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1075932 Posts in 44152 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 04:15:34 PM
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341  Feedback / DevLogs / Re: OTTO REPAIR on: June 03, 2014, 01:19:42 PM
Ah, I can do that. It was between shake when shorting or shake when bullets explode. Both was a bit much but I can continue to tinker with it. I guess the first would make more sense when we get to bigger guns anyway. I will know soon since I'm testing the shotgun on those bats, at the moment.
342  Feedback / DevLogs / Re: OTTO REPAIR on: June 03, 2014, 12:20:19 PM
Here's a small update.

I fixed all of the animations so that you can shoot properly while standing, running, jumping, and wall sliding.

Added some of the tiles and backgrounds into the little demo build.

Started adding enemies (you can see the hanging bats, but I don't activate them).


343  Feedback / DevLogs / Re: Elliot Quest on: June 02, 2014, 11:23:26 AM
I want to play this.
344  Feedback / DevLogs / Re: FROG SORD on: June 01, 2014, 02:48:08 PM
Alpha build Smiley

http://couchdevs.tumblr.com/post/83940496179/whats-next-for-me
345  Feedback / DevLogs / Re: OTTO REPAIR on: May 27, 2014, 09:01:01 PM

It's a bat. It flies around. Shoot it.
346  Feedback / DevLogs / Re: FROG SORD on: May 27, 2014, 09:33:16 AM
That is kind of what I figured. I feel like the project may have reached a point where the interest of the original fan base has dwindled and that the original art style was a large part of its popularity.
347  Feedback / DevLogs / Re: FROG SORD on: May 26, 2014, 11:31:26 AM
A lot of people are coming together to try to get this game out there. I appreciate the support that I have received and would like to show off what could potentially become the new Frog Sord.


A few Frog variations


Mockup by Rasse

The current plan is to release a freeware version similar to the alpha build released late last year. I will use this to gauge interest in future development and then possibly look into Kickstarter or other funding methods.

-Z
348  Feedback / DevLogs / Re: FROG SORD on: May 21, 2014, 10:39:33 PM
Today there was talk of Frog Sord revival. The original team is on good terms and collectively we have the right to finish the project. Hunter and I have moved onto a new project that is unrelated and due to this, FS would need to continue with a different artist.

The team is somewhat unconvinced that a complete art overhaul is worth the investment. Funding would also be necessary for the completion of the project. I guess I am just saying that the IP woes and what not are somewhat out of the way, but that doesn't necessarily change the fact that this game is currently on hiatus.
349  Feedback / DevLogs / Re: OTTO REPAIR on: May 21, 2014, 08:23:38 PM
We like the look of that forest. Plus it'll be a bit more "prehistoric" by the time it's done. That's just day one of resizing some old tiles. No harm done in my book.
350  Feedback / DevLogs / Re: OTTO REPAIR on: May 21, 2014, 08:02:07 PM
Why is this greaser in a forest?

Because of this:

This is looking pretty good artistically, and the movement looks solid. I like that teleport thing going on too. Lots of possibilities there.

INFO LEAK:

- The game takes place in a semi-open world that is broken up into several eras.
- Teleporting and time travel are the core mechanics

This is a rough look at one of the earlier areas in the prehistoric era.  Wizard
351  Feedback / DevLogs / Re: OTTO REPAIR on: May 21, 2014, 05:00:00 PM
This is looking pretty good artistically, and the movement looks solid. I like that teleport thing going on too. Lots of possibilities there.

INFO LEAK:

- The game takes place in a semi-open world that is broken up into several eras.
- Teleporting and time travel are the core mechanics
352  Feedback / DevLogs / Re: OTTO REPAIR on: May 21, 2014, 04:44:46 PM
We have been designing a game. It's called OTTO REPAIR.  Gomez




WIP mockup of something from this game.
353  Feedback / DevLogs / Re: OTTO REPAIR on: May 20, 2014, 10:28:06 AM
TODAY

- Still tweaking physics
- Designing initial enemies
- Hunter is blowing up some tiles to 32x to fit new player resolution
- I ate too much for lunch
354  Feedback / DevLogs / Re: OTTO REPAIR on: May 18, 2014, 10:49:41 AM
Thanks for the kind words, guys. I will be prototyping some enemies this week and we'll have some tile set stuff coming together on Hunter's side of things.  Cool
355  Feedback / DevLogs / Re: OTTO REPAIR on: May 17, 2014, 06:00:30 PM
I'm handling programming and design. Hunter is on that pixel stuff.  Wizard
356  Developer / Art / Re: GIFs of games being worked on on: May 17, 2014, 01:01:49 PM
Super double cross post of beefy pistol.

357  Feedback / DevLogs / Re: Screenshot Saturday on: May 17, 2014, 12:57:11 PM
358  Feedback / DevLogs / Re: OTTO REPAIR on: May 17, 2014, 12:55:17 PM
Teleporting mechanic seems interesting, and I like the big hair. Good luck

Thanks for the kind words, man.




Tweaking physics and beefing up the feel of the pistol.
359  Feedback / DevLogs / Re: Project Rain World on: May 15, 2014, 09:05:49 AM
That looks amazing  Shocked
360  Developer / Art / Re: GIFs of games being worked on on: May 15, 2014, 08:55:56 AM
@zack bell

you kids and your movement engines

This game may actually have depth and stuff.
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