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1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:37:03 PM
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Pages: 1 ... 15 16 [17] 18 19 ... 68
321  Feedback / DevLogs / Re: The Frankie and Monster king CUT THAT PROCRASTINATION SHIT OUT thread on: August 04, 2013, 01:57:52 AM
Show us your sprites.
322  Feedback / DevLogs / Re: CLOUDFACE | first playable build on: August 04, 2013, 01:56:53 AM
This game is off the chain.

I love the limb kinks, nice touch.
323  Feedback / DevLogs / Re: ? on: August 04, 2013, 01:50:22 AM
This game is about twisting spaghetti.
324  Feedback / DevLogs / Re: Screenshot Saturday on: August 02, 2013, 09:30:53 PM
Oh my.
325  Feedback / DevLogs / Re: Screenshot Saturday on: August 02, 2013, 09:26:49 PM
Sleeping gas AND chloroform?

EDIT:

I know exactly what the indie world needs, and it's another underground exploration game


   


A demo/technical test should be available during august
326  Feedback / DevLogs / Re: [Flame Badge] on: August 02, 2013, 09:07:34 PM
Coded in some more units, started working on triggers, and put the ▽○□△ symbols in the font.



The HUD is being drawn at a higher resolution so everything is readable, just a temporary solution.
327  Feedback / DevLogs / Re: The Collective - A Roguelike inspired Tactical RPG on: August 02, 2013, 08:55:47 PM
Two AI armies fighting on randomly generated battlefield. To my surprise I've still had no problems with the AI.

I'd like to see video of that.
328  Feedback / DevLogs / Re: [Flame Badge] on: August 02, 2013, 08:19:13 PM
Another mechanic that I didn't mention: some units don't regenerate points automatically, they have to do it manually with an action. So for example the Minotaur unit has a super attack that costs ○△ but the only way to regain that ○ is to use the Prepare action. This means he can only do his super attack every other turn, and he is vulnerable it the meantime.

This is a pretty similar idea to accessories, so I might try to consolidate the two concepts into one. Gonna do a pass on visual feedback for everything and see how it plays out.

My design strategy has been pretty TCG-ish; there are rules and what makes units unique is how they break the rules.
329  Developer / Art / Re: show us some of your pixel work on: August 01, 2013, 03:55:54 PM
Needs a manhole in the middle and/or storm drains on the side.
330  Developer / Technical / Re: Post if you just laughed at your code. on: August 01, 2013, 02:19:17 PM
 Kiss
331  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 31, 2013, 09:20:45 PM
http://themetalbox.com/index.php?page=merlin_1 man what a classic.
332  Developer / Business / Re: Most profitable platform for one man team? on: July 31, 2013, 07:57:20 PM
Cheesy Sorry you got paged Gimmy.
333  Developer / Business / Re: Most profitable platform for one man team? on: July 31, 2013, 05:05:27 PM
http://www.youtube.com/watch?v=qxzNddMkdf8
334  Feedback / Playtesting / Re: BLOCPK: BUG HUNTIN' on: July 31, 2013, 11:54:39 AM
I have been trying all of my life to carry more than one blockp at once, HOW DID YOU FIND THE SECRET
335  Feedback / Playtesting / Re: BLOCPK: BUG HUNTIN' on: July 31, 2013, 11:52:41 AM
More likely: You did it on the lower level and all the other blpocks tunneled out through the bottom.
336  Feedback / Playtesting / Re: BLOCPK: BUG HUNTIN' on: July 31, 2013, 11:44:48 AM
That's all the bugs.
337  Feedback / Playtesting / Re: BLOCPK: BUG HUNTIN' on: July 31, 2013, 11:34:23 AM
That part works fine, the blockp is getting pushed downward into the player because it suddenly found itself within the terrain geometry.

Sliding blopcks don't kill and can result in stuck players.


Not really a bug just an inconsistency.
338  Feedback / Playtesting / Re: BLOCPK: BUG HUNTIN' on: July 31, 2013, 11:25:53 AM
More tunneling, this one's good Cheesy
339  Feedback / Playtesting / Re: BLOCPK: BUG HUNTIN' on: July 31, 2013, 11:23:46 AM
Here's the tunneling I was talking about.
340  Feedback / Playtesting / Re: BLOCPK: BUG HUNTIN' on: July 31, 2013, 11:19:21 AM
No it's blue-guy only.

Okay just for fun, jumping on bplocks.
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