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1075739 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 09:44:29 PM
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Pages: 1 ... 14 15 [16] 17 18 ... 63
301  Developer / Business / Re: Is your game on Greenlight ? You can get your game rejected. on: June 01, 2013, 07:35:37 PM
I hope they don't fully remove some type of vetting.

One of the things which makes Steam such an awesome platform to be published on it the fact that you WILL be seen. When Valve pick you game it will get a big ad, a user wide notification etc.

If it's open to everyone... I see that as simply making it not worth anything anymore

You don't see it, I'm pretty sure that: Valve will still be curating their store front as normal — it's just that anyone else will be able to set up a store as well. So some popular people like TotalBiscuit etc. will probably make a popular store and then they choose what games they want to sell through it (just like valve!).
302  Developer / Design / Re: Game Design Recommended Resources on: May 31, 2013, 03:49:51 AM
This has been posted elsewhere, lots of handy things to learn from a pro:

http://www.youtube.com/watch?v=QTM7TT7bOUk&feature=share&list=PL010D4EC849B9671D
303  Player / Games / Re: DotA 2 Thread on: May 30, 2013, 03:17:26 PM
So many fantastic changes, does anyone know how long it takes usually for these sort of changes to transfer from Dota 1 to Dota 2?
304  Player / Games / Re: Armikrog (successor to The Neverhood) kickstarter! on: May 30, 2013, 12:29:07 AM
Looks cool, I hope I can be as good at animating as they are one day.
305  Player / General / Re: Making indie friends on: May 29, 2013, 11:52:31 PM
What's with all the guests today? Are they posting as a guest, or did they make an account and delete it?
306  Player / Games / Re: DotA 2 Thread on: May 28, 2013, 07:16:39 PM
If you can't get 4 other people, it'd be better to do co-op bot matchmaking. People that play in that mode are usually fairly new as well (and usually more experienced people play the harder difficulty of bots).
307  Player / Games / Re: Ouya - New Game Console? on: May 28, 2013, 06:12:04 PM
Wouldn't the emulators be unusable when the latency for the controller is bad?
308  Feedback / DevLogs / Re: Rogue's Souls (NEW BUILD Apr 28) on: May 28, 2013, 12:18:52 AM
Those tiles are looking cool.
309  Player / Games / Re: There's a war game I'm still waiting to happen on: May 27, 2013, 10:14:45 PM
There's a couple of games doing a similar thing with Greek pottery styled graphics, notably Apotheon.
310  Player / General / Re: Kickstart This Shit on: May 25, 2013, 08:26:04 PM
He has a pretty cool name.
311  Player / Games / Re: Dark Souls and Dark Souls II on: May 25, 2013, 07:56:58 PM
Play offline, no clutter or spoilers everywhere!
312  Player / Games / Re: Microsoft XBox One Reveal on: May 25, 2013, 05:58:42 PM
lol
313  Feedback / Playtesting / Re: Get The Worms a bird, cat and worm game on: May 24, 2013, 04:48:31 AM
4shared site is confusing! Maybe try putting your game on something like http://dropcanvas.com/ so its easier to download :D
314  Player / General / Re: How many hours in a typical week do you work on a game on the average? on: May 23, 2013, 07:11:38 AM
Seems like about 20-30, I have Sundays off.
315  Feedback / DevLogs / Re: Kingdoms Rise - Multiplayer Sword Fighting on: May 22, 2013, 07:30:36 PM
Nice! Looking a lot better.
316  Player / Games / Re: Microsoft XBox One Reveal on: May 22, 2013, 03:49:04 AM
I couldn't watch their show but the Xbox Three controller looks like a nice improvement. I'm guessing that they won't separate controllers into wired and wireless this time, it'll just be wireless with a USB plug for wired? Since they'll want to keep it as the number One Windows controller.
317  Player / General / Re: The "Why the fuck is there 1700 guests viewing Minecraft" thread! on: May 18, 2013, 06:49:02 PM
Who is holypala?
318  Player / Games / Re: Dark Souls and Dark Souls II on: May 17, 2013, 12:05:44 AM
source: http://www.reddit.com/r/darksouls/comments/1egbqg/an_explanation_for_dark_souls_addictively_off/
319  Developer / Design / Re: 2D Characters: Sprite sheets or Rigging? on: May 16, 2013, 04:27:15 PM
Paper doll style is a lot quicker/easier, but proper hand drawn animation is far nicer if possible.
320  Feedback / DevLogs / Re: Saturated Dreamers on: May 16, 2013, 02:20:53 AM
Looking nice (aside from the text of course), will be cool to see it move around with the mouse.
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