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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:02:10 AM
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Pages: 1 ... 51 52 [53] 54 55 ... 68
1041  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 30, 2012, 09:08:14 PM
 Kiss
1042  Developer / Art / Re: Badass art styles on: May 29, 2012, 04:56:33 PM
Gustave Moreau is pretty cool:

1043  Feedback / DevLogs / Re: WonderBros [now with videos!] on: May 24, 2012, 12:17:22 PM
Yes, I want to beat up rich zombies.
1044  Developer / Art / Re: show us some of your pixel work on: May 23, 2012, 09:58:43 PM
Special unlockable characters?
1045  Developer / Art / Re: show us some of your pixel work on: May 23, 2012, 02:47:18 PM
Robo-slippers!
1046  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 22, 2012, 12:31:25 PM
Hell yeah, I am going to make SO MANY Facebook games.
1047  Developer / Art / Re: Pixellation in games on: May 22, 2012, 12:29:55 PM
I might not be opposed to a super lo-fi game moving at a resolution smaller than the graphic's. I think the sprites would have to come to rest aligned with the grid though... not sure the best way to implement that... hmm...
1048  Player / General / Re: I'm in the news again! on: May 20, 2012, 03:03:50 PM
You are a pretty badass looking dude, I'm suprised they had the guts. Glad you survived.
1049  Developer / Art / Re: Pixellation in games on: May 20, 2012, 01:28:26 AM
Disgusting

The word 'sub-pixel' causes me to have chest pain. Seriously the worst.

?

subpixeling is a known/respected skill within the pixel art community

Shrug I wouldn't know, but if it's what I think it is than it is different than the kind of sub-pixels being discussed.
1050  Developer / Art / Re: Pixellation in games on: May 20, 2012, 01:16:11 AM
Disgusting

The word 'sub-pixel' causes me to have chest pain. Seriously the worst.

I use BlitzMax so to avoid these phenomena I use its SetVirtualResolution() function pretty religiously.
1051  Feedback / DevLogs / Re: moonman on: May 16, 2012, 09:00:24 PM
Pixel 30Pixel 30Pixel 30Pixel 30Pixel 30Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 30Pixel 30Pixel 30Pixel 30Pixel 30
Pixel 30Pixel 30Pixel 30Pixel 0FPixel 0FPixel 18Pixel 38Pixel 38Pixel 38Pixel 18Pixel 0FPixel 0FPixel 30Pixel 30Pixel 30
Pixel 30Pixel 30Pixel 0FPixel 18Pixel 0FPixel 0FPixel 18Pixel 18Pixel 18Pixel 0FPixel 0FPixel 18Pixel 0FPixel 30Pixel 30
Pixel 30Pixel 0FPixel 18Pixel 0FPixel 30Pixel 30Pixel 0FPixel 18Pixel 0FPixel 30Pixel 30Pixel 0FPixel 18Pixel 0FPixel 30
Pixel 30Pixel 0FPixel 38Pixel 0FPixel 30Pixel 06Pixel 30Pixel 0FPixel 30Pixel 06Pixel 30Pixel 0FPixel 38Pixel 0FPixel 30
Pixel 0FPixel 18Pixel 38Pixel 38Pixel 38Pixel 38Pixel 38Pixel 38Pixel 38Pixel 38Pixel 38Pixel 38Pixel 38Pixel 18Pixel 0F
Pixel 0FPixel 38Pixel 1APixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 1APixel 38Pixel 0F
Pixel 0FPixel 38Pixel 1APixel 0BPixel 08Pixel 00Pixel 30Pixel 30Pixel 30Pixel 00Pixel 08Pixel 0BPixel 1APixel 38Pixel 0F
Pixel 0FPixel 38Pixel 38Pixel 1APixel 0BPixel 08Pixel 08Pixel 08Pixel 08Pixel 08Pixel 0BPixel 1APixel 38Pixel 38Pixel 0F
Pixel 0FPixel 18Pixel 38Pixel 38Pixel 1APixel 0BPixel 0BPixel 08Pixel 0BPixel 08Pixel 1APixel 38Pixel 38Pixel 18Pixel 0F
Pixel 30Pixel 0FPixel 38Pixel 0BPixel 38Pixel 38Pixel 1APixel 0BPixel 1APixel 0BPixel 38Pixel 38Pixel 38Pixel 0FPixel 30
Pixel 30Pixel 0FPixel 18Pixel 1APixel 0BPixel 38Pixel 38Pixel 0BPixel 1APixel 0BPixel 38Pixel 38Pixel 18Pixel 0FPixel 30
Pixel 30Pixel 30Pixel 0FPixel 18Pixel 38Pixel 38Pixel 38Pixel 1APixel 38Pixel 0BPixel 38Pixel 18Pixel 0FPixel 30Pixel 30
Pixel 30Pixel 30Pixel 30Pixel 0FPixel 0FPixel 18Pixel 38Pixel 1APixel 38Pixel 1APixel 0FPixel 0FPixel 30Pixel 30Pixel 30
Pixel 30Pixel 30Pixel 30Pixel 30Pixel 30Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 30Pixel 30Pixel 30Pixel 30Pixel 30

Where is your precious moonman now?
1052  Feedback / DevLogs / Re: Cerberus on: May 16, 2012, 04:29:15 PM


I like the look of that.
1053  Developer / Art / Re: show us some of your pixel work on: May 16, 2012, 04:17:56 PM
Adorbs.
1054  Feedback / Finished / Re: Red Rogue on: May 16, 2012, 01:51:49 PM
Haven't played this in a while, now I am addicted Apoplectic

I am in awe of the amount of work you've put into it  Hand Clap Smiley

EDIT: I found a bug maybe? I started a new game after dying in the sewers, and my minimap was gone.
1055  Feedback / DevLogs / Re: moonman on: May 16, 2012, 01:41:30 PM
How many simulated universes must die for your selfish experiments   Hand Shake Left Cry Hand Shake Right
1056  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 16, 2012, 08:24:49 AM
I was feeling really depressed today so I thought I'd see if my old therapist still had his practice and would see me

Turns out he died last year from cancer

I don't

even

That is the saddest thing I have ever read.
1057  Developer / Art / Re: Badass art styles on: May 15, 2012, 07:22:02 PM
I don't spend nearly enough time looking at cool art so I love you all for making this thread  Kiss

I'm sure I'm not the only fan of Kay Nielsen here:





Also, it's not painting/drawing but I love the stuff Kris Kuksi makes:





EDIT: I also really like the art of John Dyer Baizley:

1058  Feedback / DevLogs / Re: moonman on: May 15, 2012, 06:31:50 PM
Architect mode is a great idea, as is the dual hotbars. I would even go so far as to say you could extend the maximum build distance a bit in this mode. A caveat would maybe be that you could only switch to Architect mode when there are no hostiles nearby.
1059  Developer / Design / Re: The Neverending Hybrid Game Design Game on: May 14, 2012, 03:50:58 PM
So it would be like open-world, cooperative Overlord?
1060  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 13, 2012, 07:54:49 PM
I'm not usually into monochrome, but that is a sexy tileset Kiss
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