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323
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Developer / Art / Re: show us some of your pixel work
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on: April 22, 2014, 04:18:46 AM
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Love it. Is it intended to look like his hands are glowing? I think you can exaggerate the effect a bit more on the right one (left from our point of view).
I'm also a bit confused about the position of the face of the monster - I know it's supposed to be in front of the torso, but for some reason it also feels like it is behind the torso? I think it's the way those two elements overlap that causes this "impossible triangle" like confusion in my perception.
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339
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Feedback / DevLogs / Re: Cogmind (sci-fi robot-themed roguelike)
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on: April 11, 2014, 10:53:30 PM
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> Weaker versions of laser weapons are yellow, stronger ones are green. Just a heads-up, as a representative of the 5 to 10% of your male audience that is colourblind, this is not distinguishable for us based on colour alone. Making the yellow darker to reflect it being weaker wouldn't help, because especially "dark yellow" is often confused for green  . I don't think it's worth the hassle of finding a fix for though - it's a tiny strategic disadvantage when fighting unknown enemies I suppose, but nothing game breaking.
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340
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Feedback / DevLogs / Re: OKHLOS A very disgruntled group of people [Dev Blog]
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on: April 11, 2014, 10:40:39 PM
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C and E for the shields for me.
Seconding B or F - B has the best eyes, but I really dig the African mask look of F. The problem with F though is that could just as easily be a regular dude with a 100 eyes mask.
Maybe a remix of both - the mask of F but with open eyes (that are animated?) and perhaps a little variety of size and shape - would work best?
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