".
Same old shit.
Funny, I've never encountered that idea before in my life... If you don't like indie games, or don't think you like indie games, or aren't interested in looking for indie games that you will actually like... why are you here? IF U DONT LIEK IT HERE THAN LEAV LOLOL fuck you
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307
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Developer / Design / Re: Do people like achievements? why?
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on: February 20, 2011, 04:26:34 PM
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Achievements are just bad. Straight up bad. Achievements are just extrinsic motivators, they are not tied to worth of the gameplay experience itself but are used to bait you into playing more. Extrinsic motivation kills intrinsic motivation, that is motivation that comes from within. This occurs because the achievement becomes the means for play and therefore play is just an obstacle that gets in the way. They can actually make the player resent playing the game or as others have said "cheapens" the experience. In the short term extrinsic motivators work but over time research has shown that they don't. If you are interested in this then I highly recommend reading Punished by Rewards by Alfie Kohn. To a point this is up for interpretation as it ultimately depends on how the player perceives them. If the player doesn't care about the achievements then they are not acting as an extrinsic motivator. Many developers use achievements to control the behavior of the players. Achievements make the player feel good(until they crave their next reward) and make them play the game for longer. Feeling good about playing a game and playing it for a long time is what is often considered what makes a game successful. So when you look at it like that, developers should be doing this as much as they can. At least until people start to realise that these things don't actually matter. Ask yourself some questions. If this game is so great then why does it need to reward me with an achievement, shouldn't the experience be inherently enjoyable? Why do I need to get a reward for trying out different types of play? Aren't there others way to show this to me? Or shouldn't this sort of play be rather obvious if it is so enjoyable? Would I still be doing this if there wasn't an achievement for it? I think what Microsoft, Sony and to a slightly lesser extent Valve are doing with achievements is terrible. They are portraying them as some sort of reputation to be sort after. They aren't putting regulations on the types of achievements that occur and I believe they are also making them mandatory. The result of all this is that they are conditioning people to become dependent on artificial and fake rewards. The long term effects on society can't be healthy. everything in a videogame is an artificial and fake reward and every single thing in here is wrong
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308
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Developer / Design / Re: Do people like achievements? why?
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on: February 20, 2011, 04:17:25 PM
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hurhur you're the one who said theyre straight up bad LOL, u should know if you had any actual experience with em  answer: you can turn off the popups on xbl and steam, i dont own a ps3
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309
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Player / Games / Re: Marvel vs Capcom 3
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on: February 20, 2011, 04:13:40 PM
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kram the devs would be sitting on their hands.. the games are finished like a month before release. thats when they would work on postgame content. of cours this is how many companies handle it, idk how capcom handles. from capcom i only remember that re5 multiplayer dlc that was a couple of kb.. idk when they developed it or if it was even planned to be on disc but one of the reasons was that sony/ms would charge for dlc bandwith i think so filesize matterd i bought re5 without wanting a versus mode so whatever i aint mad
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310
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Developer / Design / Re: Do people like achievements? why?
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on: February 18, 2011, 05:02:45 PM
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thats just the easy games fault then for not giving a fuck about placing decent achievements. and the whole it gets people spending a lot could be said about high scores at arcades. also if im not addicted then i dont giv a f u c k, and if u aint addicted idk what's up with you
o also the hurr "the score is arbitrary" thing. every fucking score in every fucking game is arbitrary and pointless, sorry
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311
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Developer / Design / Re: Do people like achievements? why?
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on: February 18, 2011, 04:40:40 PM
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There are unlockables that are challenging to unlock though, so they have the double benefit of getting new game content and bragging rights.
;/ You're missing the fact that achievements let your friends know you did "so and so"
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312
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Developer / Design / Re: Do people like achievements? why?
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on: February 18, 2011, 04:35:53 PM
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i like them. theyre just progress markers for me.. if i like a game i try to get more than half the achievements (assuming games with around 50 achievements each). i've heard silly bitching before like "IT BREAKS IMMERSION" or "IT'S A SOCIAL GAM BRAINWASHING ADDICTION MECHANIC" and thos sound like a load o bullshit. HOLY SHIT IT MAKES ME LOOK AT A LITTLE POPUP FOR 5 SECONDS AT THE END OF A CUTSCENE AND IT TOTALLY BROKE MY IMMERSION BECAUSE I WAS FOOLED THERE FOR A SECOND THAT THIS WASNT AN XBOX GAME BUT IT WAS SO IM GOING TO RAGE AND ALSO IM NOT GOING TO DISABLE THE POPUP BECAUSE I WANT TO CONTINUE RAGING ABOUT IT LOL
also the 2nd part about them i like is i can tell the dev group or individuals personality or humor from the achievement names. some are just boring standard names "winner: beat the game" where you can tell they just wana do the bare minimum, some go with references from pop culture or their past games, some do puns... i find them humorous, some go with the theme of the game itself which is clever, etc.
and for the devs themselves the benefit is tracking how everyone plays the game i guess
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314
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Developer / Business / Re: ESRB Ratings
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on: February 16, 2011, 02:26:49 PM
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xblig does not require a esrb rating, when you start up a xblig there is a splash screen that says "this game is not rated by a ratings board blablabla." xblig uses peer review system and rates on: violence, sex, language
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315
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Developer / Design / Re: Opening straight to the game
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on: February 15, 2011, 01:43:05 PM
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the point of menus is if ya need to set settings or you got multiple components of the game (single player, multiplayer, editor, etc) if you dont have those then open straight to the game. tho my experience with gta4 that skips the menu contains an in-game menu and it is pretty ... shit
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