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1076018 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 01:41:21 AM
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Pages: 1 ... 24 25 [26] 27 28 ... 41
501  Community / Townhall / Re: Sky Island (Neutronized) on: December 05, 2011, 03:18:00 PM
I don't know why everybody keep discussing about Fez and Sky Island. Fez is just a game very polished with a unique gameplay mechanics and lovely graphics. The costumers (or gamers/players) don't care how much time was developed. When released, if is fun, they'll play it. If don't, well...that another story. That's all.

And i am sure that in the future, after Fez is released and if is successful, a lot of "clones" will try to take the market with similar or even better mechanics. Need examples? A lot of them:

  • Wolfenstein 3D and DOOM - Heretic, Rise of the Triad, Dark Forces, Duke Nukem 3D, etc...
  • Super Mario Bros - Bubble Bobble, Adventure Island, Gremlins, Sonic The Hedgehog, etc...
  • Space Invaders - Galaxian, Robotron 2084, Defender, Xevious, etc...
  • Dune II: The Building of a Dynasty - Warcraft, Command & Conquer, Age of Empires, Starcraft, etc...
  • And more...

And Sky Island is one of them. A "first clone one" released before the "original one". Even if Fez could be superior (i can't affirm it because i didn't play it. And is not released yet), Sky Island have some similar gameplay mechanics and is enjoyable to some extend. An acceptable "Fez clone" and one of the first...hmmm...let's call it 2/3D Platform Games.
502  Developer / Art / Re: Preferred pixel art border style? on: December 05, 2011, 01:27:49 PM
I prefer C because looks pretty, but a great shading technique is needed and must to keep differences with the backgrounds. B isn't bad either, but only if is big enough.

But thinking again, a mix between B and C could be awesome (in some sprites with B and in others with C).
503  Developer / Art / Re: Favorite shmup ship designs on: December 04, 2011, 11:59:37 PM
Nothing comes to mind. Probably the most memorable would be the carrot ship from Tyrian, though.

With a Banana Cannon implemented Cheesy

And don't forget about Silver Hawk from Darius series:

504  Developer / Art / Re: Art on: December 04, 2011, 11:29:28 PM


WHY DID THIS TAKE ME SO LONG.

Because it's kawaii!!! Nice draw Hand Thumbs Up Left Wink



Both took me the same amount of time (mb the new one a little less). I drew the left one at the very beginning of my drawing learning process, it was actually my first artwork on my way to become pro :D


It's your turn now, GO  Screamy

edit: you know what? fuck you all, I'll ignore you too!

Clearly you have improved. In anatomy, style and message transmission.

The old one say to me: "Hmmmmmm......" (only keeps watching you...)
And the new one: "I'll fuck you up" (Scary Screamy)
505  Player / General / Re: TIGSource Steam Group Invites (Post a LINK to your Steam ID Page!) on: December 04, 2011, 08:40:01 PM
Shackhal. Wink
506  Player / General / Re: What are you listening to at the moment? on: December 04, 2011, 07:35:46 PM
Standoff(2008) by Big Giant Circles
Contingency OST
507  Player / General / Re: Something you JUST did thread on: December 04, 2011, 07:13:49 PM
I just run to the kitchen before my food get burned...glad it doesn't.
508  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 03, 2011, 08:49:50 PM

nothing much
more of a concept than mockup

And the concept have an awesome impact Hand Thumbs Up Left Smiley
509  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: December 02, 2011, 10:22:07 AM
The Journeyman (i like that one)

That word means apprentice, not man-who-journeys. Just FYI.

You are right Tongue

Today we learned something new: don't trust what say Google Translate Cheesy

@Ashkin Better change the Game Name....the people could guess wrong...sorry...Hmmm another name...Ok.

Man's Voyage...did you like it?
510  Developer / Art / Re: TIGer Paint on: December 01, 2011, 04:47:08 PM
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I don't know what's this...Hmmm!! No. I don't want to say it. Maybe i'm wrong...

...No. I'm sure i'm wrong...
511  Developer / Art / Re: show us some of your pixel work on: December 01, 2011, 04:42:53 PM
Instead of working on my projects, today I made a boy band: "The Smooches"



Looks nice, but, am I the only one that reed "cod4" instead of "cody"?   Concerned

You are right. It reads Call Of Duty 4 Cheesy


Bluh, title screen. I'm bad at large pieces like this. Probably still a W.I.P., needs more details.

Looks nice!! And the name fits perfectly in the screen Hand Thumbs Up Left Cheesy
512  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 01, 2011, 04:25:28 PM
Concerned

so all those mockups... won't be games?

If is not like a face-change Mario game, then no Sad
513  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: December 01, 2011, 03:29:53 PM
A post-apocalyptic game about being the last man on earth, traveling to find some sign of civilization or refuge.
I was thinking "Traildust", for some reason. Sounds like a steakhouse or something. Better ideas?

The Lone Wanderer (Bethesda could make another trial with this one)
The Lone Traveler
The Journeyman (i like that one)
Searching Mankind
Mankind is Lost

I hope it was useful.

Lone Wanderer/ Traveler seems a little cliche, but I like The Journeyman. Maybe just Journeyman could work?

Depend if you wants something more 'legendary' ("The Journeyman") or simple ("Journeyman")...
514  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: December 01, 2011, 08:01:16 AM
A post-apocalyptic game about being the last man on earth, traveling to find some sign of civilization or refuge.
I was thinking "Traildust", for some reason. Sounds like a steakhouse or something. Better ideas?

The Lone Wanderer (Bethesda could make another trial with this one)
The Lone Traveler
The Journeyman (i like that one)
Searching Mankind
Mankind is Lost

I hope it was useful.
515  Player / General / Re: Girls only want boyfriends who have great skills on: November 30, 2011, 10:08:18 PM
I can make the girls smile with my smile Well, hello there!

...but it not enough Sad
516  Developer / Design / Re: Pitch your game topic on: November 30, 2011, 08:41:58 PM
You are a professional mine-worker who goes on a journey inside an abandoned, ancient and mysterious mine to rescue her daughter from the lord of this unknown terrain.

And his only weapon: a pickaxe.
517  Developer / Art / Re: show us some of your pixel work on: November 30, 2011, 07:47:46 PM


To me it looks nice, except the green part...
518  Developer / Creative / Re: So what are you working on? on: November 30, 2011, 05:53:33 PM
Hi,

I'm new to this forum and to game development (and pretty young too), I'm working on a FPS in BGE (Blender Game Engine) first my "real" project. Dont know much about moddeling or about logic brisc so now you can just move with WASD and mouse. Tried to do some weapon models (still don't understand how to make animations in-game). So here's screenshot, I'd love to hear critics and/or tutorials how to make stuff.


Now done:
1. Walking.
2. Turning around with mouse.
3. Running with [Shift].

To Do:
1. Fix a bug that when gun and character(model) colides, the playes goeas of map in solar speed.
2. Shooting.
3. AI.
4. More maps.
5. Gun swiching and ammo.
6. Menu and HUD.

I can't see any screenshots. My antivirus keeps blocking them Sad
519  Feedback / Playtesting / Re: Dangerous Dungeons! on: November 30, 2011, 04:21:42 PM
Your game is well done. Nice gameplay (aside, a better jumping will be nice), nice difficult curve (doesn't stress the player) and acceptable graphics. Just a more variable music could be nice.
520  Developer / Art / Re: Pixel Art Tutorial Series - Part 4: Color Contrast on: November 29, 2011, 11:38:03 PM
Nice tutorials there. And i hope you keep doing them. Hand Thumbs Up Left Wink
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