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1075743 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:19:53 PM
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541  Player / General / Re: Things that Suck on: November 24, 2011, 01:31:39 PM
I'm jealous of all the people in America who get to hang out with their family and stuff themselves. Sad

Me too. I'm jealous of their Thanksgiving Day.
542  Player / General / Re: Things that Rock on: November 23, 2011, 12:14:23 PM
I forgot my calculator in home Facepalm. But i feel so genius when i solved an exam where using a calculator is a must! Of course, the paper with the answers end like a mass of numbers and ink Tongue
543  Developer / Tutorials / Re: High Score Lists in Game Maker! on: November 21, 2011, 11:43:36 PM
you can create a variable that will stop the loop and place it in an IF statement

like

stop_loop = 0; // 1 - go on ; 0 - stop

I was thinking about that. And that variable must reset when the high-score list need to be update.
544  Developer / Tutorials / Re: High Score Lists in Game Maker! on: November 21, 2011, 09:41:16 PM
That's was a good opportunity to post a tutorial Cheesy

I only have a question. The code when the high score is updated (the second one), in what kind of event we need to put it? Because a step event will create a loop and all the positions will be overwritten by the new highscore...
545  Player / General / Re: Things that Suck on: November 21, 2011, 11:02:01 AM
2 exams in the same day...
546  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: November 20, 2011, 09:42:56 PM
@TNERB: Did i see warriors with a sword-gun, a fire-proof shield and a jetpack?! That looks awesome!! I have to say that i would like to see it in a game Kiss
547  Developer / Art / Re: show us some of your pixel work on: November 20, 2011, 09:32:21 PM
I painted this first and then pixelled over. It's a test for my planned method of making cutscene art for Trixie Treasure.



That looks nice!! Hand Thumbs Up Left Smiley
548  Player / Games / Re: Videogame Contact Info on: November 20, 2011, 08:59:56 PM
Steam: SHaCKHaL
549  Player / General / Re: I've Changed My Avatar. on: November 20, 2011, 08:21:15 PM
550  Feedback / Playtesting / Re: Balls Can Hurt You on: November 20, 2011, 12:58:03 AM
Oops, typo! Yeah, changing the check from 0 to A will fix your problems. Sorry about that. Tongue

Don't worry. Like i said, that help me to understand the code. So thanks for the fast teaching Wink

By the way, i update the game with highscore. The link is in the first post. Enjoy Smiley
551  Feedback / Playtesting / Re: Balls Can Hurt You on: November 19, 2011, 11:26:39 PM
Thanks @John Sandoval for the code. I didn't know how to use a external file in the code and about data structure, but thanks to you i learn it (after reading the Game Maker Help just to understand the code you put it Cheesy)

But after i read your code, i found an error. Is that part:
Code:
//sets up a while loop that checks the value of the current score with every single one of the high scores.
a=0 //the current ranking of the score being checked. it starts at 0 because data grid numbering starts at 0

while a<5 //while a<the number of items in the data grid
    {
    if game_score>ds_grid_get(score_grid,0,a)//if the score is higher than this number
        {
        b=4
        //this code slides down all the values of the high scores. so if your score is
        //the new highest score, score 5 is set to score 4, score 4 is set to score 3, etc.
        while b>=0
            {
            ds_grid_set(score_grid,0,b,ds_grid_get(score_grid,0,b-1))   
            b-=1
            if b=0
                break;//if you've run through all the numbers, QUIT
            }
        ds_grid_set(score_grid,0,a,game_score)
        break;//if you've set the new score, QUIT
        }
    a+=1
    }

In that code say that when a high-score is surpassed, always will overwrite all the high-score list and after that, it will overwrite again the position deserved. For example:

Before the game the high-score list is:
  • 1. 45
  • 2. 35
  • 3. 25
  • 4. 15
  • 5. 5
And in the game we got a score of 30, so correspond the 3th place. But after the high-score update we got...:
  • 1. 45
  • 2. 45
  • 3. 30
  • 4. 25
  • 5. 15

