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877302 Posts in 32856 Topics- by 24294 Members - Latest Member: RopeDrink

May 19, 2013, 05:16:14 AM
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Pages: [1] 2 3 ... 75
1  Developer / Workshop / Re: Everyday I'm pixellin' on: May 01, 2013, 09:00:43 PM
Newer version of egg ronin, no helmet:



I like the colors and shading better overall, although the highlight on the top of its head is probably sub-optimal. I think the eyes look better, but they might be too close together.

All in all, I think it's an improvement over the previous ones.
2  Community / Get Togethers / Re: T-T-T-TIGJAM FIVE DATES on: April 04, 2013, 08:10:43 AM
Any updatery on this yet?  Beg
3  Developer / Portfolios / Re: Clement Swennes, Freelance Game Artist on: March 11, 2013, 02:28:08 PM
Some very nice work  Hand Thumbs Up Right Good luck finding a project to work on!
4  Community / Get Togethers / Re: T-T-T-TIGJAM FIVE DATES on: March 11, 2013, 08:34:30 AM
New dates work for me, I'll be there!
5  Developer / References / Re: Share Your Palettes on: March 01, 2013, 12:41:26 AM
This pic on deviantart helped me a bit for making a "unified color palette".

Holy bananigans, that is amazing. Thanks for posting this Smiley
6  Developer / Workshop / Re: Everyday I'm pixellin' on: February 26, 2013, 08:56:55 PM
Took a break to go on vacation and have been working mostly on code before and since, but here's something I'm working on right now. I'm trying to make a sprite for a top-down game of the egg ronin I posted on page 2:



Lighting/shading and color are still WIP, right now I'm focusing mostly on the perspective. Top is without the helm, and bottom is with the helm - I'm going to try to make the sprite a separate sprite that I can switch out so he can have several different ones to equip. Thoughts?
7  Player / General / Re: Tigs Tarot Cards on: January 18, 2013, 12:36:15 PM
I second Monster King's question, any artists picking up the gauntlet and actually drawing these? Smiley Would make an awesome poster, probably.
8  Developer / Workshop / Re: Everyday I'm pixellin' on: January 11, 2013, 02:25:19 PM
Oh green, your pixelovers make me weep with both joy and despair Tears of Joy Cry

The fuchsia doors are placeholders though, the WIP door is the one on the top of the room (maybe it didn't stand out very much, because it's a WIP and, as you pointed out, the walls lack contrast and I used the same set of colours for the door). I see what you mean about the colours, and yeah, I started out trying to use only three shades of each, but even that's probably too much. I was also purposefully trying to keep the doors in line with the walls so there wouldn't be issues with the player hugging the wall and getting snagged on the door frames

Re: the character, the shortest one is the one I finally settled on, since the other two were simply too tall to fit in properly with the rest of the room. I really like what you did with the contrast of the character's hair and the floor, I definitely need to shift closer to that, it makes her stand out so much more.

Once again, thanks for the feedback Smiley

9  Developer / Workshop / Re: Everyday I'm pixellin' on: January 11, 2013, 08:54:02 AM
Agreed, but as SolarLune says, LttP and NES Zelda both do the same thing. I also find it really hard to do a sprite of the character in the correct perspective and still have it look like an interesting character, rather than just the top of someone's head. I much prefer being able to see the character from a wrong perspective than just showing the top of a head and some shoulders.

So I'm just going to go with what I have, especially since I've already animated 4-directional walk cycles for her and everything Wink
10  Player / General / Re: IGF Thread 2013 on: January 07, 2013, 10:15:16 AM
7 Grand Steps was selected Nuovo finalist and mentioned, honorably, in the new narrative category.  Very happy, but scratching my head a bit. I guess my game is weirder than it is well written. Mostly, I'm proud that 7GS is just really fun to play.

Thank you, fellow TIGSers! Your bottomless pool of enthusiasm, creativity, and community helped me keep moving through nearly four years of development, and it's not quite done. Probably in a month or two, though.

I'll be announcing the availability of demos, tomorrow. Hope you all go nuts with them.

I was really happy to see that, 7GS is currently one of my most anticipated games. Congrats!
11  Player / General / Re: IGF Thread 2013 on: January 07, 2013, 09:15:46 AM
Good to see a pretty good TIGs showing among the nominees, good luck everyone Smiley
12  Developer / Workshop / Re: Everyday I'm pixellin' on: January 06, 2013, 10:09:36 PM
I went ahead and changed the walls, made them somewhat higher, and added some WIP doors:

13  Developer / Workshop / Re: Everyday I'm pixellin' on: January 06, 2013, 07:50:02 AM
... and while checking the walk animation I'd been working on I noticed that the 16x32 character is too tall for the walls...  No No NO

So I went and found a spritesheet for link from LttP and did a paintover to see if 16x24 would work, and then I copied over the other 16x24 sprite I had for her, to see how they all compared to each other:



And it looks like even 16x24 is too tall. So at this point I'm thinking I either need to redo the walls so they are taller, or try to give the sprite more of a top-down perspective and less of a frontal one - but looking at the link paintover, even that last option might not work... Maybe change the angle/perspective of the walls?
14  Developer / Workshop / Re: Everyday I'm pixellin' on: January 06, 2013, 05:47:23 AM
And because I can:

15  Developer / Workshop / Re: Joshua's Art Improvement Thread on: January 06, 2013, 05:26:49 AM
I appreciate the candid feedback green, thanks. You are correct, it still looks like he is gasping for breath.


I've removed the belly dancing, but still not 100% happy with it. I think I'll move on to the other animations for this guy, and hopefully when those are done I'll tackle this fresh.

Perhaps in the frame where the white patch enlarges you could expand it sideways (and maybe the shoulders too, for even more emphasis)?
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