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1076019 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 01:43:29 AM
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341  Player / Games / Re: Megaman Legends 3 Cancelled on: July 23, 2011, 01:11:28 PM
That would be a pretty good match.

Also, what makes Soratorobo a furry RPG? Anthropomorphic animals? Does that make Starfox a furry shooter?
342  Player / Games / Re: Dungeons of Dredmor on: July 23, 2011, 01:04:34 PM
It does a good job of making the roguelike, a notoriously niche genre, more accessible to more people, as well as putting a nice coat of paint - some might consider that this detracts from the spirit of true rogue-likes, but some people value a good presentation to mystical notions of what a particular game genre should or shouldn't do. If you're a hardcore gamer and rogue-like fan it might not be the game for you, but not everyone is a hardcore gamer.
343  Hidden / Unpaid Work / Re: Artist Needed for 2D RPG [Royalties] on: July 22, 2011, 03:47:51 PM
The EXACT art style would be up to the artist themselves, but the general idea is: Something unique, somewhat pixelated but clean, with the perspective and feel of a super nintendo era role-playing game. A good example would be if you were to combine the general idea of Super Meat Boy's visuals with the feel of Final Fantasy IV. (I would create an example myself, but I am THE worst artist you could ever meet)

Find some screenshots that illustrate what you are looking for, and link them (or maybe even copy/cut/paste a mockup)
344  Community / Jams & Events / Re: TIGJAM FOUR DATES on: July 22, 2011, 03:45:03 PM
Do I get a discount for being cool?

How about we get a donation pool to get Paul Eres out here?

I sent him the link to this thread on Steam and asked:

M!$ΛN̥̙̹̩͖͢T̶̤H̱RØPE: would you come?
rinkuhero: dunno
rinkuhero: maybe

I approve this message. Any idea on how much it would take to make this happen?
345  Player / General / Re: Movies on: July 20, 2011, 09:08:37 PM
I'm excited and looking forward to seeing Captain America and the new The Thing remake (I saw the John Carpenter version back when I was a kid, and it was effing amazing).
346  Player / General / Re: What are you reading? on: July 20, 2011, 09:05:27 PM
Just finished Dance with Dragons, picked up Altered Carbon, and it's pretty good so far.
I'll likely pick up Good Omens and American Gods after I finish Altered Carbon.
347  Developer / Art / Re: show us some of your pixel work on: July 20, 2011, 06:13:56 PM
Kiss

Wow, very nice!
348  Developer / Design / Re: The Neverending Hybrid Game Design Game on: July 20, 2011, 06:53:15 AM
VVVVVV + FPS

Because gravity-flipping while shooting stuff in the face is awesome.
349  Hidden / Unpaid Work / Re: Programmer and 2D Artist Needed for 2D RPG [Royalties] on: July 20, 2011, 06:01:52 AM
That's a really good plan, and I wish you the best of luck with it. Hand Thumbs Up Right
350  Developer / Workshop / Re: Destral's general art improvement thread. on: July 19, 2011, 09:55:05 PM


Calling this done for the time being, need to focus on making the actual game.
351  Developer / Design / Re: The Neverending Hybrid Game Design Game on: July 19, 2011, 09:37:04 PM
Tron + Canabalt

A two-player co-op game on a top/bottom splitscreen where the player on the bottom is a tron-like light cycle that flies through the air leaving a solid trail by pressing a button. Doing so depletes a meter that slowly increases with time or when the player collects a power-up or other such mechanic.

Approximately 3 seconds after the player on the bottom screen starts moving, the player on the top screen starts playing, their goal being to not fall into holes and obstacles. Hopefully the first player has laid out their trail in such a way that the second player's task is easier.
352  Player / Games / Re: Dungeons of Dredmor on: July 19, 2011, 08:53:26 PM
I watched the video, and then I bought the game :D
353  Feedback / DevLogs / Re: Archer on: July 19, 2011, 08:00:29 PM
I thought the teleporting arrow only came into play in the last 'world'/level/set of levels, though.
354  Developer / Workshop / Re: Destral's general art improvement thread. on: July 19, 2011, 07:57:19 PM
Been working on this on and off in between binge-reading Song of Ice and Fire, but now that I've finished the book I can get back into this.




Pretty much done with the water, I think. I'm still not 100% happy with the banks.
355  Hidden / Unpaid Work / Re: Programmer and 2D Artist Needed for 2D RPG [Royalties] on: July 19, 2011, 04:23:45 PM
Let's start here: Can you name a single Indie RPG that's 18-24 hours? If you can name such a game, was it any good? If it was good, how many people did it take to make? How much time did it take them to make? If you still don't get where I'm going with this line of questioning, I'll spell it out: It's extremely difficult to produce such a game with the resources you are outlining, let alone a first time dev team. It's possible with enough time, experience and qualified people, but you will not get experience without first making other games, and you will not get qualified people unless you are experienced. Time is a whole other problem in itself.

Not to start an argument or anything, but Breath of Death VIII and Cthulhu Saves the World both fit into the description above, and the updated-versions bundle on Steam appear to be doing pretty well

356  Player / Games / Re: Megaman Legends 3 Cancelled on: July 19, 2011, 12:50:09 PM
Very sad, I was hoping they would do something cool with it.
357  Developer / Art / Re: Crystal Castle - First Screenshots on: July 16, 2011, 10:44:08 AM
Looks amazing, can't wait to see it in action  Hand Thumbs Up Left Hand Thumbs Up Left Hand Thumbs Up Left
358  Hidden / Unpaid Work / Re: Need a Game Designer/Programmer for 16-Bit RPG on: July 15, 2011, 07:30:35 AM
"Designer/Programmer" is somewhat vague. Can you describe the tasks this Designer/Programmer would be in charge of? What kind of project length are you looking at? Is the game going to be a shortish indie project (6-10 hours to play through) or are you thinking of something longer.

A little more information might spark a little more interest in the project.
359  Developer / Workshop / Re: Destral's general art improvement thread. on: July 14, 2011, 07:18:59 PM
@Theophilus: Sounds like a good idea, the shadows should have some effect on the surface patterns.

@green: True! I also like the steps you put on the banks of the canal, they do a nice job of breaking the flatness. I was trying to come up with something to do just that, but figured a stone tile pattern would have to do.

Working on applying both pieces of feedback.
360  Feedback / DevLogs / Re: Arcanarena Gaiden (working title) on: July 12, 2011, 05:41:44 AM
Devlog Day 63 (version 0.42d)

Continuing to work on that sewer level background:

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