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877575 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 19, 2013, 09:54:35 PM
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1  Community / Announcements / Re: Kickstarter: Rex Rocket! on: May 18, 2013, 11:42:24 PM
We just hit our first stretch goal!  Mac port is go!
2  Community / Announcements / Re: Kickstarter: Rex Rocket! on: May 12, 2013, 07:01:22 AM
Thanks for the support tigsourcers!  We're currently at 142% funding but we are still pushing hard to meet our stretch goals!   
3  Community / Announcements / Re: Kickstarter: Rex Rocket! on: May 04, 2013, 06:54:39 AM
Thanks agumaster!
4  Community / Announcements / Re: Kickstarter: Rex Rocket! on: May 01, 2013, 06:55:35 PM
Just hit the 75% mark!!
5  Community / Announcements / Re: Kickstarter: Rex Rocket! on: May 01, 2013, 06:18:29 AM
We are almost at 3/4 our funding goal!  I saw some backers came from TIGForums and I just wanted to say thanks to everyone who donated!
6  Community / Announcements / Re: Kickstarter: Rex Rocket! on: April 30, 2013, 11:42:39 AM
@mr_grant Thanks a ton for the support!  I can't even express how much the support means!   

@ThunderMare  Thank you!!
7  Community / Announcements / Re: Kickstarter: Rex Rocket! on: April 29, 2013, 03:26:14 PM
@mr_gant  I actually just added Linux today.  We discussed adding in support for it last night if we can make enough funds from XBLIG / PC /iOS /Mac Linux is definitely one of the targets we want to develop for. 

@r0ber7  Hah, I'm just a big fan of Legos :D  About 90% of the NPCs have yellow skin. 
8  Community / Announcements / Re: Kickstarter: Rex Rocket! on: April 29, 2013, 04:49:09 AM
Thanks grant!  If Rex Rocket has major success we'll definitely port it over to Linux!
9  Player / General / Re: Kickstart This Shit on: April 28, 2013, 07:49:15 PM

This one is mine.
http://www.kickstarter.com/projects/1441844041/rex-rocket
10  Community / Announcements / Kickstarter: Rex Rocket! on: April 28, 2013, 07:47:16 PM
http://www.kickstarter.com/projects/1441844041/rex-rocket

Launched a kickstarter a few days ago!

11  Community / Announcements / Re: The Obligatory Introduce Yourself Thread on: April 28, 2013, 07:23:45 PM
Hi all!

I'm an indie-game dev working out of Pittsburgh, PA!  I've been working on a game called Rex Rocket for the past 5months, and before that a game called Rex Rocket!

12  Developer / Art / Re: Recommended size for pixel art platformer sprite. on: September 04, 2012, 04:48:38 PM
I've been working on a megaman inspired platfommer on and off.  The main character is a 16x16.  He's in the mock ups below a couple places.


[img]http://robertmaherdesign.com/space200Large.png[img]

The game is intended to be viewed at 400% zoom but sometimes it'll zoom to 300 - 200% zoom level during some boss encounters.

13  Developer / Art / Re: Blossom Tales :: Blacksmith house Feedback on: September 04, 2012, 04:53:52 AM
14  Developer / Art / Re: Blossom Tales :: Blacksmith house Feedback on: August 21, 2012, 05:12:45 AM
15  Developer / Art / Re: Blossom Tales :: Animation & Art feedback on: August 06, 2012, 06:08:33 PM
Hand Money Right Hand Money Right Hand Money Right Hand Money Right Hand Money Right Hand Money Right Hand Money Right Hand Money Right

is this good?


Updated this link with a new shock / fall animation.

http://www.robertmaherdesign.com/lily3.swf
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