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1026
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Developer / Writing / Re: Pixar Article: 22 Rules of Storytelling
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on: June 13, 2012, 05:14:57 PM
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#10: Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it. So relevant to so many things. I've failed at trying to explain this to people before, very eloquently put.
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1027
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Developer / Design / Re: "Health" is a mechanism that kind of needs to go.
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on: June 10, 2012, 05:02:22 PM
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I had been calling the length of your scarf in Journey "health", my reasoning being that it is the resource that takes the hit when you are attacked. I liked that system a lot.
I do agree that health bars are boring, I'd like to see more and different systems of combat-related resource management. Games that work the two-bar health/stamina angle usually do it for me.
I also like games where ammo is the primary resource you need to manage to win, so probably shifting the focus away from health to other resources could be fun?
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1029
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Community / Townhall / Re: SUPER BUSKER
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on: June 03, 2012, 09:20:48 PM
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@Belimoth, the busking permit allows you to miss a cop for free.
Makes sense, but if I may:  Congrats!
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1030
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Feedback / DevLogs / Re: moonman
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on: June 03, 2012, 09:00:09 PM
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Yeh, currently moonman can chop anywhere, but limiting the chopping radius is definitely in my TODO list.  Are you going to limit the radius within which clicking on a block is effective? Or will you be limiting the actual distance that the mouse cursor can be from moonman? The second would be less frustrating but maybe that won't work with the rest of your interfaces, idk. 100% in favor of more animations.
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1036
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Feedback / DevLogs / Re: Echo Squad [Working title]
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on: June 01, 2012, 02:28:28 PM
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Hmm, not sure how to clearly distinguish teams without turning this into a race war.
Ideas: Colored arrows above the players' heads, colored outlines, tinted outfits, tinted bullets.
Forums, help me think of a solution that doesn't require poor Ozoh to make twice as many sprites.
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1039
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Developer / Art / Re: show us some of your pixel work
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on: May 31, 2012, 01:54:52 PM
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You are filthy pagers. I would appreciate it if you guys could help me with a little something;  Could you guys help me by giving me some feedback and CnC on the sprites, so I can fix the mistakes? If possible, also point me towards a tutorial if neccesary. I want to improve the volume on Captain America's shield and make him overall look a little more.. stable. But I don't really know how to do that. Thanks in advance. (excuses if this isn't the topic dedicated to requesting or receiving feedback. Still need to get a little used to this forum's layout) This is really cool, I especially like Iron Man's pose.
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1040
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Player / General / Re: Where You Live
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on: May 30, 2012, 09:09:41 PM
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Pretty crazy how much NATO transformed the Loop, from what I heard.
It was pretty intense. Chicago, IL  
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