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321
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Developer / Business / Re: Best service to sell direct?
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on: May 16, 2013, 01:09:04 AM
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I've never heard of gumroad before (and my internet isn't fast enough to load google atm), do you know if any other devs have used it before? Seems like a strange choice over bmt/fastspring.
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322
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Developer / Business / Re: Best service to sell direct?
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on: May 14, 2013, 03:30:14 PM
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I did email the Humble Store which would be my preferred option but I got some spool about them being in beta and that they'll take my name down when that changes.
Wow, that's weird. First time I've heard of them declining someone. I hope they accept my next game ):
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329
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Developer / Design / Re: Game Design Subreddit
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on: May 04, 2013, 02:47:06 AM
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I think a problem with discussing things on reddit is that, unlike the forum format, the posts will fade out after a day or two and you can't really talk about it anymore... Not to mention that people who critize games or mechanics which people love will get downvoted a lot (usually the most popular games are the worst designed as well, see MMOs etc.)
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330
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Player / General / Re: Myers-Briggs
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on: May 02, 2013, 10:39:49 PM
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That was great, thanks. I like how watching TV has no brain activity, but playing games can have heaps.
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331
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Player / Games / Re: fan made zelda games
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on: May 02, 2013, 01:03:24 AM
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He's saying that Legend of Princess is a Zelda fangame, and Paul is saying it doesn't play anything like a Zelda game.
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333
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Player / Games / Re: DotA 2 Thread
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on: April 30, 2013, 06:46:00 PM
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I don't think the devs mind as it's been reported ages ago, the pros use the custom radius thing too which could also be a "cheat" too, but it all makes it more comfortable to play.
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334
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Player / Games / Re: DotA 2 Thread
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on: April 30, 2013, 06:19:33 PM
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Finally found a way to get a little more vertical room, I use this in my autoexec.cfg: bind "O" "dota_camera_setpos 0 0 2000"   You have to edge scroll away from the center though. I dunno if there's values to change the 0,0 to the current camera position, because if you click map or snap camera back to hero then it will zoom in again.
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340
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Player / Games / Re: Monaco
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on: April 24, 2013, 07:59:35 PM
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It looks polished in some ways. But the unnatural perspective, weird colouring, and noisiness makes it hard to discern things easily for me. I also feel like my screen is too small for this game (27"), seems like it would be better on a larger TV.
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