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Player / General / Re: Who's got synaesthesia?
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on: May 30, 2013, 02:39:22 AM
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I'm not a psychologist or brain guy or anything, but I think synaesthesia is more of a spectrum, rather than something you just have or don't have. I'm also pretty sure most people tend to associate colours with certain numbers, or certain sounds, or that kind of thing, where thinking of one makes you think of the other.
The kind of visual synaesthesia where you actually see certain images or colours in front of you when you hear sounds is probably much higher on the spectrum and much rarer.
Also, what Paul said.
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Player / Games / Re: Dark Souls and Dark Souls II
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on: May 04, 2013, 03:12:49 AM
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@Klaim Well, there are quite a lot of bad guys in Berserk, so I can't really say it was inspired by any one of them specifically, but Berserk tends to inspire everything I make in one way or another. Also, I'm at the part where they meet Schierke and Flora, so I was in the mood for something sylvan and woodsy.
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Player / Games / Re: Dark Souls and Dark Souls II
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on: May 03, 2013, 10:25:09 PM
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@Derek That would be pretty cool! @Gimym TILBERTActually I'm just readin the Hawk of the Millenium arc right now! So that's probably why @Ben_Hurr, AshkinWell, if From holds an armor design contest I'll definitely do that!
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Player / Games / Re: Dark Souls and Dark Souls II
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on: April 29, 2013, 08:08:08 AM
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@CA Sinner Are you mocking Liberty or Death?
@caiys Thanks! Ahh yeah, that's correct, you have to sign in to the app then click the link again.
Currently on page 10! I'm planning on making three designs (since that's the limit). I've already finished two...
Maybe I should do a TIGS design? What should it have on it?
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Developer / DevLogs / Re: The Bitter End
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on: April 25, 2013, 10:18:47 AM
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@CA SinnerThanks @RyanHah, yeah - I really like the way Kyle Pulver adds so much vitality to his games with simple squishes so I've been trying to emulate that. Just a quick note to say that I'm going to be finishing up some contract obligations over the next 3 or so weeks, so the game will be put on hold until then. After that, I'm going to be tackling version 0.2 with a vengeance. I have some cool stuff planned 
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Developer / DevLogs / Re: The Bitter End
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on: April 23, 2013, 05:50:26 AM
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@jOB=====D~ @RyanThanks!! Actually the squishy camera zooming was a bug  But I fixed it now so it's smooth. @OwenYeah sure - when I was zooming in and out, I had just sloppily estimated a scale factor that ended up with the aspect ratio warping. So I fixed it by getting rid of that, so it zooms smoothly without squishing now. Just looking it at now, in the gif it somehow looks like the view angle is shifting, but that is totally unintentional. In the actual game it was just a bug that made the tiles have gaps and looked disorienting.
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