I've gotten accessories working sooner than expected so I'll explain how they work.
AccessoriesSome units spawn in with accessories that give them additional points. For example, the
Slave:
Slave ♘♘♘♘
HP/SP: ▽
MP/AP: □□□□△
CP:
Move: □
Attack: △
Accessory: Torch
+Torch
HP/SP: +○
MP/AP:
CP:
+Torch: △
+Throw Torch: ○△
The
Slave unit comes equipped with a
Torch accessory that grants him two additional moves, in addition to a bonus ○.
Accessories will grant either ▽ or ○, that destroy the accessory when spent.
Other points can be granted, but these don't result in the destruction of the accessory when they are spent.
So, for example, the
Slave can use the
Torch action as much as he likes, but when he uses
Throw Torch, the ○ is spent and both of those actions become inaccessible.
I'll be using accessories to represent special tools/weaponry, and also things like the mounts that cavalry use/some other stuff.
I've gone through a few different systems for this purpose, and this was the simplest I could think of.
Maybe it is too complex to be worthwhile?