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1075743 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:21:06 PM
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301  Feedback / DevLogs / Re: Hollows Deep on: September 22, 2011, 05:14:03 PM
Quote
It is a side-scrolling adventure, a tale of folklore, forests, feuding and fear.

The quote is from the announcement page. I saw the 4 words starting with F and the terrible pun/riff on '4X games' ( "eXplore, eXpand, eXploit, and eXterminate." )  sprung to mind. I'm a terrible person, and I'm sorry. I'll  stop hijacking your thread now go stand in the corner.
302  Feedback / DevLogs / Re: Hollows Deep on: September 22, 2011, 04:53:28 PM
Quote
It is a side-scrolling adventure, a tale of folklore, forests, feuding and fear.

:D
The first thing I thought when I read about the game was 'Ah, so it's a 4F game...?'  Cheesy
Thanks! Smiley What's 4F?

Quote
It is a side-scrolling adventure, a tale of folklore, forests, feuding and fear.

 Cheesy
303  Feedback / DevLogs / Re: Hollows Deep on: September 22, 2011, 04:14:52 PM
Looking really interesting, and the concept art is gorgeous.

The first thing I thought when I read about the game was 'Ah, so it's a 4F game...?'  Cheesy
304  Developer / Workshop / Re: Destral's general art improvement thread. on: September 21, 2011, 11:42:51 AM
Wow, yes, that looks so much shinier and metallic-er  Kiss
305  Developer / Workshop / Re: Destral's general art improvement thread. on: September 20, 2011, 06:16:22 PM
Been busy, but still working away. I was working on some enemies based on a 'Golden Army' kind of idea - magical automatons in a variety of shapes and sizes, all part of said army.



The last two rows are WIPs/roughs. Center left is the character sprite.
306  Developer / Art / Re: Call for "Mug Shot" Art on: September 20, 2011, 05:23:57 PM
Here's another one:



'Reverend Oliver'
307  Developer / Art / Re: Call for "Mug Shot" Art on: September 20, 2011, 12:05:09 PM
I really enjoyed making them, so I can make you some more if you like Smiley
308  Developer / Art / Re: Call for "Mug Shot" Art on: September 13, 2011, 10:59:00 PM
Not quite the same style as the rest, but they were good practice:

309  Feedback / DevLogs / Re: Saturated Dreamers on: September 13, 2011, 03:48:27 PM
I feel like I'm being watched now...  Blink
310  Feedback / DevLogs / Re: Saturated Dreamers on: September 13, 2011, 08:06:25 AM
@phubans - i should change my avatar to another SD character then, to keep you on your toes

Or you could change it to your TIGL incarnation :D (for a short while at least).

More on topic, I love those screenshots, such pretty environments and varied flora. Smiley
311  Developer / Art / Re: Call for "Mug Shot" Art on: September 13, 2011, 07:54:24 AM
Cute. I'll see about doing a few of these tonight :D
312  Developer / Business / Re: Fundrasing for Development on: September 13, 2011, 07:50:34 AM
Your link appears to be broken ( but this might work ). If you can't afford an iPhone or an iPad, I would suggest you look for a used iPod. New they go for around $250 or so, I think? You might be able to find one used for $100 to $150.
313  Community / Jams & Events / Re: East Bay Game Jam 1 on: September 12, 2011, 06:08:38 PM
That's the basic idea, as well as meeting other local people whom you wouldn't otherwise have the chance to meet in person. You also get the opportunity to show what you're working on, and be shown what others are working on too. You can get feedback, if you have something playable, or converse with folks about subjects of interest.
314  Feedback / DevLogs / Re: Trixie Treasure on: September 08, 2011, 03:58:29 PM
The animations in the vid look amazing, and the variety of actions is really impressive.  Hand Thumbs Up Right
315  Community / Jams & Events / Re: PAX prime! on: September 02, 2011, 05:50:23 AM
Faraway was submitted to Gamma IV, yes.
316  Feedback / DevLogs / Re: Junk Jack (Exploring, Treasures, Adventure!) on: August 31, 2011, 04:32:14 PM
Graphics are pretty, and the game itself looks interesting. Looking forward to seeing progress on this one Smiley
317  Community / Jams & Events / Re: TIGJAM FOUR DATES on: August 31, 2011, 04:16:37 PM
You can do either, really. If you already have a project, it gives you a good chunk of uninterrupted time to work on that without distractions. Or you can use the time to prototype a new idea and see what kind of reaction it gets from other jammers. Up to you.
318  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: August 31, 2011, 12:24:22 AM
It would be Puro Resulin. You forgot two whole characters. The 'Li' and the 'n'.

Not really, in Japanese it's common to contract two words and chop the end off. Classic example: Pokemon = Pocket Monster. The "suta" bit at the end is left off. Also, Famicom = Family Computer, the "puta" bit is left off.

Plus, there is no "li" sound in Japanese. They have trouble pronouncing it. I believe it's Chinese that has a "li" sound. Japanese use Ra, Ri, Ru, Re and Ro. Smiley

Also, not that I trust Wikipedia with anything, but Puro Resu is an accepted contraction... Having said that, Puro Resuringu would still be recognised (プロ レスリング)

Since this is the internet and tone of voice is lost, I'm not trying to sound stand-offish with this post! Just a gentlemanly correction.  Gentleman

Going with the whole contraction thing, you could just call the game 'Puresu Resu' ((ex)press wress').
319  Community / Jams & Events / Re: PAX prime! on: August 30, 2011, 03:18:53 PM
I had a great time, loved hanging out and trying out all the games. Faraway is like a day one purchase if you have an iDevice.

320  Community / Jams & Events / Re: Spanish game developers - so lonely on: August 24, 2011, 05:43:40 PM
Very good idea, organising a Spanish-speaking indies group on FB. If it gets any traction it can always be expanded/spun-off into its own website later.

Buena idea Smiley
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