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822
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Player / General / Re: Where do people go?
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on: August 19, 2012, 04:45:39 AM
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I've been lurking for a few years before joining. Basically, Triplefox hits the nail on the head as to why I ignore the general section.
I feel burned out with discussion forums anyway - it's usually a shouting match. I mostly just stick to the devlogs, because the discussion there has more focus (the game being developed, a gameplay mechanism being discussed) and therefore less noise. Those subjects also are inherently better fit to the reflective type of discussions that message boards encourage.
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832
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Developer / Design / Re: Mid-game genre shift
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on: August 18, 2012, 01:24:41 AM
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Another example similar to the ones in the first post: GB Zelda games, which have side-scrolling sections as well as the top-down ones. I think it adds a lot of variety, and all your equipment still works, although maybe changed a bit due to the perspective. It's especially fun considering there's jumping in both sections (with the Roc's Feather). I think it works because it's more a perspective-shift (literally: from top-down to side-scrolling) than a genre shift.
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834
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Feedback / Finished / Re: Two Brothers (AckkStudios) (Featuring proper trailer)
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on: August 18, 2012, 01:16:44 AM
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I can answer this one. The games score is very much true to the sound of gameboy, but as the game goes on and gets more colorful, the soundtrack expands to offer a greater pallet than just the basic synth sounds. The trailer doesn't really reflect that. Might be a good idea to hint at that progression though...
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839
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Feedback / DevLogs / Re: Movable Forest - a perspective based puzzle game
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on: August 17, 2012, 12:11:59 PM
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You know what, I think this should be like, the Tarkovsky of games.
You know how his movies are always incredibly slow with "nothing" happening most of the time, but at the same time are like (if not literally) a river full of symbolic imagery in which you gently float around and don't mind passing time?
Watching Stalker is four hours you spend without being bored a single moment.
Please, please keep the large, open, empty feel you have now, with "gameplay" elements sparsely distributed in a huge digital forest and the real meat and potatoes of the game experience being mostly just strolling around and enjoying the atmosphere.
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