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1075756 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:49:46 PM
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301  Player / General / Re: What are you listening to at the moment? on: October 20, 2013, 10:21:02 AM
this drum cover of cashmere cat is pretty great.

http://www.youtube.com/watch?v=k-hvLxgwNdw
302  Player / Games / Re: Dark Souls and Dark Souls II on: October 20, 2013, 03:04:50 AM
aren't the humans doomed to prolong the age of fire anyway since they can't survive without it? that is what i thought when i made the choice. i don't understand why the primordial serpents would have different motivations though.
the age of dark is also called the "age of man" so no, i don't think that. the gods are the ones who need the age of fire to stay in power. i think the serpents are just opportunists who side with whoever comes out on top. some ppl believe that frampt and kaathe are one and the same btw

that's interesting.

from the wiki about dark ending:
Quote
The player's actions have plunged the world even further into chaos, as those who might have saved it are dead, gone, or Hollow. In the end, the player has become the "Dark Lord", ruler of the world, but with the link between the bonfires, the only things holding the world together, fading, there is little left to rule over.

as i see it the choice is between liberating humanity at the cost of the world eventually becoming dark and falling into chaos or sustaining humanity under the ruling of gods.

however this might dispute that:
Quote
The Age of Fire, in its final death throes long before the player was even born, recieved its just end with the death of whatever remained of Lord Gwyn. His desperate action of linking the bonfires,which had only succeeded in prolonging the suffering in the world, would lie dead with him. Now, under new leadership, the world can finally move forward into the Age of Darkness and perhaps recover some of what it had lost.

it's really hard to make out if humanity is sustainable during the age of darkness.

i don't have a problem with the ending being as much of a grey zone as it is but what you have to inform your decision is so god damn ambiguous.
303  Player / Games / Re: Dark Souls and Dark Souls II on: October 19, 2013, 04:36:41 PM
aren't the humans doomed to prolong the age of fire anyway since they can't survive without it? that is what i thought when i made the choice. i don't understand why the primordial serpents would have different motivations though.
304  Player / Games / Re: Dark Souls and Dark Souls II on: October 19, 2013, 04:12:56 PM
just watched a video of what the ending means and i realized i was being manipulated by frampt the whole time. oh well!
305  Player / Games / Re: Dark Souls and Dark Souls II on: October 19, 2013, 03:52:23 PM
finished the game

linked the fires

weight lifted
306  Player / Games / Re: Dark Souls and Dark Souls II on: October 19, 2013, 02:30:04 PM
just realized you can parry every single sword attack from gwyn which make him pretty easy and i also found that the rocks to the left of the fog gate are really good defense. i messed up and died when i had him down to one bar tho.
307  Player / Games / Re: Dark Souls and Dark Souls II on: October 19, 2013, 10:05:33 AM
gwyn is fucking hard tho
308  Player / Games / Re: Dark Souls and Dark Souls II on: October 19, 2013, 04:33:14 AM
why do you have to lose almost the entire healthbar when you drop down to nito lol?
309  Player / General / Re: What are you listening to at the moment? on: October 18, 2013, 04:13:53 PM
dylan
310  Player / Games / Re: Dark Souls and Dark Souls II on: October 18, 2013, 04:11:25 PM
I didn't find the hidden bonfire before Bed of Chaos on my first playthrough, I attacked every side of that room except the correct one. It made the run like 2 minutes longer, it's the only time I've been angry at the game.

lol same here


yup yup
311  Player / Games / Re: Dark Souls and Dark Souls II on: October 18, 2013, 01:03:01 PM
i haven't been to ash lake in my playthrough but i might go there.

lost izalith does have some of the best lore in the game. the fate of the witches is so sad and makes you feel like a horrible person for killing quelaag if you believe that she is just providing for her sister, however, this doesn't make that area more fun. it is mostly filled with demonic statues that you just run past to get to the bed of chaos.
312  Player / Games / Re: Dark Souls and Dark Souls II on: October 18, 2013, 12:23:10 PM
the whole latter part of the game has been feeling pretty uninspired. demon ruins and lost izalith take place in huge underground caverns that are aesthetically unappealing. the level design is pretty flat and doesn't have the things that i like about dark souls. i thought all this massive space that is the underground would come to use but it doesn't. you have a long range of vision and can see every threat. the design is very linear and doesn't provide interesting deviation off the beaten path. there are few secrets to be found here.

a prime example of what is good about the level design in dark souls is sen's fortress, i think it's fair to say that it may be the highlight of the game. rolling boulders, dodging magic spells and swinging blades that will knock you off a narrow walkway into a tar pit filled with demons, a huge frightening iron golem that is a lot of fun to fight unless you forgot to take out those rock tossing douchebags. i loved that area even though it gave me great pain at first.

i did have to fight solaire when i opened up a shortcut to lost izalith which was quite sad but i really needed that helmet for tomb of the giants.
313  Player / Games / Re: Dark Souls and Dark Souls II on: October 18, 2013, 11:04:01 AM
i'm on the final phase of the boss where you are supposed to jump on to that thick branch and then punch through the center of her. syncing up the hand swipe and the scythes so you can actually make the run is a pain. if you don't get it fast she will just set you on fire from where you are taking cover. if you get swiped by the hands you are basically done for it as you are pushed too far away in the arena. i did make it to the branch, waited for the second swipe before i ran up just to be randomly set on fire and instantly killed at full health.
314  Player / Games / Re: Dark Souls and Dark Souls II on: October 18, 2013, 09:46:10 AM
fuck the bed of chaos! this part of the game is pretty terrible.

only have to finish lost izalith then there is just tomb of the giants and kiln of the first flame left (not counting the dlc).
315  Player / Games / Re: Dark Souls and Dark Souls II on: October 18, 2013, 03:45:01 AM
what the fuck should i do about seath cursing me? used my one and only purging stone.
316  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: October 17, 2013, 01:33:51 PM
now there is chocolate milkshake flavored mineral water?

317  Player / Games / Re: Dark Souls and Dark Souls II on: October 17, 2013, 01:06:57 PM
funny thing is that a few weeks ago i was wonder if i would ever get into this game and now i'm obsessed.
318  Player / Games / Re: Dark Souls and Dark Souls II on: October 17, 2013, 11:32:24 AM
and i beat them on my 3rd try.
319  Player / Games / Re: Dark Souls and Dark Souls II on: October 17, 2013, 10:59:37 AM
i found out about transient curse which sure made it a lot easier. battling the four kings atm.
320  Player / Games / Re: Dark Souls and Dark Souls II on: October 17, 2013, 05:48:28 AM
killed priscilla, the butterfly and sif who are all super easy. just started the hell that is new londo ruins.
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