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3021
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Community / Townhall / Re: Dino Shift [Flash]
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on: April 07, 2012, 07:14:26 PM
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I played up to level 25 easily. Nothing was paticuarly difficult, I guess this is moe of a puzzle game for kids though. It just didn't have enough gameplay elements to hold my interest for much longer. And the randomness of the blocks really messes up level 25.
Level 16 can easily be won by standing on the block spawner until you have collected all 3 blocks you need, then riding a block to the exit. You don't even have to do the tricky jumping part.
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3022
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Developer / Creative / Re: Questioning myself
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on: April 07, 2012, 03:14:53 PM
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You should judge your own games by your own metrics of success. Appeal to popularity is a logical fallicy, after all .. :p
I have tried your games and they're well designed and pretty fun. Could use better art, but what couldn't?
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3024
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Player / Games / Re: 0x10c
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on: April 07, 2012, 01:02:43 PM
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seamless rotatable collisions working for truncated square pyramids
That sounds fantastically boring.
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3025
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Player / Games / Re: 0x10c
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on: April 07, 2012, 05:14:51 AM
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i hope the final build looks like that so i can pay to write a "virus" that just displays a "UNREGISTERED COPY OF BRYCE 3D" watermark constantly
Unfortunately, I think the "virus" portion is relegated strictly to the fake CPUs in the ships. You can't actually fuck with anything outside of that. It would be great if you could, though.
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3026
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Player / Games / Re: Yogscast to Notch: "Screw you! We'll just make our own game!"
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on: April 07, 2012, 03:40:34 AM
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some people who are internet famous for playing a game want you to pay them to pay some other guys to make a game
Fixed. They aren't actually coders or artists themselves. Also, it's already up to 75k. Also also, I found the Yogscast videos themselves to be tragically unfunny in every way imaginable.
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3029
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Feedback / Playtesting / Re: I hate bullet hell shooters, so I'm making this instead
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on: April 06, 2012, 07:49:20 AM
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Most of what you listed on your blog has already been done, and the rest is just not a good idea in the first place. Why can’t you EAT ENEMIES TO GAIN THEIR POWERS in shooters? There's at least one game in the Darius series that lets you capture enemies. There's another one that lets you turn into the enemy you capture, but the name eludes me at the moment. Why can’t you CATCH MISSILES AND THROW THEM BACK AT DUDES? Bangai-o has a very similar system where the more missles are near you, the more you shoot when you launch them. Also your entire game is very conceptually similar to Bangai-o. Diadra Empty is also another very similar game. Why can’t you pick up a pipe, do a combo on a guy, and suplex him through a table like in Streets of Rage, but in a shooter? Because the entire time you're doing the miniature cutscene with the suplexing and comboing, bullets would still be moving towards your guy and possibly hit him. You'd either have to stop all bullets from moving while the animation is going on, or make the player invincible while it's happening. Both are just really kludgy ways of jamming in a short animation/cutscene, when any other close-range instant melee weapon attack would be more suitable. Speaking of that, Radiant Silvergun had an up-close sword weapon you can swing around .. As to why these ideas haven't been used in Cave-ish bullet hell shooters? It's because Cave realizes the draw of their game is the advanced scoring systems.
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3032
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Feedback / DevLogs / Re: Once Upon Time, Thing Happen
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on: April 05, 2012, 04:11:50 AM
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Well, it worked. That's one hell of an introductory level with teeny platforms that fall when you land on them and precarious walljumping over spikes. Typically an introduction level that shows the control has little to no stuff that can kill the player. I didn't see any major problems with the controls.
As an aside, you might want to host on something besides SWFcabin. The site was very slow to load, timed out repeatedly, and showed a bunch of shady looking advertisements near the bottom of the page when I finally got it to load.
