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1075739 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 09:43:41 PM
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301  Developer / Design / Re: What are the main role types in RPGs ? on: September 03, 2011, 09:44:53 AM

Warriors (Melee classes. All have high HP)
-- Tank (Increased armor)
-- Berzerker (Increased damage)
-- Knight (Enchanted attacks that apply DoT & curses)
-- Paladin (Can cast AOE buffs and healing spells)
 
Rogues (Melee classes. All have medium HP) 
-- Rogue (Combo attacks that do bonus damage)
-- Thief (Stealth)

Rangers (Ranged physical classes. All have medium HP)
-- Scout (Speed, Stealth and Observation)
-- Ranger (Highly versatile. Longest range. Can place traps or mines. Crowd control. Tame pets.)

Wizards (Ranged offensive magic classes. All have low HP)
-- Mage (DoT spells and AOE spells)
-- Sorcerer (High damage spells and miscellanous spells like magical vision or invisibility)
-- Conjurer (Summons magical beings and magical items)
-- Shaman (Drops totems and wards that confer AOE bonuses)

Priests  (Ranged defensive magic classes. All have low HP)
-- Healer (Superior healing spells)
-- Debuffer (removes curses from allies. dispels magical beings)



302  Player / Games / Re: What type of game is Minecraft? on: September 03, 2011, 09:00:27 AM
It's not just about having a story. The player must be role playing one of the protagonists of that story.

Rather than thinking of it as a broad definition, think of it as a measure of quality.

Lots of games can technically be RPGs, but many games are better at being something else. eg, an FPS game may have an unfolding story and the player role-plays the protagonist of it. But it is first and foremost an FPS game.


Similarly, an FPS games can have puzzles in it, so in some technical sense it is a puzzle game. But we don't catalogue it as such, because it is first and foremost an FPS game.
303  Player / Games / Re: What type of game is Minecraft? on: September 03, 2011, 08:48:17 AM
Quote
Even though stats and character development are commonly employed in RPGs, I don't think they are necessary for a game to be an RPG. RPG is about an unfolding story, and since Minecraft doesn't tell a story, it's not an RPG.

You've never played a rougelike have you?

No I haven't. A turn based dungeon crawler without character classes wouldn't be an RPG if there is not an unfolding story. It's just a turn based dungeon crawler.

Quote

Or maybe you're saying this would be an RPG if only there was a text box at the beginning saying "You arrive on an island. Punch things."

With that addition, the game would technically be an RPG, albeit a pretty terrible one.

Compare with buying a novel that consisted of only sentence on one page that read "You arrive on an island and begin punching things."
304  Player / Games / Re: What type of game is Minecraft? on: September 03, 2011, 06:05:55 AM
Even though stats and character development are commonly employed in RPGs, I don't think they are necessary for a game to be an RPG. RPG is about an unfolding story, and since Minecraft doesn't tell a story, it's not an RPG.

I would say that minecraft is a Virtual Reality game, albeit in a rather unique abstract environment.
305  Player / General / Re: Things that Suck on: September 03, 2011, 02:02:05 AM
i haven't finished anything in more than a year and i don't feel motivated or like i can do anything game-wise right. Sad

Try something other than a game. I do lots of experimental programs... like this  thing I made last year:

http://www.youtube.com/watch?v=4yTV9LJoF44

and this funny thing:

http://www.youtube.com/watch?v=dXN4zmUjLS4
306  Player / General / Re: New Zealand's New Copyright Law on: September 02, 2011, 12:29:16 PM
if you or anyone on your internet connection is accused of copyright infringement thrice, your internet is disconnected with a fine

This would be contestable under human rights law, as it states that people are entitled to fair trial, making it unlawful to prosecute or punish people based on accusation alone. There must be proof beyond reasonable doubt.
307  Feedback / DevLogs / Re: Incomprehensible Grizzly Bear Mansion on: September 02, 2011, 10:38:47 AM
low resolution hides a thousand sins. Smiley

Paint-shop-pro 6
Choose background colour.
Choose darker shade (decrease value) and draw basic pattern.
Choose lighter shade (increase value) and add highlights if necessary.
Soften filter if necessary.
Add random noise.
Colourise to background colour.


Text doesn't seem to be rendering properly as you can see it is coming out lumpy. After drawing the 3D, I'm changing the projection to glOrtho to draw 2D, but it doesn't seem to be the size I'm defining it... must be a rogue matrix somewhere.

308  Feedback / DevLogs / Re: Incomprehensible Grizzly Bear Mansion on: September 02, 2011, 09:44:50 AM
Trying another tileset.


A door.


A trapdoor.


A closer inspection.


