Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:02:37 AM
  Show Posts
Pages: 1 ... 16 17 [18] 19 20 ... 57
341  Feedback / DevLogs / Re: OKHLOS A very disgruntled group of people [Dev Blog] on: April 11, 2014, 10:40:39 PM
C and E for the shields for me.

Seconding B or F - B has the best eyes, but I really dig the African mask look of F. The problem with F though is that could just as easily be a regular dude with a 100 eyes mask.

Maybe a remix of both - the mask of F but with open eyes (that are animated?) and perhaps a little variety of size and shape - would work best?
342  Feedback / DevLogs / Re: Ferdy The Cat! on: April 11, 2014, 01:10:04 AM
"mobocracy" - thank you for that word, I will now use it when appropriate in discussions (which is sadly far more often than I want to)
343  Developer / Art / Re: show us some of your pixel work on: April 10, 2014, 10:22:31 PM
Animate it backwards?
344  Feedback / DevLogs / Re: Let's Go Camping! = Kickstarting! on: April 10, 2014, 03:45:33 AM
Last time I checked, Texas wasn't in Lithuania Wink
345  Feedback / DevLogs / Re: Let's Go Camping! = Kickstarting! on: April 09, 2014, 11:14:03 AM
The bow and arrow mechanic reminded me of the original Thief game. Yes please!
346  Feedback / DevLogs / Re: Super Smash Ball on: April 07, 2014, 08:12:05 AM
Looks like fun! Smiley Following.

I realised the game was way too fast, it was pretty much impossible to react to opponent's shot because they were way too fast.
OTOH, there is the case of Street Fighter 2: Hyper Fighting. Perhaps an optional Turbo mode for the twitchy caffeine addicts?
347  Feedback / DevLogs / Re: Let's Go Camping! = Kickstarting! on: April 07, 2014, 07:44:09 AM
Good luck guys! Credit cardless European here, so I'll buy it when it comes out, or the paypal option is unlocked after the game hits its target.
348  Feedback / DevLogs / Re: Let's Go Camping! = LowPoly3D + Camping + Dungeons on: April 05, 2014, 06:51:03 AM
Much easier on the eyes Smiley
349  Feedback / DevLogs / Re: Cogmind (sci-fi robot-themed roguelike) on: April 05, 2014, 04:08:41 AM
I like your solution to EMP-causes-noise
350  Feedback / DevLogs / Re: Ferdy The Cat! on: April 05, 2014, 04:06:47 AM
The problem is that there is no such thing as one type of colourblindness. I think the toggle-able pattern suggestion is the easiest solution. That, or making it possible to select your own palette.
351  Feedback / DevLogs / Re: Let's Go Camping! = LowPoly3D + Camping + Dungeons on: April 05, 2014, 12:01:15 AM
Congratulations3!

Nice crane should, although I would have made that a jojo-ing gif instead of one that jumps, it's pretty jarring Tongue
352  Feedback / DevLogs / Re: Ferdy The Cat on: April 04, 2014, 08:34:31 AM
A shit I forgot something. Should I add colorblind mode? 10% of male population is, huh?
YES YOU SHOULD!

And congrats on finishing!
353  Developer / Art / Re: show us some of your pixel work on: April 03, 2014, 01:56:09 AM
@Lee: that's some dedicated feedback, with the illustrations and all.

@Thomas: SNICKT!
354  Feedback / DevLogs / Re: StarDiver - Scifi Space Romp[PC,Mac,Linux, Consoles] on: April 02, 2014, 12:16:49 PM
Not that I know of.
355  Feedback / DevLogs / Re: StarDiver - Scifi Space Romp[PC,Mac,Linux, Consoles] on: April 02, 2014, 11:12:14 AM
Gorgeous!

These gifs are so heavy in bandwidth, maybe a static picture + link to youtube would be better? Or using http://gfycat.com/
356  Feedback / DevLogs / Re: Brigador, isometric vehicle combat *TRAILER* on: March 31, 2014, 08:47:45 PM
Everybody seems to say "syndicate", but my first thought was "Crusader: No Regret"

Looking forward to try this out!
357  Feedback / DevLogs / Re: StarDiver - Scifi Space Romp[PC,Mac,Linux, Consoles] on: March 31, 2014, 03:45:25 AM
Well, I say it depends on writing, voice-acting and if it fits the genre. Games like Baldur's Gate and Homeworld had fantastic narration, for example. Never felt like it was a wall of text. But it also fit the genre there - neither games were exactly about twitch gameplay.
358  Developer / Art / Re: show us some of your pixel work on: March 31, 2014, 03:37:34 AM
I think you should tone the bounce down on the idle, it looks kind of odd to have the same bounce on both the idle and run.
I second that.
359  Feedback / DevLogs / Re: OKHLOS A very disgruntled group of people [Dev Blog] on: March 29, 2014, 10:08:40 PM
In Okhlos we are constantly lobbying to get this hero called like he should be. It's Heracles, not Hercules.
Yes. Yes! YESS!!!

Following.
360  Feedback / DevLogs / Re: Cool Ranch - Lonely farming sim [ALPHA AVAILABLE] on: March 29, 2014, 03:35:20 PM
The suspense is killing me!
Pages: 1 ... 16 17 [18] 19 20 ... 57
Theme orange-lt created by panic