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3033
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Player / Games / Re: 0x10c
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on: April 04, 2012, 10:58:20 AM
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Yeah, like many, I'm not sure about the monthly sub either. But you never know, it might be really cheap. Going back to the cpu, I was thinking earlier if it's going to be a fully emulated affair I wonder if people would be able to make and transmit viruses to other peoples ships. And apparently you will be able to do that according to his twitter And I won't stop viruses, the players will have to do that themselves. So that's kinda cool. And by kinda I mean very. For some reason that prospect excites me. A lot of people would presumably use software that other people had written. Part of the metagame would then be finding vulnerabilities such as buffer overflows that work against whatever software became commonplace or intentionally trying to proliferate software with backdoors. Not that that idea hasn't been done before .. http://en.wikipedia.org/wiki/Core_WarEdit: Found an even more relevant example http://www.ceebot.com/colobot/game-e.php
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3037
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Community / Townhall / Re: Easter Avenger Ex - Flash remade :D
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on: April 03, 2012, 06:51:52 PM
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Thanks loover, im so indie that the indies doesnt tell anything about my game  FYI, coming here and saying something like this is just going to annoy people. There are literally thousands of games out there, and chances are not one person has time to see or play all of them. Anyway, I played it up to the first boss. The first 3 levels were far too long and extremely boring. You only fight the same boring enemy the entire time, and the platforming was just jumping around with nothing interesting except a few slowly moving platforms. The boss level had some wierd bug where moving off the edge of the screen would cause your character to keep falling until he died. The boss had so much health and so little variety in his attacks, that it felt like more of a chore to kill him than anything else. Sorry, but it really failed to entice me to play any further than that. The graphics and sound were ok, but nothing that really amazed me. Also, there's a delay before your character's jump that really makes the controls more difficult to handle than they should. And when the "Armor" power-up ends, it screws up your jump timing and makes you fall. Maybe the rest of the game is super exciting, but if you don't capture people in those first minutes of play ..
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3038
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Feedback / Playtesting / Re: Ping-Pong Spider Mother
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on: April 03, 2012, 03:11:10 PM
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Ok, I got it playing on my twin's laptop with sound and etc. working.
It was a pretty cool concept with some nice gameplay elements. The controls took some getting used to, but once I did they were pretty good.
Only issue I had is that on level 7, one of the platforms is so low that you walk on it from the top of the screen, and it's really hard to see what you're doing. It's on the second screen.
Also, having a time bonus for finishing fast would be nice.
Also also, why do the green tiles have different misshapen rectangles in them? This could definitely be made clearer by making them actual symbols of some sort.
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3039
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Feedback / Finished / Re: Twin Reaper - Heavily Doom inspired overhead 2D shooter
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on: April 03, 2012, 07:58:50 AM
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Here's the current monster list for Purger. I think this should be enough variety to keep things in combat interesting.
Blue Mutant: Straight shot Red Mutant: 3 way spread shot Green Mutant: 4 way diagonal shot Ghost: Rushes at player, has melee attack Scorpion: Pops up from ground, fires shot. Can only be hit when above the ground. Growth: Stationary enemy, fires solid line of shots at locked player location Twitch: Moves in circle around player, fires seeker shots Freak: Fires 5 way spread shot, explodes in Ghosts on death Ugly: Fires fast shot, Explodes in shots on death Vile: Fires 3-way shot, Enhances other enemies Spider: Shoots goo that slows player, has bite attack Slither: Shoots shots that explode, has melee attack Craze: Shoots 8 ways, takes a lot of damage Dropper: Drops mines, runs from player Xeno: Shoots line of fast/slow shots, has melee attack Bloat: Shoots 8 ways, releases Uglies, takes a ton of damage Reaver: Creates timed explosions under player, has melee attack Cannibal: Shoots front/back shot, Eats enemy corpse to become more powerful Thorn: Locks on to player, after 1.5 seconds it fires, and if player is in line of sight, player is hit
The Possessor list also contains the mutants ..
Marines
Grunt: Generic marine with weak firepower Heavy: Marine with chaingun Sergeant: Marine with spread gun Demo: Marine with cannon shots Sniper: Shoots very fast and damaging shots Bomber: Shoots explosive shots
Robots
Shot Bot: Cannot possess, shoots boolits Ram Bot: Cannot possess, attempts to ram player Alert Bot: Cannot possess, will attempt to run to marines and alert them Spray Bot: Cannot possess, shoots 4-way spread Enhance Bot: Cannot possess, will give marines speed boost and firing increase Tank Bot: Cannot possess, shoots 8-way spread Lock Bot: Cannot possess, locks on to player
Mutants
Blue Mutant: Cannot possess, shoots boolits Red Mutant: Cannot possess, shoots boolits Green Mutant: Cannot possess, shoots boolits
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3040
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Feedback / DevLogs / Re: Hiko Run
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on: April 03, 2012, 03:27:54 AM
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I swear I've seen that explosion before as a smaller animated GIF .. with less red.
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