|
321
|
Feedback / DevLogs / Re: moonman
|
on: April 10, 2012, 11:01:52 PM
|
|
I really like the "story" system, it seems like a very fun way to experience the game.
|
|
|
|
|
323
|
Player / General / Re: Human Hugs
|
on: April 09, 2012, 04:49:21 AM
|
|
Hugs to both you and your partner, hopefully your situation will improve in time.
|
|
|
|
|
325
|
Player / Games / Re: TIGSource Easter Egg Hunt 2012!!
|
on: April 08, 2012, 04:54:36 PM
|
|
In Vampire the Masqurade: Bloodlines, you can come across a BSOD'ed terminal with funny text...which I unfortunately I have forgotten the exact text.
|
|
|
|
|
327
|
Player / General / Re: What are you reading?
|
on: April 07, 2012, 04:04:31 PM
|
|
I ordered some copies of The Myth of Sisyphus by Albert Camus and Nausea by Jean Paul Sartre, online.
My tendency to seek out works about Nihilism, Absurdism or Existentialism seems to be almost masochistic, based on how it affects my mind.
|
|
|
|
|
328
|
Hidden / Game Club / Re: TIGS Game Club: Vampire the Masquerade -- Bloodlines
|
on: April 07, 2012, 05:54:14 AM
|
|
I underestimated how much fun this game is, I created a Malkavian who is a surprisingly smooth talker for someone who only spouts nonsense, with a focus on melee and stealth. The powers Malkavians get are pretty awesome, hysteria basically gives you a free shot at feeding off someone and you also get to occasionally command people in dialog.
|
|
|
|
|
329
|
Developer / Art / Re: Doodles Thread
|
on: April 06, 2012, 02:30:17 PM
|
|
I kinda like the abstractness of it, something tells me they would look really good when animated.
|
|
|
|
|
332
|
Player / General / Re: What are you reading?
|
on: April 06, 2012, 02:13:31 AM
|
|
I'm currently reading the Penguin's Classics collection of Franz Kafka's works. I admire how much he manages to say in such few words in his short stories.
|
|
|
|
|
333
|
Player / Games / Re: 0x10c
|
on: April 05, 2012, 03:42:49 AM
|
|
I'm going to go ahead and wait until more details surface, Notch can't seem to be able to do anything without causing massive arguments.
|
|
|
|
|
335
|
Feedback / DevLogs / Re: piq
|
on: April 03, 2012, 10:07:28 PM
|
That sucks, I hope you get your life back on track soon 
|
|
|
|
|
336
|
Player / General / Re: Tattoos
|
on: April 03, 2012, 10:02:21 PM
|
|
Now you can stare down people in front of you and to your right at the same time.
|
|
|
|
|
337
|
Feedback / Finished / Re: Fez
|
on: April 02, 2012, 04:57:04 PM
|
|
I can't stop staring at that title, once you start recognising the various, possible, geometric forms it is hard to stop.
|
|
|
|
|
338
|
Feedback / DevLogs / Re: moonman
|
on: March 28, 2012, 07:03:11 PM
|
|
Personally I preferred the old style, but I can certainly see the appeal in this one, it's good to hear that you'll be working on it more soon.
|
|
|
|
|
340
|
Developer / Technical / Re: The happy programmer room
|
on: March 27, 2012, 08:12:22 PM
|
|
Managed to triple my game's fps by almost completely recreating how a certain objects were created/handled. Once the collision physics are wrapped up, the core gameplay of the game will be finished.
|
|
|
|
|