So, i made some changes in the code (yeah, i learned it Tongue):

Code:
//sets up a while loop that checks the value of the current score with every single one of the high scores.
    a = 0;//the current ranking of the score being checked. it starts at 0 because data grid numbering starts at 0
   
    while (a < 5 && highScoreCheck == 0) //while a < the number of items in the data grid and the high-score list isn't updated
    //highScoreCheck is created in the Create Event
    {
        if (score > ds_grid_get(score_grid, 0, a))//if the score is higher than this number
        {
            b = 4;
            //this code slides down the values of the high scores. so if your new score is
            //one of the highest scores, score 5 is set to score 4, score 4 is set to score 3, etc.
            //until reach the place deserved.
            while (b > a)
            {
                ds_grid_set(score_grid, 0, b, ds_grid_get(score_grid, 0, b - 1));
                b -= 1;
            }
            ds_grid_set(score_grid, 0, a, score);
            highScoreCheck = 1;
        }
        else a += 1;
    }

And of course i organized it, for better reading. Now it runs nicely. But i only will put 1 high score on the list, because is single player.

Any way, i learn it to code it so thanks you Gentleman
552  Developer / Creative / Re: Crazy Japanese Game on: November 18, 2011, 10:21:33 PM
I saw a crazy japanese game called "Muscle March"
http://www.youtube.com/watch?v=U_s7iCOj9HU

I wonder if people will buy this kind of games? Will game developers feel risky for making crazy game like this and not afraid of their company image being tarnished? What's your opinion?

I got it on my wii, and its fekking awesome!

I was sure it was hilarious. So i'm right Hand Metal Left
553  Feedback / Playtesting / Balls Can Hurt You on: November 18, 2011, 08:41:10 PM

This is my first game. It's called Balls Can Hurt You and was made with Game Maker 8.1 after i purchased. Is about a guy who have to evade all the balls that keep bouncing all around a closed room. The more time evading them, the more score you can get. But one touch and you lose.

I would like to put a high-score list and a better physics in the game, but i didn't know how, so i'm leaving for now like that. And i appreciate all the feedback you can say. This way, i can get better and create more complex and awesome games.

Here is the download.

And thanks for playing it Smiley
554  Developer / Creative / Re: TIGsource Advent Calendar - Now Doubling Up! on: November 18, 2011, 11:56:55 AM
-On the 8th, ...

Hang on... Aren't I allowed to code on a different day and submit the game on the assigned day? I counted on using a few afternoons as 'one day' Hand Shake LeftCrazyHand Shake Right

What i know is to prepare your idea for the game before the chosen day and make all the development in that day.

I'm correct, right everybody?
555  Player / General / Re: All Purpose K-ON Thread (and also some other animus) on: November 18, 2011, 12:01:14 AM
Whenever someone mentions English dubs I can't help but think of Motivational Piccolo.

He's a especialist in that. No doubt of it.
556  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: November 17, 2011, 10:35:46 PM


FPSRussia is the greatest. He is the man all teenagers wish to become.

He is awesome. I'm already subscribed to his youtube channel.

"And as always, have a nice day" Gentleman
557  Developer / Art / Re: Worst Artists Of All Time on: November 17, 2011, 02:36:23 PM

Oh man, i feel bad abut "this guy" but...he need to work. And a lot!! Hand Pencil Tired
558  Developer / Creative / Re: TIGsource Advent Calendar - FULL, but taking reserves on: November 17, 2011, 02:29:15 PM
NO! Mock Anger

I've tried making games quickly before, and I always break the time limit, and it never ends up funny or original and mostly not even finished. I suck at it. Cry

Practice makes perfect?

I think practice make you faster and better, but not perfect. Anyway i'm practicing for now.
559  Developer / Art / Re: Art on: November 16, 2011, 09:33:41 PM
I like the second one Hand Thumbs Up Left Wink
560  Developer / Art / Re: show us some of your pixel work on: November 16, 2011, 09:18:26 PM


Mega Man SC!! (Steroids Charge)
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