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1059486 Posts in 43083 Topics- by 35042 Members - Latest Member: Xshining

November 01, 2014, 12:59:52 AM
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21  Developer / Offering Paid Work / Fellow Tigsters! Music Needed on: January 03, 2012, 04:33:13 PM
I'm looking for a musician who has the confidence to compose epic music rivaling "two steps from hell" and "position music" et al. If this sound like you then pm me or post here or link me to some samples.  So long as you're less than 'atleast' $3000 per needle drop!! yikes!  smh Epileptic
22  Hidden / Unpaid Work / Fellow Tigsters! Music Needed on: January 03, 2012, 04:32:41 PM
I'm looking for a musician who has the confidence to compose epic music rivaling "two steps from hell" and "position music" et al. If this sound like you then pm me or post here or link me to some samples.
23  Developer / Creative / Re: Inspiration Thread on: December 30, 2011, 11:31:27 AM
Too few games are been designed/made under influence of cocaine and lsd.

I've found that copious amounts of avocado can simulate this effect.
copious avocado requires ample ventilation


The algebraic proof of Chuck Norris
24  Developer / Creative / Re: Inspiration Thread on: December 30, 2011, 08:11:00 AM
The only thing you need to be under the influence of is, maybe, a haiku poem.

But even that is too much.


I should iterate the main purpose of this thread. Do you have any inspirational type stuff.
90% of the time it wont mean a damn thing to anyone but you. But to the remaining 10% its the image they've been wiating for since the big bang. 

post it here. no descriptions or explanations required.   
25  Developer / Creative / Inspiration Thread on: December 30, 2011, 01:59:17 AM
When coffee wont do, when mushrooms and power ups leave a bad taste. Its best to go back to the source... and be reminded why we all chose this path.

I wont show the video first because it wont do it justice.

Instead check this link, and on the pull down menu select "Jungle Waterfall-Rain"
Then play this clip while watching


Heres a video I attempted, but between youtube ads and the player window ...the essence is lost... perhaps
[youtube]http://youtu.be/qfOKHuzn1Hs[/youtube]


Sorry if I seem rambling or incoherent, the ideal thing would have been a blank post and the instructions.



26  Developer / Technical / Re: The happy programmer room on: December 29, 2011, 11:44:05 AM
Exe access libraries from within its data section
27  Developer / Business / Pros and Cons of Pre Sale / Pre Orders on: December 29, 2011, 11:38:18 AM
I've heard some horror stories. But as an outline what are some of the 'actual' pros and cons of accepting pre orders from your customers/potential customers.

And what conditions should influence the decision to consider that path.
28  Developer / Business / Re: Legal Use of Visual Studio on: December 26, 2011, 10:51:53 PM
For some kind of a reason I think I read in VS express that it is not allowed for ceommercial use. Inside VS itself, either in the "news" screen or in the about.
However, I believe many people do sell applications made with express, and I believe no one will pursue you if you did sold your game made in VS express.
On the worst case, you can start off with VS express and if your game makes more than $1000 in sales you can be the pro version.
My guess is that no one will sue you for making a $1000 out of a game. Tongue

What you probably read was that it cant be used in a commercial setting with multiple users (your staff) using the same registration.  This is the vagueness I wanted to clear up.
29  Developer / Business / Re: Legal Use of Visual Studio on: December 26, 2011, 10:22:37 PM
Have you tried, like, reading the Visual Studio Express license?

That was the first thing I tried, I couldn't find it in the install directories, the web only contained sections or quotes and the wording was unclear (to me) what meant exactly what. So I had to pose the question directly, in non vague or conditional terms.
30  Developer / Business / Re: Legal Use of Visual Studio on: December 26, 2011, 05:59:39 PM
And I mean yes, you can use explicitly the Express version for anything commercial.

@Nix, your avatar



Is that an early model Dodge Ram? ... R&D

31  Developer / Business / Re: Worried about copyright? on: December 26, 2011, 02:00:50 PM
..if it gets to be altogether too similar in a great many ways..

