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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:02:15 AM
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Pages: 1 ... 50 51 [52] 53 54 ... 68
1021  Developer / Art / Re: Badass art styles on: June 29, 2012, 12:22:19 AM
Cool as fuck.
1022  Developer / Art / Re: show us some of your pixel work on: June 22, 2012, 08:20:36 PM
That's awesome.
1023  Developer / Art / Re: show us some of your pixel work on: June 14, 2012, 02:52:19 PM
some ships (be sure to scroll right)




Delicious.
1024  Feedback / DevLogs / Re: Escalated Strange on: June 13, 2012, 05:44:58 PM
Puzzle time!

http://www.youtube.com/watch?v=CtWirGxV7Q8&t=0m17s
1025  Developer / Art / Re: 2D terrain lighting on: June 13, 2012, 05:16:52 PM
Does the character emit light?
1026  Developer / Writing / Re: Pixar Article: 22 Rules of Storytelling on: June 13, 2012, 05:14:57 PM
Quote
#10: Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it.

So relevant to so many things. I've failed at trying to explain this to people before, very eloquently put.
1027  Developer / Design / Re: "Health" is a mechanism that kind of needs to go. on: June 10, 2012, 05:02:22 PM
I had been calling the length of your scarf in Journey "health", my reasoning being that it is the resource that takes the hit when you are attacked. I liked that system a lot.

I do agree that health bars are boring, I'd like to see more and different systems of combat-related resource management. Games that work the two-bar health/stamina angle usually do it for me.

I also like games where ammo is the primary resource you need to manage to win, so probably shifting the focus away from health to other resources could be fun?
1028  Feedback / DevLogs / Re: moonman on: June 03, 2012, 09:39:46 PM
I like that.
1029  Community / Townhall / Re: SUPER BUSKER on: June 03, 2012, 09:20:48 PM
@Belimoth, the busking permit allows you to miss a cop for free.

Makes sense, but if I may:


Also, we got featured on IndieGames.com Smiley

http://indiegames.com/2012/06/browser_game_pick_super_busker.html

This is pretty much the best thing to happen to me ever.

Congrats!
1030  Feedback / DevLogs / Re: moonman on: June 03, 2012, 09:00:09 PM
Yeh, currently moonman can chop anywhere, but limiting the chopping radius is definitely in my TODO list. Wink

Are you going to limit the radius within which clicking on a block is effective? Or will you be limiting the actual distance that the mouse cursor can be from moonman?

The second would be less frustrating but maybe that won't work with the rest of your interfaces, idk.

100% in favor of more animations.
1031  Developer / Art / Re: show us some of your pixel work on: June 03, 2012, 11:20:52 AM
"I'm sick of memes" is a meme.
1032  Community / Townhall / Re: SUPER BUSKER on: June 02, 2012, 03:16:18 PM
What does the busking permit do?
1033  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 02, 2012, 02:56:11 PM
Only US Sad

Do proxies not work to get around that?
1034  Developer / Creative / Re: So what are you working on? on: June 02, 2012, 12:42:52 AM

I'm just doing the art.

That is intriguing, makes me think of something along the lines of 0x10c.
1035  Developer / Art / Re: show us some of your pixel work on: June 01, 2012, 10:39:37 PM




 Durr...?

Super cool. Makes me want to see a pixel version of this: http://www.newgrounds.com/portal/view/406218

Ozoh love the worlds you've created.

Ditto.
1036  Feedback / DevLogs / Re: Echo Squad [Working title] on: June 01, 2012, 02:28:28 PM
Hmm, not sure how to clearly distinguish teams without turning this into a race war.

Ideas: Colored arrows above the players' heads, colored outlines, tinted outfits, tinted bullets.

Forums, help me think of a solution that doesn't require poor Ozoh to make twice as many sprites.
1037  Feedback / DevLogs / Re: The Walled Garden on: June 01, 2012, 01:17:34 AM
Stationary texture, yesssss
1038  Feedback / Finished / Re: SWØØØØRDS! on: June 01, 2012, 01:00:29 AM
 Hand Metal Left No No NO Hand Knife Right
1039  Developer / Art / Re: show us some of your pixel work on: May 31, 2012, 01:54:52 PM
You are filthy pagers.

I would appreciate it if you guys could help me with a little something;


Could you guys help me by giving me some feedback and CnC on the sprites, so I can fix the mistakes? If possible, also point me towards a tutorial if neccesary. I want to improve the volume on Captain America's shield and make him overall look a little more.. stable. But I don't really know how to do that.

Thanks in advance.

(excuses if this isn't the topic dedicated to requesting or receiving feedback. Still need to get a little used to this forum's layout)

This is really cool, I especially like Iron Man's pose.
1040  Player / General / Re: Where You Live on: May 30, 2012, 09:09:41 PM
Pretty crazy how much NATO transformed the Loop, from what I heard.

It was pretty intense.

Chicago, IL


 Hand Thumbs Up Left Cool
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