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1075739 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 09:44:01 PM
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Pages: 1 ... 47 48 [49] 50 51 ... 63
961  Player / General / Re: IGF Thread 2012 on: January 11, 2012, 08:38:39 PM
Adblock 4 l1f3
962  Player / Games / Re: Skyward Sword on: January 11, 2012, 08:29:24 PM
The official Dinofarm review is out for this game!

http://www.dinofarmgames.com/?p=708
963  Developer / Design / Re: Graphics making games more fun. on: January 10, 2012, 09:55:15 PM
some games get by just fine without any real visuals (interactive fiction, roguelikes, tbs)

Yeah they can, but they're so much cooler when do have nice graphics.

For instance, Crawl Stone Soup would look tons more awesome if it had a graphical design like Diablo 3 or Dota 2.
964  Developer / Business / Re: Marketing Your Game on: January 07, 2012, 11:19:55 PM
omg drama!
965  Player / Games / Re: Mario Kart 7 on: December 31, 2011, 04:30:53 AM
What happened to the baby characters? Baby Peach is my favourite!
966  Player / General / Re: Web Browsers on: December 31, 2011, 12:46:43 AM
I've been using Firefox for a while mainly because I already have all my bookmarks in it and for the addon Foxreplace (so I can replace words or acronyms I don't like), but I like Chrome since it has better performance (especially with HTML5).
967  Player / Games / Re: DotA 2 Thread on: December 30, 2011, 06:13:40 PM
So much of that HUD seems unneccessary or badly placed, "lets take up as much of the vertical game space as possible! We could make it like the movies and go for 2.35:1 ratio!"
968  Player / Games / Re: Results for Ascii Dreams Roguelike of the Year 2011 on: December 28, 2011, 12:23:43 AM
I hope we'll start seeing more roguelike designers teaming up with graphic designers, I love a nice looking game with solid design.
969  Player / Games / Re: Dungeons of Dredmor on: December 27, 2011, 05:46:16 AM
This game is too boring for my taste, Crawl SS is a lot more fun, only good thing I noticed in this game is that it uses more detailed graphics than most roguelikes.
970  Developer / Design / Re: Strategy board design on: December 26, 2011, 10:22:34 PM
I haven't really played many strategy games, but in Advance Wars there are various types of terrains that affect defensive (maybe offensive too, can't remember) power and movement range, they're represented by grass/trees/rivers/mountains etc. which look a lot cooler than a dull black and white board.
971  Developer / Collaborations / Re: Lets friggin MAKE a team. on: December 21, 2011, 11:50:05 PM
I'm already making a game.
972  Developer / Design / Re: RPGs not based on fighting on: December 19, 2011, 01:59:11 AM
Should be able to find some RPGs without fighting on this site: http://www.rpg.net/
973  Player / Games / Re: DotA 2 Thread on: December 18, 2011, 02:57:57 AM
Tried this very briefly at my cousin's house, one thing I found annoying is that the thick HUD is along the bottom of the screen... I'd like to try it on the righthand side, the vertical space feels extremely cramped at the moment (played it on 16:9 screen). As you go back and forth to the creepline for lasthits, the creeps are often on the very edge of the screen, when really there could be a lot more vertical vision if that HUD wasn't using up so much space. Aside from that the engine felt pretty good, the graphics were very nice too.
974  Player / Games / Re: What are you playing? on: December 15, 2011, 08:09:32 PM
Played Rayman Origins a bit, the background graphics are really beautiful (character designs are ugly however), though I gave up cause it was too easy (seemed like it was just the usual boring collectathon).
975  Player / Games / Re: Nintendo 3DS on: December 14, 2011, 03:39:55 PM
These GBA games are being given to people in the "ambassadors program" on the 16th:

  • F-Zero: Maximum Velocity
  • Super Mario Advance 3: Yoshi’s Island
  • Legend of Zelda: Minish Cap
  • Kirby & The Amazing Mirror
  • Mario Kart: Super Circuit
  • Mario vs. Donkey Kong
  • Metroid Fusion
  • Wario Land 4
  • WarioWare, Inc.: Mega Dums
976  Developer / Design / Re: Show us your level design on: December 14, 2011, 04:18:13 AM
The tiles in that are pretty big, seems like it might work well to run it at a higher resolution?
977  Developer / Art / Re: The Pixel Problem on: December 13, 2011, 10:23:13 PM
Played Bit Trip Runner today for a few minutes, and was reminded of this thread. Text in the game was almost unreadable due to the "retro" style, couldn't bear it.
978  Player / Games / Re: Humble Indie Bundle 4 on: December 13, 2011, 02:47:11 PM
First bundle that has a game that interests me!
979  Player / General / Re: Can't sleep on: December 12, 2011, 04:44:44 PM
Normal breathing helped me a bit: http://www.normalbreathing.com/how-to/how-to-fall-asleep-fast.php
980  Player / Games / Re: [VOTE HERE] Best amateur Game of 2011 on: December 08, 2011, 04:21:12 PM
If Nitoric Rush is considered "indie" then its the best I've played this year.
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