there is a sensible argument that exists that dynamic allocation of things like bullets is a silly thing because if your game has a maximum amount of "bullets" it can display on the screen at the same time, you should just allocate that amount from the get go. in fact, many console developers use do this kind of thing.
while i work on code and some additional graphics, i will update you on gameplay. it will be multiplayer cannon fodder meets metal gear and battlefield. sort of.
hello. thank you! i am working on the level editor while i work on the network code. making it integrate nicely into the game itself so that anyone can make levels.