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31
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Developer / Art / Re: 3D thread
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on: February 17, 2013, 08:14:02 PM
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How do you get that pixely effect Geti? Are you using Unity or a custom engine?
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36
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Developer / DevLogs / Re: Papers, Please [New Build 2/2]
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on: February 03, 2013, 10:54:14 PM
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I agree that there should be something between things, money management is good, but also you could do something like Hotline Miami and start out in your apartment or something and walk to work.
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37
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Developer / DevLogs / Re: Papers, Please [New Build 2/2]
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on: February 02, 2013, 10:40:24 PM
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Good game, now all you need is sound. And like epcc said, it would help if the warnings told you what you did wrong. Love all the art too, would be interesting if the world around your booth changed a little each day, like a war was going on or something.
Also voices would be really cool.
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41
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Developer / Creative / Re: Today I created...
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on: January 28, 2013, 05:55:04 PM
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Okay, I laughed at the fact that your unfinished drink was empty, and this one is full. (Also it's called 'Glass o Juice' but it looks more like soda, which is why I'm confused as to why there's a lemon) It's a mystery! 
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44
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Developer / Tutorials / Re: Request a Tutorial
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on: January 27, 2013, 01:24:51 AM
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A Unity Top-Down/Isometric Point-'n-Click tutorial. Hold left click to continue walking towards mouse, click left mouse once and it will trace where the cursor is in the world and spawn a particle/animated-model on the world and tilt it if it's on terrain. Needs pathfinding probably and could also be useful as a starting point for making a Point and Click adventure game. And the camera should be able to rotate around thee player but can't look up or down, and can zoom in.  Also making your own player entity and parenting the camera to him, since the Unity default ones are bad and bloated.
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