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1076018 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 01:42:27 AM
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361  Developer / Design / Re: Design decisions of a randomly generated fighting game on: March 26, 2012, 12:31:22 PM
I have imagined a beat 'em up like that, only to let the player choose what abilities and moveset can do his character. In that case, i have only think in a way to evade the overpowered characters: making all the moves with a "compatibility system".

You will do the moveset with some characteristics in it, right? So why not to use that data to limit the random system in the moveset selection? An example is like to not let the character to have to much powerful moves with them, or at least with "penalty" to use them.

And could be useful to your infinite and unfair combo. Choosing the compatible moves could saves some problems with it. I like the "Combo escape possibilities" and "Bursts" ideas thought. Like a "rapid recovery move" like BlazBlue or "Combo Breaker" from Killer Instinct. Of course, those moves must be in all the characters.

I hope is useful to you. Success with your game! Beer!
362  Developer / Tutorials / Re: a good beginner game engine/maker for TBS games on: March 26, 2012, 01:13:46 AM
You can check in the Yoyo Games Forums if there are some TBS tutorials or checking the games posted there. Maybe you can find what you are looking for.

That forum is right here.
363  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 26, 2012, 12:57:05 AM

Yeah, i like it too. But the part i like the most is when the red masked one appeared.
364  Player / General / Re: Desktop screenies! on: March 26, 2012, 12:27:40 AM
365  Developer / Art / Re: Teeny 25x25 Pixel Comps on: March 25, 2012, 11:52:40 PM
366  Developer / Workshop / Re: Improving my art on: March 25, 2012, 11:13:42 PM
New pixel art. I was inspired by the "S" word and thinking in "No Face" from the anime movie "Sen to Chihiro no Kamikakushi" and "Arakune" from "BlazBlue" saga.

This time i have tried to apply what @subliminal said to me, so please check it.



Be the judges. Thanks.
367  Developer / Workshop / Re: Improving my art on: March 25, 2012, 12:49:13 AM
So that's means that my problem with the palette is because there's no enough contrast between colors...hmmm... Noir

You are right. It's difficult and tedious to distinguish the details in the sprites. I will keep the advice you gave me. Thanks Smiley
368  Developer / Workshop / Re: Improving my art on: March 24, 2012, 10:28:34 PM
Today i wanted to do a weapon, so i made one. This time i put the palette with them.



Until now i made 3 sprites, one a day, and i found some problems in all of them:

  • I have problem with the palette, when i have to choose the number and contrast between them. Did you choose them before you make the sprite or when you need more colors in it?
  • Yesterday and today i tried to give them some motion, like they are in move (not an animation btw), but i couldn't do it after some tries. Can anyone give me some advice or guide in it?

I need some help to improve these areas. And i know that i have to keep practicing to get better. "The practice makes the master" said the sentence.

Be the jugdes. Thanks.
369  Developer / Art / Re: TIGer Paint on: March 24, 2012, 07:42:00 PM
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This will hurt.
370  Developer / Art / Re: Art on: March 24, 2012, 07:02:23 PM
Some chimera



Looks difficult to me. Could take me days too. Good job there. I like it Hand Thumbs Up Left Wink
371  Developer / Art / Re: show us some of your pixel work on: March 24, 2012, 06:59:05 PM

The main character for my game. Hows she look?

Is she smiling? Because i swear i see a "Kolynos smile" in her face. But it's very, very difficult to see...

Her clothes needs some shadows, especially in her shoulders...except that "scarf" she have there is actually the shadow.....and the hair...well, for me, i would put her some details in there...

Apart from that, i think it's ok.
372  Player / General / Re: Something you JUST did thread on: March 24, 2012, 12:51:55 AM
Doing some pixel art practice Hand Pencil Gomez

Already posted what i did today.
373  Developer / Art / Re: Ashkin v Kramlack (The Fight of the Century) on: March 24, 2012, 12:40:52 AM
374  Developer / Art / Re: Art on: March 24, 2012, 12:35:20 AM
@Hawt Koffee, you don't have any idea how much i like your art. It's amazing!
375  Developer / Workshop / Re: Improving my art on: March 24, 2012, 12:16:57 AM
Ok, here i am again. This is another sprite i made recently thinking in a big car. But it's too small to see the details. So now i will post 2 images at the same time. One in his original size and the other one with 400% zoom.



Be the judges. Thanks.
376  Player / General / Re: ⓉⒽⒺ ⓁⒺⒼⓄ ⓉⒽⓇⒺⒶⒹ on: March 23, 2012, 11:52:31 AM
FOLKS!

http://www.kickstarter.com/projects/JoshuaACNewman/mobile-frame-zero-rapid-attack Mobile frame zero is a minature mech game in which you build the mechs from legos. Currently funding on kickstarter. Check it out, these mechs are RADDD.

Wow, so amazing! It's like mini mechas Kiss

I want LEGO to build mechas Wink
377  Developer / Workshop / Improving my art on: March 23, 2012, 02:28:57 AM
It has passed 2 months since my last sprite was made (it was in Game Jam, very simple sprites for animation. I will post it later in here...) and more (i don't remember when...) since i post my "purple egg" in TIGSource. And the needs to get better in everything keeps getting stronger. But a creature named "Laziness" was blocking my path.

So today, i take my shotgun, create a revolution and blow off his head to get rid of that. Now, here i am. Creating my thread about "improvising my art", to post everyday all the "Art" i will make, hoping that all of you make some critics about it (like some kind of duty until it transforms into an habit, before that bastard get resurrected again).

Good or bad, i will read all of them, taking advices to be a better artist in pixel art and in drawing...yes, not only pixel. Even drawing will get related. That's why i call this topic "Art" Tongue

Anyway, too much typing. Let's get started. I make this sprite today, after i make some doodles and getting inspired by a oval and a stick together (lol, right now i imaged a lollipop. Lollipop lollipop lula le lollipop hahaha Cheesy). And after some checks i finish it.



I'm waiting for your comments. Thanks.

Oh! Btw, i use GIMP. Why? It's free Hand Money Left
378  Player / General / Re: All Purpose Animu Discussion on: March 23, 2012, 01:19:19 AM
Sorry, i must put it. A mix between 2 popular animes. You know them both Tongue



EDIT: And sorry for the continuous post...
379  Player / General / Re: All Purpose Animu Discussion on: March 23, 2012, 01:10:19 AM
rdein what is this anime i must know
Google Image Search says it's Kung Fu Cooking Girls.

Cool Kiss Kiss
380  Developer / Creative / Re: Working outdoors...anyone do it? (You know, with the sun and all?) on: March 22, 2012, 08:46:58 PM
It could be a nice experience, with the fresh breeze and the sun hitting in my face. But here, where i am right now, i'm not gonna do it never. I will get stolen Cry

Only if i'm on a house's backyard i can do it...and my battery be replaced Cheesy
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