Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:37:16 PM
  Show Posts
Pages: 1 ... 40 41 [42] 43 44 ... 57
821  Feedback / DevLogs / Re: Monster Commander - Tactical RPG on: August 19, 2012, 04:50:35 AM
Maybe you can pre-program some small patterns, basically precomputing the AI's tactics?
822  Player / General / Re: Where do people go? on: August 19, 2012, 04:45:39 AM
I've been lurking for a few years before joining. Basically, Triplefox hits the nail on the head as to why I ignore the general section.

I feel burned out with discussion forums anyway - it's usually a shouting match. I mostly just stick to the devlogs, because the discussion there has more focus (the game being developed, a gameplay mechanism being discussed) and therefore less noise. Those subjects also are inherently better fit to the reflective type of discussions that message boards encourage.
823  Feedback / Finished / Re: Sidius Nova -- Action/Strategy on Mobile (currently iOS) on: August 19, 2012, 04:41:24 AM
This looks very neat. I like the building aspect of 4x more than the combat, but I'm going to keep an eye on it anyway.
824  Feedback / Finished / Re: Meteor Storm Escape on: August 18, 2012, 01:25:48 PM
Sorry, it's just taht thanks to that video I can not not read that typo without hearing that dudes voice Durr...?
825  Developer / Design / Re: Mid-game genre shift on: August 18, 2012, 12:08:05 PM
Fuck, I used to have that game... what happened to it? It was fucking awesome!
826  Feedback / DevLogs / Re: Pivot - Zelda meets Super Mario Galaxy meets Minecraft? on: August 18, 2012, 12:07:28 PM
It's a "philosophical webcomic" with good bits covered in layers of pretentiousness.
827  Feedback / Playtesting / Re: adventure rpg "Cohorts of Kargonar" on: August 18, 2012, 11:41:56 AM
It looks nice, but is a bit sluggish on my netbook. Also, I need to downscale it to see everything - it would be nice if I could just scroll up and down and keep everything zoomed in.
828  Feedback / Finished / Re: Meteor Storm Escape on: August 18, 2012, 11:23:52 AM
This is slightly problematic beacause the landscape and mountains are procedurally generated they can be static-batched.

beacause
beacause
beacause
Dot Dot Dot
829  Feedback / DevLogs / Re: Pivot - Zelda meets Super Mario Galaxy meets Minecraft? on: August 18, 2012, 11:21:55 AM
The gravity thing reminds me of Unicorn Jelly... Gomez
Why oh why did you remind me of Unicorn Jelly?
830  Feedback / DevLogs / Re: Legend of the Knightwasher on: August 18, 2012, 06:45:44 AM
http://tubedubber.com/#6B3EzgDYx2c:MK6TXMsvgQg:0:100:0:0:1
831  Feedback / DevLogs / Re: Banshee Engine & Titan on: August 18, 2012, 01:32:25 AM
- fully customizable scheme (character set + palette). scripts will be able to arbitrarily change which scheme is being used, so there's a lot of leeway to be had here with graphics.
So basically, this could be ported to your engine?
832  Developer / Design / Re: Mid-game genre shift on: August 18, 2012, 01:24:41 AM
Another example similar to the ones in the first post: GB Zelda games, which have side-scrolling sections as well as the top-down ones. I think it adds a lot of variety, and all your equipment still works, although maybe changed a bit due to the perspective.
It's especially fun considering there's jumping in both sections (with the Roc's Feather). I think it works because it's more a perspective-shift (literally: from top-down to side-scrolling) than a genre shift.
833  Feedback / DevLogs / Re: Temple of Lunarius - Metroidvania on: August 18, 2012, 01:18:48 AM
Dose pixels... The Bitmap Brothers would be proud!
834  Feedback / Finished / Re: Two Brothers (AckkStudios) (Featuring proper trailer) on: August 18, 2012, 01:16:44 AM
I can answer this one. The games score is very much true to the sound of gameboy, but as the game goes on and gets more colorful, the soundtrack expands to offer a greater pallet than just the basic synth sounds. The trailer doesn't really reflect that.
Might be a good idea to hint at that progression though...
835  Feedback / DevLogs / Re: Legend of the Knightwasher on: August 18, 2012, 01:12:13 AM
 Shocked
836  Feedback / Finished / Re: Two Brothers (Created by AckkStudios) on: August 17, 2012, 12:26:52 PM
Wait... Roy.. Biv.. Huh? Facepalm

http://en.wikipedia.org/wiki/Roy_G._Biv

Also, what platforms are you supporting? Then I know if it's even worth bothering you for playtesting Tongue
837  Feedback / Finished / Re: SWØØØØRDS! [co-op action dungeon crawler] on: August 17, 2012, 12:17:22 PM
I love highly-detailed handdrawn/painted box art combined with minimalist graphics. So evocative...
838  Feedback / DevLogs / Re: Legend of the Knightwasher on: August 17, 2012, 12:15:31 PM
Say, just wondering... are these guys the enemy in this game?
839  Feedback / DevLogs / Re: Movable Forest - a perspective based puzzle game on: August 17, 2012, 12:11:59 PM
You know what, I think this should be like, the Tarkovsky of games.

You know how his movies are always incredibly slow with "nothing" happening most of the time, but at the same time are like (if not literally) a river full of symbolic imagery in which you gently float around and don't mind passing time?

Watching Stalker is four hours you spend without being bored a single moment.

Please, please keep the large, open, empty feel you have now, with "gameplay" elements sparsely distributed in a huge digital forest and the real meat and potatoes of the game experience being mostly just strolling around and enjoying the atmosphere.
840  Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!] on: August 17, 2012, 11:58:05 AM
Does it have Liero-like slingshot mechanics?
Pages: 1 ... 40 41 [42] 43 44 ... 57
Theme orange-lt created by panic