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876991 Posts in 32842 Topics- by 24283 Members - Latest Member: gildabq52

May 18, 2013, 09:18:28 AM
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1  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: Today at 02:25:17 AM
@08--n7.r6-79.84: God damn, that looks incredible! I really hope that you find enough interest some time in the future to get back on this and possibly finish up enough to release 5734L3R some day. Also, is this a brand new mockup?

I have finally found a realisation of gameplay that I like and this mockup illustrates idea. So, looks like that I went back to development of 5734L3R again. Also I found a programmer who is on the same wave with me. 5734L3R is back =)
2  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 17, 2013, 12:46:53 PM


Lost all hope that someday it will be the game.
3  Developer / DevLogs / Re: on: May 09, 2013, 04:14:17 PM
Thanx guys! ^__^
4  Developer / DevLogs / Re: MAZE - all you want to know about this game but didn't think you could ask on: May 07, 2013, 01:37:41 PM
oh, I forgot about this pic:

5  Developer / DevLogs / All You Want to Know About Maze But Didn't Think You Could Ask on: May 07, 2013, 08:14:52 AM

MAZE is a puzzle-solving oriented adventure game with physics-based movement and a large non-linear world and hand-crafted dungeons.

The game is aimed at a leisurely gameplay, exploration of entangled mazes and solving different puzzles. So, dungeons contain secret locations, forks, crossroads, implying non-linear walkthrough.
Also action-scenes and enemies is allways are part of the puzzles and nothing more.





Reckless heroes - Witch, Dwarf, Knight and Thief - went into the maze for a treasures. Their main goal was a huge diamond, located in the elder temple in  the deepest dungeon of Doom the MAZE.

According to old legend behind this diamond lived an ancient evil, which is called the Wanderer. Having failed to pass last test of the MAZE heroes were punished by Wanderer and turned to stone.
Only thief was able avoid the curse of ancient evil...



This thief named Elza also known as Elza from Boobdale.
( Art by Hernanzh )





Player can unlock the three prisoned friends of Elza - as a playable characters. Gameplay is identical, except that unlocked characters have the unique abilities.

Many puzzles in dungeons are specific to that abilities of a characters. In this manner the MAZE can only be fully explored through play-throughs by
all characters.
Also, some areas of the MAZE are accessible only to one of the specific characters.


NOTE: Additional characters will be added in the second stage of development, i hope.





Each dungeon is very large. Dungeons are arranged one above the other. And then player goes down, the environment becomes darker.
On the lower rows player will need a torch to light the way and turn on lampadas.


In addition, each dungeon is divided into two rows, and includes a set of stairs, portals, lifts, various buildings, towers etc.
To get to some parts of the dungeon, player would first have to go down to the dungeon below, find the matching part of the place and rise again.





MAZE will feature a lot of variety of different puzzles, requiring using special items, artefacts, keys, map elements, enemies, traps and physics.

Savepoints in the game wiil be placed frequently, so player will not have to worry about getting sent back to the beginning of the dungeon again.




1. At the entrance of dungeon is always placed savepoint and also after every difficult part of the level.

2. First puzzle of this dungeon - two lifts and one portal. Player must get to the point 2A. Will it be possible or not depends of correctly selected the first lift for moving.




3. The buttons in the floor. If you press on it, triggered trap on current map, marked with the same symbol. In such a way player can kill a goblin 3A with a trap placed on the bridge 3B.
Or to block him on the roof of building 3C. In this case, not enough to be just a step on button, the player must fix it with box or other object - to make trap remained active. On current map it means that the hole on bridge remains open.

By blocking or destroying goblin (3A), we have cleared the way for Elza to the lever (4B) and to solving the puzzle 5.



4.  Viking (4A) is dangerous enemy. Even if Elza had a some weapon, a big problem is a Viking's shield that reflects all attacks, when he is approaching to get Elza with sword.

So better variant is press the lever (4B) that activates the laser cannon (4C) to destroy the Vikings from afar.



5. 5. Another type of button in the floor (5A). Just press once (no need to hold this button) to open the way (5B) to a key, that opens the door-trident (5C).



6. The player can jump off into the hole in to get to the lower row.

7. Staircase leading to the upper level.






These are the basic controls, with their default mapping on an SNES controller.

In addition to fully customizable keyboard only and mouse+keyboard controls, we will support a variety of controllers, including XBox 360 and PS3 controllers.