A floating key. It bobs up and down as if asking to be collected.
309  Player / General / Re: Things that Suck on: September 01, 2011, 08:22:34 AM

A computer wouldn't understand that vector form, and the spherical form is only to scare leonelc. Wink

310  Player / General / Re: Things that Suck on: September 01, 2011, 03:45:25 AM
These equations are actually used in some AAA games.

They describe the forces acting on flowing liquids, so you can use them to create realistic looking flows.


A demo,
http://www.youtube.com/watch?v=D4FY75GwA00
311  Player / General / Re: New Zealand's New Copyright Law on: September 01, 2011, 02:38:36 AM
it always make me wonder, why they always enforce and tighten the rule which lead to unfair treatment to their people? it's like provoking their people to bash them back.

Have you not heard of fascism?

There is a brief description here:
http://www.rense.com/general37/char.htm

Some people would like to create a world like that. In an effort to understand why, you must ask yourself what section of society does this system benefit?
312  Player / General / Re: Things that Suck on: September 01, 2011, 02:20:05 AM
Calculusss. The student math help labs have a very few amount of people who can help with calc 2, and they are only available 2 days of the week.. this is not going to be a pretty year  Facepalm

Just wait till you have to work with these things:







You know things are getting advanced when your teacher spends 9 lessons deriving the equations, and uses up all six blackboards just to write them down!
313  Player / General / Re: Things that Suck on: August 31, 2011, 01:45:11 PM
spiders have eight legs

I saw a spider a couple of minutes ago creeping into my bedroom. It was just a house spider, but about 8 cm across!

As I looked at it, it stopped dead in it's tracks. Then I looked away and it disappeared. I have no idea where it has g
314  Feedback / DevLogs / Re: Incomprehensible Grizzly Bear Mansion on: August 31, 2011, 12:12:15 PM
I'm not fond of undead/zombie things... it's makes for gritty horror.

I prefer horror to be psychological. Achieved with eeriness, and events that are hard to explain rationally, so tempting us to entertain supernatural theories. Smiley
315  Feedback / DevLogs / Re: Incomprehensible Grizzly Bear Mansion on: August 31, 2011, 11:53:56 AM
the visuals have that sort of "creepy attic" feel to them and the smooth depth transition give it an almost surreal sense of space warping.

surreal and creepy is a nice description because that pretty much describes the style and mood I'm aiming for. Smiley

It's also a style which I gravitate towards. There's nothing more exciting than stories involving big creepy mansions, silhouetted against the night sky. Add some heavy rain, some lightning striking in the background, creeking doors, deformed butlers, swinging chandeliers, and we're onto a winner. Grin

So... what about instead of bears it was a haunted attic?

316  Developer / Technical / Re: Any tips for a beginner on creating low-res 3D games/environments? on: August 31, 2011, 09:15:16 AM
Raycasting doesn't use 3D polygons. The scene description is completely different to what opengl works with.

To make a raycaster, you first of all should ignore height, and define your map 2 dimensionally. You can either take a bitmap approach, using a square grid (A Wolfenstein-type game), a hex/isometric grid (none exist afaik), or take a vector approach and use 2D lines (A Doom-type game).

317  Feedback / DevLogs / Re: 2D 1st-Person Dungeon Crawler on: August 31, 2011, 08:06:09 AM
A few weeks ago I thought I was doing something unique in a somewhat dead genre.
Then Legends of Grimrock
Then Notch's game
Now your game

and me... although it looks like it's becoming 3d.
http://forums.tigsource.com/index.php?topic=21439.0
318  Feedback / DevLogs / Re: 2D 1st-Person Dungeon Crawler on: August 31, 2011, 04:32:12 AM
"2D" and "first person" are mutually exclusive.

http://www.freewebarcade.com/game/deadeye-logun/
319  Feedback / DevLogs / Re: Incomprehensible Grizzly Bear Mansion on: August 30, 2011, 03:21:53 PM
Behold a stair block!

320  Feedback / DevLogs / Re: Intelligent Frog Family (Working Title...?) on: August 30, 2011, 01:03:30 PM
What result you want?

(A) If your objective is to produce a playable game, then focus on game play. Don't worry about circumferential details (like intros) until that is done.

(B) If your objective is to entertain yourself, then your project is your entertainment. Follow your whims and do whatever parts of your projects take your fancy. Whether you finish them or not doesn't matter, as it's the experience of doing that counts.

(C) If your objective is to learn, then your project is only an experiment. Identifying a problem is half way to mastering it. So think about what parts of the project you can do, and what parts of the project you can't do. Ask yourself why you can't do them. Too mathematical? Need an algorithm you don't know? Can't cope with project complexity? Can't get your head around some logic? Then consider making new experimental projects to explore difficult problems in isolation.

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