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891271 Posts in 33535 Topics- by 24775 Members - Latest Member: PestoForce

June 19, 2013, 11:05:26 AM
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1  Community / Versus / Re: A new challenger appears on: March 01, 2011, 09:17:25 AM
This looks really good. Can you tell us more about gameplay? Is it a standard round based team shooter?

no.

much slower, more about the experience of the jungle and less about killing, hopefully. a low-poly apocalypse now? i don't know.
2  Developer / Creative / Re: So what are you working on? on: February 28, 2011, 04:56:51 PM
http://www.youtube.com/watch?v=YML3SP5cHKQ
3  Community / Versus / Re: A new challenger appears on: February 28, 2011, 04:53:22 PM

here is a preview:

http://www.youtube.com/watch?v=YML3SP5cHKQ
4  Community / Versus / Re: A new challenger appears on: February 28, 2011, 10:30:07 AM
hi, so, naturally, i didn't make it, but i got a lot of the basic gameplay going.

i will update this thread or make a new one when i put out a build you guys can play.
5  Developer / Creative / Re: So what are you working on? on: February 24, 2011, 11:53:04 AM
6  Developer / Technical / Re: C/C++ Dynamic Class Instances? on: February 24, 2011, 11:51:54 AM
there is a sensible argument that exists that dynamic allocation of things like bullets is a silly thing because if your game has a maximum amount of "bullets" it can display on the screen at the same time, you should just allocate that amount from the get go. in fact, many console developers use do this kind of thing.
7  Community / Versus / Re: A new challenger appears on: February 23, 2011, 08:10:36 AM
thank you guys. i don't know if i'll finish in time, but whatever i'll have, i'll release and we can go from there.

goshki: it's not unity, it's something better

jasper: the color is completely un-adjusted. i'm going to play around with color once i have the basics down.

flops: not as much as i would have liked. 3-4 days total?
8  Community / Versus / Re: A new challenger appears on: February 23, 2011, 01:15:13 AM
comegivemeahug

9  Community / Versus / Re: A new challenger appears on: February 22, 2011, 11:48:43 PM
babies?

10  Community / Versus / Re: A new challenger appears on: February 22, 2011, 11:22:50 PM
running a bit behind due to life taking over.
but here is progress:


11  Community / Versus / Re: A new challenger appears on: February 08, 2011, 09:59:19 PM
got basic networking code working. will model some proper assets and show it off hopefully tomorrow.

started on some tips for the loading screens.


12  Community / Versus / Re: A new challenger appears on: February 08, 2011, 02:49:10 PM
thank you!

while i work on code and some additional graphics, i will update you on gameplay.
it will be multiplayer cannon fodder meets metal gear and battlefield.
sort of.

demo this weekend!
13  Developer / Creative / Re: So what are you working on? on: February 07, 2011, 03:17:30 PM
hello.
working on my competition entry.

14  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: February 07, 2011, 02:59:35 PM
hello.
working on my competition entry.



oops. posted to the wrong thread.
i guess this is going to be a game then.
15  Community / Versus / Re: A new challenger appears on: February 06, 2011, 10:21:00 PM
hello.
thank you!
i am working on the level editor while i work on the network code.
making it integrate nicely into the game itself so that anyone can make levels.



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