Quote of the day
32  Developer / Business / Re: Indie Link Exchange on: December 26, 2011, 10:40:40 AM
Just add a footer at the bottom of the page saying "Our Friends"


seriously this is a stellar idea. I'd suggest filtering what sites you link to. for example if I'm putting a half-ass effort on a project and the website is disorganized. Then that one link could jeopardize the legitimacy of "all" other links to the casual browser. This also applies if their projects are blatantly silly or unappealing. eg: "arf scarf" or anything a big game company wouldn't promote.

Just some notes.
33  Developer / Business / Re: Legal Use of Visual Studio on: December 26, 2011, 10:25:34 AM
I code mainly with C and void pointers. so VSC++ is heaven on earth. I dont want to 'risk' upgrading to 2010. I've tried it on another computer and it slowed it to a crawl.

Check this out. That guy was an MVP but not really microsoft staff. But being an mvp he would know..


Bizpark looks like gold. I wonder how long it would take for a Canadian corporation..? Best thing is I see his post was recent.
34  Developer / Business / Legal Use of Visual Studio on: December 25, 2011, 10:13:33 PM
Is it legal to use Visual Studio Express to make and sell your program.

I hear some folks talking about "Standard" edition (vs express) but I'm thinking its because they want 'perks'.

In the first paragraph of this Wikipedia link it states:

"The idea of Express editions is to provide streamlined, easy-to-use and easy-to-learn IDEs for users other than professional software developers, such as hobbyists and students."

So would a person who wanted to sell their software automatically fall into the  "professional developer" category? or would programming in your spare time qualify you as a "hobbyist".

The license should be under $1000 so its not the end of the world. but I want to know what exactly is necessary and if for example you can purchase the license after production. Or if you even need to. and from where?
35  Player / Games / Re: RTS vs TBS on: October 05, 2011, 07:41:17 AM
...RTT has been a somewhat overlooked genre, often mistaken for RTS, ...

But isnt RTT a subset of RTS. for example in an 'RTS' I could build units then go to the feild as though it where RTT. But in an 'RTT' I couldn't possibly build buildings, econ or whatever else RTT apparantly lacks.
I think they're just labels, but we should be carefull what they mean. I'd say RTS and TBS are the two major sets. I'd say its real time, if it 'can' be real time.
36  Player / Games / Re: RTS vs TBS on: October 04, 2011, 04:16:58 PM
Quote
so essentially theres no game being played at that time, even if players are able to issue orders.
This makes no sense to me. Issuing orders IS playing the game. Are you seriously trying to argue that something like Frozen Synapse is an RTS?
maybe you're right. but I think the definitions of genres come from the games' "Running State".
nevertheless its like you said 'step based' but I think PBS sounds better Noir
37  Player / Games / Re: RTS vs TBS on: October 04, 2011, 03:35:46 PM
the point is that pausable realtime is NOT realtime.

He's right, it is actually realtime. because once paused. its paused for all combatants, all players, so essentially theres no game being played at that time, even if players are able to issue orders. It could be called though "Paused Base" but it would be tough to promote that genre.

More votes from readers please, if you're familiar with either.
38  Player / Games / RTS vs TBS on: October 04, 2011, 09:57:48 AM
Purely subjective and personal. But please cite some reasons, if possible.
39  Developer / Art / Re: Call for "Mug Shot" Art on: September 11, 2011, 09:08:54 PM
I see how none of these random mug shots are white. and also predominantly blue haired people
40  Developer / Creative / Re: What percent % of each day is spent working on "your project(s)" on: September 10, 2011, 12:22:40 AM
On the average day, I spend about 70% of my non-eating/sleeping time on my academic work, maybe 20% on my game and devblog (shameless plug) and the remaining 10% on other general leisure stuff. I mean, I count programming as leisure time, but still.

And most of that time is programming, and relatively little of it writing. Of course, nearer the initial release, more of it will go towards word-spreading, but I'm programming a fair bit each day. Probably two or three hours, on average. Of course, I'm not yet into the major workload of my course, so maybe that'll have to decrease as time goes by, but we'll see...

whats the meaning of Ultima Ratio Regum" in latin. Is there a build?
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