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901
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Player / Games / Re: DotA 2 Thread
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on: March 11, 2012, 10:37:12 PM
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or just that ranking system that will be out on release
What do you mean by this? Doesn't it have a ranking for the match making system?
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902
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Developer / Design / Re: Traffix : Dull game design needs help
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on: March 10, 2012, 07:27:44 PM
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Sorry, I'm a hard one to please I'm sure many other people will enjoy it. I just don't think it's fun to simulate a traffic lights machine thing. While I don't think Canabalt is very well designed game, it is a more enjoyable thing to simulate: a person running for their life and taking wild jumps over the tops of buildings. Certainly more thrilling than the work of managing traffic!
Maybe I'd enjoy it more if it was more immserive, such as being a character in the middle of a single intersection and controlling the traffic with body language, and the risk of cars running over you!
I'm not that experienced with graphic design and not very good at articulating my feelings on graphics, so I shouldn't really comment further on them.
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903
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Developer / Design / Re: Traffx : Dull game design needs help
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on: March 10, 2012, 06:13:54 PM
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Doesn't seem like there's much you could do to make this more fun, I could only see the graphics being improved. It's basically like most casual games I've tried, where its just "busy work" of clicking on things all the time (with little thought required).
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910
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Player / General / Re: IGF Thread 2012
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on: March 07, 2012, 07:53:05 PM
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Thanks Paul, I'll do some practice!
Is this your child Paul?
Is this your game on the table?
Your sister has a brother.
You're late for the bus!
You're going to learn how to talk.
You're my only son.
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912
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Player / Games / Re: Halo 4
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on: March 07, 2012, 05:28:20 PM
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You can use a mouse and keyboard in this Halo, so aiming won't be an issue.
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913
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Feedback / DevLogs / Re: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling
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on: March 06, 2012, 07:38:53 PM
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Graphics definitely looking good, I hope it will be fun tactically too :D
I think the 3/4 perspective is definitely the best, it's the most immersive/appealing option as the characters fit into the world better.
Which platforms will you be putting this game on?
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916
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Player / Games / Re: Dear Esther
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on: March 03, 2012, 04:31:09 AM
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Looked pretty nice at times, the game was really boring though (doesn't help that theres random voices talking to you). It feels like an extended version of that graveyard game. Walk slowly and try and stay on the path! Pretty easy, but I died a few times: tried taking a shortcut down a cliff and walked into the water a couple of times  .
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917
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Player / Games / Re: Brogue
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on: February 29, 2012, 11:48:48 PM
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Yesterday I was also thinking about something like that. Pay real money to revive your character from "permadeath"!
This has already been done in arcades, you can pay to revive ("continue") and ruin the game.
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918
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Player / General / Re: IGF Thread 2012
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on: February 26, 2012, 09:53:49 PM
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Just means there's judges with bad taste, which shouldn't come as a surprise really.
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