6  Developer / DevLogs / Re: MAZE on: May 03, 2013, 10:20:16 PM
i remember you calling it journey to something or other, and i helped test Tongue looks like this really took off since then!

Hey!  Coffee

Looking sweet. That's some freaking brilliant conceptualism there. Following for sure.

^__^
7  Developer / DevLogs / Re: MAZE on: May 03, 2013, 08:28:52 AM
little update of last pic:



8  Developer / DevLogs / Re: Memory of a Broken Dimension on: May 02, 2013, 05:34:24 AM
UPDATE




4n56-56-54-5----46n-45-6n-45n6-56-h-m7-65e76--56n-546-5---4n56--456-n-45-4--546m-----465m-6n-5n-6-8 ,-76- gh-tnt-dn-6-4-4jn-r-7m-gyi,--4g5-2--a-b-5n--n--6n5----n5-6e4n5-b6-56--n-----b5-r6-4aw3-b-s4576,09i-b70w8i,u-0----b.05o6b,96s------eckmhyc543y76TB&r^%RVrt8vr8ttr-b-rtb--er--evr-t5er-tv-revr--ny-tyu-y5ers-54-t-um---4-b-456-n-45-45-6---4n56-56-54-5----46n-45-6n-45n6-56-h-m7-65e76--56n-546-5---4n56--456-n-45-4--546m-----465m-6n-5n-6-8 ,-76- gh-tnt-dn-6-4-4jn-r-7m-gyi,--4g5-2--a-b-5n--n--6n5----n5-6e4n5-b6-56--n-----b5-r6-4aw3-b-s4576,09i-b70w8i,u-0----b.05o6b,96s------eckmhyc543y76TB&r^%RVrt8vr8ttr-b-rtb--er--evr-t5er-tv-revr--ny-tyu-y5ers-54-t-um---4-b-456-n-45-45-6---4n56-56-54-5----46n-45-6n-45n6-56-h-m7-65e76--56n-546-5---4n56--456-n-45-4--546m-----465m-6n-5n-6-8 ,-76- gh-tnt-dn-6-4-4jn-r-7m-gyi,--4g5-2--a-b-5n--n--6n5----n5-6e4n5-b6-56--n-----b5-r6-4aw3-b-s4576,09i-b70w8i,u-0----b.05o6b,96s------eckmhyc543y76TB
9  Developer / DevLogs / Re: Hammerwatch - GREENLIT! =) on: May 02, 2013, 05:29:18 AM
The only question that does not give me fall asleep is "when I see the savepoints in the game???" I mean that I want to continue to play from dungeon in which i played the last time!
10  Developer / DevLogs / Re: Vertex - Action/Exploration Platformer on: May 02, 2013, 05:16:46 AM
My favorite game on front page, yeah!! But wait a minute, iMoose's last post 28 October 2012 NOOOOOOO!!!!!  Cry
iMoose, if you see this message you must know that I played the demo and fell in love with your game! Adorable graphics, great gameplay and MUSIC!!!
11  Developer / DevLogs / Re: MAZE on: May 01, 2013, 11:16:36 PM
This project is awesome. I saw it one time a half year ago, it was so simple in design, but now it's amazing Smiley

agreed =)

Oh my ffgg=dog

!yse'ima
12  Developer / DevLogs / Re: MAZE on: May 01, 2013, 09:05:57 AM
My programming offers still open.  Wink

Thought you were writing about 5734L3R. Okay, I'll write you to PM.



Meanwhile in Hammerdale -  Elza on the way to Earth of Dreams

13  Developer / DevLogs / Re: MAZE on: April 28, 2013, 11:28:12 AM

screenshots:









14  Developer / DevLogs / Re: MAZE on: April 28, 2013, 10:58:17 AM
Lovely graphics, though the transition from grass to stone looks a bit abrupt and the tree is a different style. I hope you do other kinds of tilesets, even if only a mockup.

Has no one offered to help you with the programming yet?

Yes, I'm in no hurry to fix it because there is a higher-priority tasks at this stage. For example, now I make animations for enemies.

While no one. Before that, I worked with one programmer, he make a prototype, with whom I'm working on. But in March he got a new job and now can not devote time to game.
15  Developer / DevLogs / Re: MAZE on: April 28, 2013, 01:19:40 AM
The best maze isn't just a visual maze but also a maze of the mind.
in this case, it is my perinatal journey to a place that have called Hammerdale by the name of its owner


namragog

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