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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:26:35 AM
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341  Developer / Technical / Re: Facebook, Flash, FlashDevelop & Actionscript 3 on: December 31, 2010, 12:44:23 AM
this may help:

342  Developer / Technical / Re: Facebook, Flash, FlashDevelop & Actionscript 3 on: December 31, 2010, 12:26:59 AM
I've found that the best way to post stuff from as3 to fb is via underlying app's page fb javascript sdk.

like you have flash game embedded in html page that is your app on fb and then you execute facebook's javascript with ExternalInterface call.

like, you would init fb app with

Code: (ActionScript 3)
ExternalInterface.call("FB.init");

and you'd have

Code: (JavaScript)
FB.init({
   appId  : 'xxxxxxxxxxx',
   status : true, // check login status
   cookie : true, // enable cookies to allow the server to access the session
   xfbml  : true  // parse XFBML
});

in html of your app.

This is the quickes and easiest way. Once you figure it out it all becomes walk in a park.

I'm planning on writting a tutorial on the subject in next few days.
343  Developer / Technical / Re: The happy programmer room on: December 31, 2010, 12:01:57 AM
I finally managed to post a facebook status update via as3/html+javascript, yaaaaaay, i'm happy like a little piggy Kiss

amt, that looks awesome! Who, Me?
344  Developer / Technical / Re: Facebook, Flash, FlashDevelop & Actionscript 3 on: December 28, 2010, 05:43:42 AM
Hm, this seems interesting Smiley

Thanks, i'll try everything you said and dig around a bit Smiley
345  Developer / Technical / Re: Facebook, Flash, FlashDevelop & Actionscript 3 on: December 27, 2010, 08:43:31 AM
yes, emanuee has been very helpful so far, i've learned a lot from his tuts, but the thing is that these are quite old and much of the code there is deprecated :/

also, facebook has this thingy of "improving" stuff all over the place and all the time and stuff that worked yesterday fails miserably today, so 2009 articles sometimes even make things harder to understand.

for instance, this article explains a bit about wall posting from flash app, which would be awesome for me at the time, but there are some functions that don't exist anymore :/

well it's a start i guess, but even if look at this and use similar functions in existing sdk i don't seem to make any progress.

i guess i'll have to really dig into and discover things as i go. Concerned
346  Developer / Technical / Facebook, Flash, FlashDevelop & Actionscript 3 on: December 27, 2010, 04:36:38 AM
So I've been working on a simple shoot-em-up game, which would eventually turn out as a facebook game.

i've found this:

http://www.adobe.com/devnet/facebook.html

which seems pretty interesting idea, but i'm walking in dark here. i don't seem to figure out how to do even simplest things, like reading the current fb user session status (logged in, his id, etc.).

so i'm wondering if anyone here worked on some fb flash (as3) apps/games or anyone knows some decent tutorial that would cover some basics?

i'd be happy if i could learn how to read users login status, maybe retrieve his friends in array of some form, post wall posts, for starters.

cheers
347  Player / General / Re: Why the abundance of Xmas sales? on: December 23, 2010, 01:30:15 AM
i find these sales awesome. because of them i can play burnout paradise, l4d2 and tf2 with my cousin, hell yea.

steam + awesome games + sales + gifts = winrar
348  Player / General / Things that REALLY rock on: December 23, 2010, 01:24:23 AM
left 4 dead 2 and team fortress 2
349  Feedback / DevLogs / Re: Project SkyFortress on: December 23, 2010, 12:31:00 AM
oh my god, this is amazing Shocked
can't wait to see more Smiley
350  Community / Townhall / Re: Two In The Pink - my first game on: December 20, 2010, 04:52:56 AM
I was hoping for something totally different, judging by the name Cool


also - my eeeyees, they buuurn Who, Me?
351  Feedback / Playtesting / Re: Minecraft (alpha) on: December 16, 2010, 03:00:00 AM
no change then?

 Lips Sealed

bah, you're probably right
352  Feedback / Playtesting / Re: Minecraft (alpha) on: December 15, 2010, 05:43:25 AM
i bought this game three days ago and now i have no life whatsoever
353  Feedback / DevLogs / Re: My Minecraft Clone on: December 15, 2010, 05:29:25 AM
and where would that be?

as far as i see it, you're making a clone of a very successful game that's still in development and already looks and feels x times better than your current build (no offense) and has xyxy players playing and paying for it. i don't really see this going anywhere, unless you take a twist in some totally different direction and move away from minecraft "premise".

i mean if i had to playtest/play minecraft clone (which is now way behind the original game) i wouldnt, i'd just go and enjoy minecraft.

if you catch my drift..

no hard feelings, i'm just bothered with "I wanted to make a game and actually take it somewhere" line.
354  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 15, 2010, 03:18:05 AM
goddamn, if atleast 60% of these mockups turned out to be games eventually, gaming world would explode of awesomeness.

good job everyone  Smiley
355  Developer / Creative / Re: So what are you working on? on: December 13, 2010, 01:10:35 AM
that superhero thiny and that rpg thingy and that dungeon generate thingy look awesome, keep em' coming Smiley
356  Developer / Art / Re: 3D thread on: December 12, 2010, 03:01:26 PM
whoaaaa, Chris Pavia, this looks marvelous  Shocked
357  Community / Townhall / Re: WARSOUP! on: December 09, 2010, 01:59:38 PM
just watched all your YT videos and I'm excited abou this Smiley

looks really cool so far Smiley
358  Feedback / DevLogs / Re: DevLog Icons! on: November 30, 2010, 03:08:56 AM
great addition Smiley
359  Feedback / DevLogs / Re: Ace McFly Vs The Communist Nazis (working title) on: November 26, 2010, 12:31:45 AM
oooooooooh my god, this looks sweet Kiss

gogogo, less typing, more developing.

on the other hand, i want more screens, more text and more vids! My Word!
360  Feedback / DevLogs / Re: Unity Dungeon Crawler on: November 13, 2010, 04:35:02 AM
whoa, this looks really sweet Smiley
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